ANIM53650
Digital Character Methodology 1
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  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version
 
Section I: Administrative Information
  Total hours: 84.0
Credit Value: 6.0
Credit Value Notes: N/A
Effective: Fall 2008
Prerequisites: N/A
Corequisites: SYST59212
Equivalents:
N/A
Pre/Co/Equiv Notes: PR - Computer Animation Program or equivalent. CO - All other Computer Animation Courses taught in conjunction with this course.

Program(s): Comp Animation-Dig Char An
Program Coordinator(s): Mark Simon
Course Leader or Contact: Mark Simon
Version:
3.0
Status: Approved (APPR)

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
This course is designed for computer animators with experience who wish to up grade their animation skills and portfolios by breaking bad habits and applying proper full animation principles to their new work. With an over riding emphasis on performance, this course not only concentrate on the physics of motion but character and personality applied to CG figures. Students apply core animation principles and techniques to a series of specially designed computer animated assignments. An understanding of onscreen timing as well as principles of animation to CG animation is essential for convincing object and character performances. Each assignment builds on the previous principles learned. The animator's vocabulary of motion continues to develop through interactive lecture, discussion, demonstration and studio exercises in motion and performance principles.

Program Context

 
Comp Animation-Dig Char An Program Coordinator: Mark Simon
This is a foundation course necessary for the understanding of animation principles and methodologies essential to the creation of quality computer animation. These principles will be reflected in all animated projects done by the student this year. This is particularly true for ANIM 50488 Directed Project produced in semester two.


Course Critical Performance and Learning Outcomes

 
 Critical Performance

By the end of this course, students will have demonstrated the 
ability to apply primary principles of animation and convincing 
character performance used in industry to their computer animated 
projects.
Learning Outcomes

To achieve the critical performance, students will have demonstrated 
the ability to:
            
1. Utilize CG animation terminology and methodologies. 
2. Distinguish between "cartoon" and "real world" timing.
3. Implement full animation principles for each assignment.
4. Demonstrate the ability to thumbnail, block out and animate a CG 
   character¿s performances 
5. Animate completed syncopated dialogue performance.
6. Complete all assignments within a given time frame.
7. Exhibit professional attitudes and behavior including:
   - acceptance of differing viewpoints
   - willingness to work collaboratively
   - willingness to be self directed and pro-active in learning


Evaluation Plan
Students demonstrate their learning in the following ways:

 
4 performance action analysis exercises          4 X 25%  
Total                                                                 
    100%

NOTE:  A late penalty of 10% per day will be applied to all overdue
assignments.  Special considerations may be given, at the discretion 
of the faculty, to late assignments with legitimate medical or
compassionate grounds.  In such cases, students must obtain prior
approval from the course instructor.  In case of emergencies, students
must contact the instructor in writing immediately.  The instructor 
will make the final decision on whether a late assignment will be 
accepted.
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2008
Professor: Mark Simon
Textbook(s):
All students will be expected to take notes in class.  It will be 
suggested that students purchase a copy of the following books:

- The Illusion of Life by Frank Thomas and Ollie Johnston
- How to Animate Film Cartoons by Preston Blair  
- The Animator¿s Survival Book by Richard Williams

Several examples of classical and computer animated and live action 
films will be shown in class to illustrate the principles being 
presented.

Applicable student group(s): Students of Computer Animation - Digital Character Animation
Course Details:
WEEK 1-3
Module 1: Animation Action Analysis 
- exercise 1 - Flour Sack

Target learning outcomes: 1-4/6-7

Topics:	
-  action analysis using a supplied model (flour sack) 
-  produce a CG animated short (figure enters screen, high jumps and 
   exits) while applying full animation principles to a character 
   that evokes a sense of awareness to its surroundings and current 
   situation.
- gestural posing and performance specific to this (bringing 
  inanimate object without facial features or recognizable appendages 
  to life) assignment and similar animated situations
- timing (both performance and screen time)
- compound moves/overlapping action/inertia/and all other animation
  principles reinforcement

