ANIM10036
Digital Methodologies: 2D Animation
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  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version
 
Section I: Administrative Information
  Total hours: 42.0
Credit Value: 3.0
Credit Value Notes: N/A
Effective: Winter 2012
Prerequisites: (ANIM10009)
Corequisites: N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Program(s): Bachelor of Animation
Program Coordinator(s): Mark Mayerson
Course Leader or Contact: James Sayers
Version:
11.0
Status: Approved (APPR)

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
This course is designed to provide students with opportunities to enhance the application of digital processes to the work in animation. Students use both traditional and digital 2D methodologies to construct 2D animated sequences for video and film. Emphasis is placed on 2D animation, its construction, practice and application, through interactive lecture, demonstration and practical application of the tools and process, students advance their knowledge, skills and understanding of the 2D production process in order to create animations of their own design.

Program Context

 
Bachelor of Animation Program Coordinator: Mark Mayerson
This course is part of the core component of the first year of the Bachelor of Applied Arts (Animation) Program. It is the second in a series of six Digital Methodologies courses whose development reflects comprehensive and thoughtful scope, analysis and sequence in the delivery within the Digital Methodologies stream. In addition, it reflects continuity, integration and balance through the other streams at an introductory level and reflects the complexity and logic of the design of the BAA (Animation) Program. It prepares students for the 2D digital applications required to produce a group and individual film in Years 3 and 4 respectively, and helps to clarify the connections to storytelling, character, animation and performance in a 2D environment within courses in other streams.


Course Critical Performance and Learning Outcomes

 
 Critical Performance
By the end of this course, students will have demonstrated the 
ability to utilize 2D digital animation concepts and methodologies.

Learning Outcomes
To achieve the critical performance, students will have demonstrated 
the ability to:

1. Apply the basic components of 2D animation, 2D production practice 
   and work flow procedures to animation pieces.

2. Compare vector, raster and hybrid 2D digital animation processes.
  
3. Incorporate appropriate traditional and digital production 
   terminology to the 2D animation process.

4. Construct a 2D animated sequence that employs overlays, underlays, 
   props and cycle animations.

5. Construct a leica reel with animatics.

6. Explain z-axis space and its application and implementation in 
   camera setup, and in scene lighting, for 2D animation.

7. Discuss processes (methodologies) inherent in typical and classic 
   2D animated sequences.
Evaluation Plan
Students demonstrate their learning in the following ways:

 
Assignment #1: Walk Cycle and Multi-Plane		40%
Assignment #2: Flash Animation and Interactivity 	20%
Assignment #3: Cut-Out Animation			40%
Total						       100%

Late Policy for all courses in the program: All assignments are due
within the first 15 minutes after the start of class on the due date.
Late projects, submitted after the first 15 minutes of the start of
class will receive a 20% grade reduction. Late projects submitted the
following week will receive a 30% grade reduction. There will be no
submission of work after the last day of semester unless arrangements
have been made and documented by the professor. Work that is more than
one week late will not be graded unless a prior arrangement has been
made with the professor; the arrangement must be documented on email
or a memo, with the new due date identified. There will be no
resubmission of work unless, under exceptional circumstances, this has
been agreed to or suggested by the professor. Again, a hard copy of
the agreement is necessary. If there is a valid reason for the late
project, the student must email the professor at least 3 days before
the due date. If the reason is deemed to be valid, there will be no
late penalty. A new due date with be set by the instructor. The basic
late policy as laid out above will be followed, except in the instance
that an instructor requires a variation in policy. That variation will
be provided to the student in writing as part of the actual
assignment, which will be handed out by the instructor.
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

  Communication   Critical Thinking & Problem Solving   Interpersonal
  Numeracy   Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact (if course is PLAR-eligible) : Office of the Registrar

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous relevant work/life experience, service, self-study and training on the job. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
  X X    

Notes:  Both are required

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2012
Professor: Multiple Professors
Textbook(s):
N/A

Applicable student group(s): Students of Bachelor of Applied Arts (Animation)
Course Details:
Instructor: Mario Positano, Trevor Davies, Christopher Somerville

Week 1:
Introduction to Codecs and Video Resolution
Digital Workflow

Week 2: PHOTOSHOP
Horizontal Pans
Working with Underlays and Overlays

Week 3: PHOTOSHOP
Studio Class
Work on Integrated Assignment

Week 4: TOONBOOM ANIMATE PRO
Camera moves

Week 5: TOONBOOM ANIMATE PRO
Compositing effects

Week 6: TOONBOOM ANIMATE PRO
Studio Class
Work on Integrated Assignment

Week 7: FLASH
Flash: Introduction to the Interface
Assignment #1 due

Week 8: FLASH
Motion Tweens and Shape Tweens

Week 9: FLASH
3D Transformation - Inverse Kinematics

Week 10: TOONBOOM ANIMATE PRO
Introduction to Cut-Out Animation
Assignment #2 due

Week 11: TOONBOOM ANIMATE PRO
Cut-Out character break-down and rigging

Week 12: TOONBOOM ANIMATE PRO
Cut-Out character break-down and rigging

Week 13: TOONBOOM ANIMATE PRO
Cut-Out animating
Assignment #3 due

Week 14
Assignment #3 screening and review


Sheridan Policies

All Sheridan policies can be viewed on the Sheridan policy website.

Academic Integrity: The principle of academic integrity requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the professor, or otherwise submitting work that is not the student's own, violates this principle and will not be tolerated. Students who have any questions regarding whether or not specific circumstances involve a breach of academic integrity are advised to review the Academic Integrity Policy and procedure and/or discuss them with the professor.

Copyright: A majority of the course lectures and materials provided in class and posted in SLATE are protected by copyright. Use of these materials must comply with the Acceptable Use Policy, Use of Copyright Protected Work Policy and Student Code of Conduct. Students may use, copy and share these materials for learning and/or research purposes provided that the use complies with fair dealing or an exception in the Copyright Act. Permission from the rights holder would be necessary otherwise. Please note that it is prohibited to reproduce and/or post a work that is not your own on third-party commercial websites including but not limited to Course Hero or OneNote. It is also prohibited to reproduce and/or post a work that is not your own or your own work with the intent to assist others in cheating on third-party commercial websites including but not limited to Course Hero or OneNote.

Intellectual Property: Sheridan's Intellectual Property Policy generally applies such that students own their own work. Please be advised that students working with external research and/or industry collaborators may be asked to sign agreements that waive or modify their IP rights. Please refer to Sheridan's IP Policy and Procedure.

Respectful Behaviour: Sheridan is committed to provide a learning environment that supports academic achievement by respecting the dignity, self-esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination, Academic Integrity and other academic policies are available on the Sheridan policy website.

Accessible Learning: Accessible Learning coordinates academic accommodations for students with disabilities. For more information or to register, please see the Accessible Learning website (Statement added September 2016)

Course Outline Changes: The information contained in this Course Outline including but not limited to faculty and program information and course description is subject to change without notice. Any changes to course curriculum and/or assessment shall adhere to approved Sheridan protocol. Nothing in this Course Outline should be viewed as a representation, offer and/or warranty. Students are responsible for reading the Important Notice and Disclaimer which applies to Programs and Courses.


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