ANIM53650
Digital Character Methodology 1 |
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I: Administrative Information II: Course Details
III: Topical Outline(s) Printable Version Public |
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Section I: Administrative Information
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Credit Value: 6.0
Credit Value Notes: N/A
Effective: Fall 2008
Prerequisites:
N/A
Corequisites:
SYST59212
Equivalents:
N/A
Pre/Co/Equiv Notes: PR - Computer Animation Program or equivalent.
CO - All other Computer Animation Courses taught
in conjunction with this course. |
Course
Name (short): Digital Char Methodology 1
School: All Sheridan Schools
Program(s):
Comp Animation-Dig Char An
Program Coordinator(s):
Mark Simon
Course Leader or Contact: Mark Simon
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 3.0
Status: Approved (APPR)
Calendar Description
This course is designed for computer animators with experience who
wish to up grade their animation skills and portfolios. With an
emphasis on performance, this course concentrates on character and
personality animation applied to a CG figure while applying full
animation principles and procedures.
Typical Instructional Format
Lecture
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42.0 |
Studio Course
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42.0 |
Total hours: |
84.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Section II: Course Details
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Detailed Description
This course is designed for computer animators with experience who
wish to up grade their animation skills and portfolios by breaking
bad habits and applying proper full animation principles to their new
work.
With an over riding emphasis on performance, this course not only
concentrate on the physics of motion but character and personality
applied to CG figures. Students apply core animation principles and
techniques to a series of specially designed computer animated
assignments.
An understanding of onscreen timing as well as principles of
animation to CG animation is essential for convincing object and
character performances. Each assignment builds on the previous
principles learned.
The animator's vocabulary of motion continues to develop through
interactive lecture, discussion, demonstration and studio exercises
in motion and performance principles.
Program Context
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Comp Animation-Dig Char An |
Program Coordinator: Mark Simon |
This is a foundation course
necessary for the
understanding of animation
principles and methodologies
essential to the creation of
quality computer animation.
These principles will be
reflected in all animated
projects done by the student
this year. This is
particularly true for ANIM
50488 Directed Project
produced in semester two.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course, students will have demonstrated the
ability to apply primary principles of animation and convincing
character performance used in industry to their computer animated
projects.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:
1. Utilize CG animation terminology and methodologies.
2. Distinguish between "cartoon" and "real world" timing.
3. Implement full animation principles for each assignment.
4. Demonstrate the ability to thumbnail, block out and animate a CG
character¿s performances
5. Animate completed syncopated dialogue performance.
6. Complete all assignments within a given time frame.
7. Exhibit professional attitudes and behavior including:
- acceptance of differing viewpoints
- willingness to work collaboratively
- willingness to be self directed and pro-active in learning
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Evaluation Plan
Students demonstrate their learning in the following ways:
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4 performance action analysis exercises 4 X 25%
Total
100%
NOTE: A late penalty of 10% per day will be applied to all overdue
assignments. Special considerations may be given, at the discretion
of the faculty, to late assignments with legitimate medical or
compassionate grounds. In such cases, students must obtain prior
approval from the course instructor. In case of emergencies, students
must contact the instructor in writing immediately. The instructor
will make the final decision on whether a late assignment will be
accepted.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
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Communication
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Mark Simon
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
Notes: N/A
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Section III: Topical Outline
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2008
Professor: Mark Simon
Textbook(s): All students will be expected to take notes in class. It will be
suggested that students purchase a copy of the following books:
- The Illusion of Life by Frank Thomas and Ollie Johnston
- How to Animate Film Cartoons by Preston Blair
- The Animator¿s Survival Book by Richard Williams
Several examples of classical and computer animated and live action
films will be shown in class to illustrate the principles being
presented.
Applicable student group(s): Students of Computer Animation - Digital Character Animation
Course Details:WEEK 1-3
Module 1: Animation Action Analysis
- exercise 1 - Flour Sack
Target learning outcomes: 1-4/6-7
Topics:
- action analysis using a supplied model (flour sack)
- produce a CG animated short (figure enters screen, high jumps and
exits) while applying full animation principles to a character
that evokes a sense of awareness to its surroundings and current
situation.
- gestural posing and performance specific to this (bringing
inanimate object without facial features or recognizable appendages
to life) assignment and similar animated situations
- timing (both performance and screen time)
- compound moves/overlapping action/inertia/and all other animation
principles reinforcement
WEEK 4-6
Module 2: Animation Action Analysis
- exercise 2 - Weight Lift
Target learning outcomes: 1-4/6-7
Topics:
- action analysis using a supplied model (figure model - Dave/Dot)
- produce a CG animated short (weight lift and walk) applying
fundamental animation principles to a character that evoke a sense
of awareness to his/her surroundings and current situation.
- gestural posing and performance specific to this (figure suggests a
sense of weight by lifting extremely heavy object and placing it in
a new location) assignment and similar animated situations
- when to use FK and/or IK techniques
- timing (both performance and screen time)
- compound moves/overlapping action/inertia/and other animation
principles reinforcement
WEEK 7-9
Module 3: Animation Action Analysis
- exercise 3 ¿ Sound Sync
Target learning outcomes: 1-4/6-7
Topics:
- action analysis using a supplied model (figure model ¿ Dave)
- produce a CG animated short (sound sync/animate to a pre-recorded
sound track) applying fundamental animation principles to a
character that evoke a sense of awareness to his/her surroundings
and current situation.
- gestural posing and performance specific to this assignment and
similar animated situations
- timing (both performance and screen time)
- compound moves/overlapping action/inertia/and other animation
principles reinforcement
WEEK 10-13
Module 4: Animation Action Analysis
- exercise 4 - 2 Character 3 Line Lip Sync
Target learning outcomes: 1-7
Topics:
- action analysis using a supplied model (figure models - Dave +
Dot)
- produce a CG animated short (2 character/three line lip sync)
applying fundamental animation principles to a character that evoke
a sense of awareness to his/her surroundings, other characters and
current situation.
- gestural posing and performance specific to this ( two figures
interact through dialogue and physical contact) assignment and
similar animated situations
- timing (both performance and screen time)
- compound moves/overlapping action/inertia/and other animation
principles reinforcement
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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