WEEK 4-6 
Module 2: Animation Action Analysis 
- exercise 2 - Weight Lift

Target learning outcomes: 1-4/6-7

Topics:	
- action analysis using a supplied model (figure model - Dave/Dot) 
- produce a CG animated short (weight lift and walk) applying 
  fundamental animation principles to a character that evoke a sense
  of awareness to his/her surroundings and current situation.
- gestural posing and performance specific to this (figure suggests a
  sense of weight by lifting extremely heavy object and placing it in
  a new location) assignment and similar animated situations
- when to use FK and/or IK techniques
- timing (both performance and screen time)
- compound moves/overlapping action/inertia/and other animation 
  principles reinforcement

WEEK 7-9
Module 3: Animation Action Analysis 
- exercise 3 ¿ Sound Sync

Target learning outcomes: 1-4/6-7

Topics:
- action analysis using a supplied model (figure model ¿ Dave) 
- produce a CG animated short (sound sync/animate to a pre-recorded
  sound track) applying fundamental animation principles to a 
  character that evoke a sense of awareness to his/her surroundings 
  and current situation.
- gestural posing and performance specific to this assignment and 
  similar animated situations
- timing (both performance and screen time)
- compound moves/overlapping action/inertia/and other animation 
  principles reinforcement

WEEK 10-13
Module 4: Animation Action Analysis 
- exercise 4 - 2 Character  3 Line Lip Sync

Target learning outcomes: 1-7

Topics:	
- action analysis using a supplied model (figure models - Dave + 
  Dot) 
- produce a CG animated short (2 character/three line lip sync) 
  applying fundamental animation principles to a character that evoke
  a sense of awareness to his/her surroundings, other characters and 
  current situation.
- gestural posing and performance specific to this ( two figures 
  interact through dialogue and physical contact) assignment and 
  similar animated situations
- timing (both performance and screen time)
- compound moves/overlapping action/inertia/and other animation 
  principles reinforcement


Sheridan Policies

All Sheridan policies can be viewed on the Sheridan policy website.

Academic Integrity: The principle of academic integrity requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the professor, or otherwise submitting work that is not the student's own, violates this principle and will not be tolerated. Students who have any questions regarding whether or not specific circumstances involve a breach of academic integrity are advised to review the Academic Integrity Policy and procedure and/or discuss them with the professor.

Copyright: A majority of the course lectures and materials provided in class and posted in SLATE are protected by copyright. Use of these materials must comply with the Acceptable Use Policy, Use of Copyright Protected Work Policy and Student Code of Conduct. Students may use, copy and share these materials for learning and/or research purposes provided that the use complies with fair dealing or an exception in the Copyright Act. Permission from the rights holder would be necessary otherwise. Please note that it is prohibited to reproduce and/or post a work that is not your own on third-party commercial websites including but not limited to Course Hero or OneNote. It is also prohibited to reproduce and/or post a work that is not your own or your own work with the intent to assist others in cheating on third-party commercial websites including but not limited to Course Hero or OneNote.

Intellectual Property: Sheridan's Intellectual Property Policy generally applies such that students own their own work. Please be advised that students working with external research and/or industry collaborators may be asked to sign agreements that waive or modify their IP rights. Please refer to Sheridan's IP Policy and Procedure.

Respectful Behaviour: Sheridan is committed to provide a learning environment that supports academic achievement by respecting the dignity, self-esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination, Academic Integrity and other academic policies are available on the Sheridan policy website.

Accessible Learning: Accessible Learning coordinates academic accommodations for students with disabilities. For more information or to register, please see the Accessible Learning website (Statement added September 2016)

Course Outline Changes: The information contained in this Course Outline including but not limited to faculty and program information and course description is subject to change without notice. Any changes to course curriculum and/or assessment shall adhere to approved Sheridan protocol. Nothing in this Course Outline should be viewed as a representation, offer and/or warranty. Students are responsible for reading the Important Notice and Disclaimer which applies to Programs and Courses.


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