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Credit Value: 3.0
Credit Value Notes: N/A
Effective: Winter 2012
Prerequisites:
(ANIM10009)
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Digital Meth: 2D Animation
School: Animation Arts and Design
Program(s):
Bachelor of Animation
Program Coordinator(s):
Mark Mayerson
Course Leader or Contact: James Sayers
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 11.0
Status: Approved (APPR)
Calendar Description
This course is designed to provide students with opportunities to
enhance the application of digital processes to the work in
animation. Students use both traditional and digital 2D
methodologies to construct 2D animated sequences for video and film.
Typical Instructional Format
Lab
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42.0 |
Total hours: |
42.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Detailed Description
This course is designed to provide students with opportunities to
enhance the application of digital processes to the work in
animation. Students use both traditional and digital 2D
methodologies to construct 2D animated sequences for video and film.
Emphasis is placed on 2D animation, its construction, practice and
application, through interactive lecture, demonstration and
practical application of the tools and process, students advance
their knowledge, skills and understanding of the 2D production
process in order to create animations of their own design.
Program Context
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Bachelor of Animation |
Program Coordinator: Mark Mayerson |
This course is part of the
core component of the first
year of the Bachelor of
Applied Arts (Animation)
Program. It is the second in
a series of six Digital
Methodologies courses whose
development reflects
comprehensive and thoughtful
scope, analysis and sequence
in the delivery within the
Digital Methodologies stream.
In addition, it reflects
continuity, integration and
balance through the other
streams at an introductory
level and reflects the
complexity and logic of the
design of the BAA (Animation)
Program. It prepares students
for the 2D digital
applications required to
produce a group and
individual film in Years 3
and 4 respectively, and helps
to clarify the connections to
storytelling, character,
animation and performance in
a 2D environment within
courses in other streams.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course, students will have demonstrated the
ability to utilize 2D digital animation concepts and methodologies.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:
1. Apply the basic components of 2D animation, 2D production practice
and work flow procedures to animation pieces.
2. Compare vector, raster and hybrid 2D digital animation processes.
3. Incorporate appropriate traditional and digital production
terminology to the 2D animation process.
4. Construct a 2D animated sequence that employs overlays, underlays,
props and cycle animations.
5. Construct a leica reel with animatics.
6. Explain z-axis space and its application and implementation in
camera setup, and in scene lighting, for 2D animation.
7. Discuss processes (methodologies) inherent in typical and classic
2D animated sequences.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Assignment #1: Walk Cycle and Multi-Plane 40%
Assignment #2: Flash Animation and Interactivity 20%
Assignment #3: Cut-Out Animation 40%
Total 100%
Late Policy for all courses in the program: All assignments are due
within the first 15 minutes after the start of class on the due date.
Late projects, submitted after the first 15 minutes of the start of
class will receive a 20% grade reduction. Late projects submitted the
following week will receive a 30% grade reduction. There will be no
submission of work after the last day of semester unless arrangements
have been made and documented by the professor. Work that is more than
one week late will not be graded unless a prior arrangement has been
made with the professor; the arrangement must be documented on email
or a memo, with the new due date identified. There will be no
resubmission of work unless, under exceptional circumstances, this has
been agreed to or suggested by the professor. Again, a hard copy of
the agreement is necessary. If there is a valid reason for the late
project, the student must email the professor at least 3 days before
the due date. If the reason is deemed to be valid, there will be no
late penalty. A new due date with be set by the instructor. The basic
late policy as laid out above will be followed, except in the instance
that an instructor requires a variation in policy. That variation will
be provided to the student in writing as part of the actual
assignment, which will be handed out by the instructor.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
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Communication
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: James Sayers
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: Both are required
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2012
Professor: Multiple Professors
Textbook(s): N/A
Applicable student group(s): Students of Bachelor of Applied Arts (Animation)
Course Details:Instructor: Mario Positano, Trevor Davies, Christopher Somerville
Week 1:
Introduction to Codecs and Video Resolution
Digital Workflow
Week 2: PHOTOSHOP
Horizontal Pans
Working with Underlays and Overlays
Week 3: PHOTOSHOP
Studio Class
Work on Integrated Assignment
Week 4: TOONBOOM ANIMATE PRO
Camera moves
Week 5: TOONBOOM ANIMATE PRO
Compositing effects
Week 6: TOONBOOM ANIMATE PRO
Studio Class
Work on Integrated Assignment
Week 7: FLASH
Flash: Introduction to the Interface
Assignment #1 due
Week 8: FLASH
Motion Tweens and Shape Tweens
Week 9: FLASH
3D Transformation - Inverse Kinematics
Week 10: TOONBOOM ANIMATE PRO
Introduction to Cut-Out Animation
Assignment #2 due
Week 11: TOONBOOM ANIMATE PRO
Cut-Out character break-down and rigging
Week 12: TOONBOOM ANIMATE PRO
Cut-Out character break-down and rigging
Week 13: TOONBOOM ANIMATE PRO
Cut-Out animating
Assignment #3 due
Week 14
Assignment #3 screening and review
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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