ANIM53650
Digital Character Methodology 1
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version   Public
 
Section I: Administrative Information
  Credit Value: 6.0
Credit Value Notes: N/A
Effective: Fall 2008
Prerequisites: N/A
Corequisites: SYST59212
Equivalents:
N/A
Pre/Co/Equiv Notes: PR - Computer Animation Program or equivalent. CO - All other Computer Animation Courses taught in conjunction with this course.

Course Name (short): Digital Char Methodology 1
School:
All Sheridan Schools
Program(s): Comp Animation-Dig Char An
Program Coordinator(s): Mark Simon
Course Leader or Contact: Mark Simon
Originator: Paulette Geffros
Designate: Paulette Geffros
Version:
3.0
Status: Approved (APPR)

Calendar Description
This course is designed for computer animators with experience who wish to up grade their animation skills and portfolios. With an emphasis on performance, this course concentrates on character and personality animation applied to a CG figure while applying full animation principles and procedures.

Typical Instructional Format

Lecture
42.0
Studio Course
42.0
Total hours: 84.0

Courses may be offered in other formats.

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
This course is designed for computer animators with experience who wish to up grade their animation skills and portfolios by breaking bad habits and applying proper full animation principles to their new work. With an over riding emphasis on performance, this course not only concentrate on the physics of motion but character and personality applied to CG figures. Students apply core animation principles and techniques to a series of specially designed computer animated assignments. An understanding of onscreen timing as well as principles of animation to CG animation is essential for convincing object and character performances. Each assignment builds on the previous principles learned. The animator's vocabulary of motion continues to develop through interactive lecture, discussion, demonstration and studio exercises in motion and performance principles.

Program Context

 
Comp Animation-Dig Char An Program Coordinator: Mark Simon
This is a foundation course necessary for the understanding of animation principles and methodologies essential to the creation of quality computer animation. These principles will be reflected in all animated projects done by the student this year. This is particularly true for ANIM 50488 Directed Project produced in semester two.


Course Critical Performance and Learning Outcomes

 
 Critical Performance

By the end of this course, students will have demonstrated the 
ability to apply primary principles of animation and convincing 
character performance used in industry to their computer animated 
projects.
Learning Outcomes

To achieve the critical performance, students will have demonstrated 
the ability to:
            
1. Utilize CG animation terminology and methodologies. 
2. Distinguish between "cartoon" and "real world" timing.
3. Implement full animation principles for each assignment.
4. Demonstrate the ability to thumbnail, block out and animate a CG 
   character¿s performances 
5. Animate completed syncopated dialogue performance.
6. Complete all assignments within a given time frame.
7. Exhibit professional attitudes and behavior including:
   - acceptance of differing viewpoints
   - willingness to work collaboratively
   - willingness to be self directed and pro-active in learning


Evaluation Plan
Students demonstrate their learning in the following ways:

 
4 performance action analysis exercises          4 X 25%  
Total                                                                 
    100%

NOTE:  A late penalty of 10% per day will be applied to all overdue
assignments.  Special considerations may be given, at the discretion 
of the faculty, to late assignments with legitimate medical or
compassionate grounds.  In such cases, students must obtain prior
approval from the course instructor.  In case of emergencies, students
must contact the instructor in writing immediately.  The instructor 
will make the final decision on whether a late assignment will be 
accepted.
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

  Communication   Critical Thinking & Problem Solving   Interpersonal
  Numeracy   Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact: Mark Simon

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous life and work experiences. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
        X

Notes: N/A

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2008
Professor: Mark Simon
Textbook(s):
All students will be expected to take notes in class.  It will be 
suggested that students purchase a copy of the following books:

- The Illusion of Life by Frank Thomas and Ollie Johnston
- How to Animate Film Cartoons by Preston Blair  
- The Animator¿s Survival Book by Richard Williams

Several examples of classical and computer animated and live action 
films will be shown in class to illustrate the principles being 
presented.

Applicable student group(s): Students of Computer Animation - Digital Character Animation
Course Details:
WEEK 1-3
Module 1: Animation Action Analysis 
- exercise 1 - Flour Sack

Target learning outcomes: 1-4/6-7

Topics:	
-  action analysis using a supplied model (flour sack) 
-  produce a CG animated short (figure enters screen, high jumps and 
   exits) while applying full animation principles to a character 
   that evokes a sense of awareness to its surroundings and current 
   situation.
- gestural posing and performance specific to this (bringing 
  inanimate object without facial features or recognizable appendages 
  to life) assignment and similar animated situations
- timing (both performance and screen time)
- compound moves/overlapping action/inertia/and all other animation
  principles reinforcement

WEEK 4-6 
Module 2: Animation Action Analysis 
- exercise 2 - Weight Lift

Target learning outcomes: 1-4/6-7

Topics:	
- action analysis using a supplied model (figure model - Dave/Dot) 
- produce a CG animated short (weight lift and walk) applying 
  fundamental animation principles to a character that evoke a sense
  of awareness to his/her surroundings and current situation.
- gestural posing and performance specific to this (figure suggests a
  sense of weight by lifting extremely heavy object and placing it in
  a new location) assignment and similar animated situations
- when to use FK and/or IK techniques
- timing (both performance and screen time)
- compound moves/overlapping action/inertia/and other animation 
  principles reinforcement

WEEK 7-9
Module 3: Animation Action Analysis 
- exercise 3 ¿ Sound Sync

Target learning outcomes: 1-4/6-7

Topics:
- action analysis using a supplied model (figure model ¿ Dave) 
- produce a CG animated short (sound sync/animate to a pre-recorded
  sound track) applying fundamental animation principles to a 
  character that evoke a sense of awareness to his/her surroundings 
  and current situation.
- gestural posing and performance specific to this assignment and 
  similar animated situations
- timing (both performance and screen time)
- compound moves/overlapping action/inertia/and other animation 
  principles reinforcement

WEEK 10-13
Module 4: Animation Action Analysis 
- exercise 4 - 2 Character  3 Line Lip Sync

Target learning outcomes: 1-7

Topics:	
- action analysis using a supplied model (figure models - Dave + 
  Dot) 
- produce a CG animated short (2 character/three line lip sync) 
  applying fundamental animation principles to a character that evoke
  a sense of awareness to his/her surroundings, other characters and 
  current situation.
- gestural posing and performance specific to this ( two figures 
  interact through dialogue and physical contact) assignment and 
  similar animated situations
- timing (both performance and screen time)
- compound moves/overlapping action/inertia/and other animation 
  principles reinforcement


Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including assisting another student to cheat, will be penalized as detailed in the Student Handbook.

Students who have any questions regarding whether or not specific circumstances involve a breach of academic honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.

Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
 
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