MEDA20065
Digital Interactive Storytelling
Sheridan
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version
 
Section I: Administrative Information
  Total hours: 42.0
Credit Value: 3.0
Credit Value Notes: N/A
Effective: Winter 2022
Prerequisites: N/A
Corequisites: N/A
Equivalents: N/A
Pre/Co/Equiv Notes: MEDA 16693 1169 Intake prerequisite MEDA 11234 1179 Intake prerequisite

Program(s): Bach of Film and Television
Program Coordinator(s): Kathleen Cummins, Randall Kapuscinski
Course Leader or Contact: N/A
Version: 20220110_00
Status: Approved (APPR)

Section I Notes: A key priority in the Bachelor of Film and Television Program is the safety of students, staff, and faculty while participating in teaching and learning activities. Therefore, participants are expected to reference and adhere to provincial and federal law, established film industry standards, and Sheridan College's Occupational Health and Safety Policy to ensure a safe working environment for all. See link for additional information: http://www.sheridancollege.ca/working-at-sheridan/human-resources/occupational-health-and-safety.aspx

 
 
Section II: Course Details

Detailed Description
Students explore the changing roles of creator and audience in the context of today's new digital media technologies. A historical survey of digital media theory and technology development allows students to compare digital media with traditional media, highlighting how onscreen, physical interfaces allow creators to expand audience participation and engagement. Students work in teams to create research-driven proposals for narratives that utilize a variety of platforms (film, television, internet, game, mobile/smart phone [or PDA], or tablet computers) to enhance and expand audience as targeted. The creative challenge is to develop planned, cohesive narratives in which different elements unfold through the idiosyncrasies of each intended platform.

Program Context

 
Bach of Film and Television Program Coordinator(s): Kathleen Cummins, Randall Kapuscinski
This is an introductory required course in the Bachelor of Film and Television program that provides foundational knowledge in multi-platform digital storytelling for subsequent courses and projects.


Course Critical Performance and Learning Outcomes

  Critical Performance:
By the end of this course students will demonstrate the ability to design a marketable concept for a multi-platform digital narrative experience that relates empirically to at least two audience segments and at least three media platforms.
 
Learning Outcomes:

To achieve the critical performance, students will have demonstrated the ability to:

  1. Contrast current narrative technologies with traditional media technologies.
  2. Discuss principal digital media theories in their historical context.
  3. Identify the steps in development and production of various digital communications.
  4. Discuss how digital media can be used for audience expansion and targeting.
  5. Determine how/if concept can be presented effectively using specific digital communications.
  6. Assess audience reception for a proposed multi-platform project through research.
  7. Create pitches, appropriate visual support material and a preliminary business plan for a project that is unified and coordinated across a minimum of three different platforms.
  8. Collaborate with peers in concept brainstorming and feedback sessions.

Evaluation Plan
Students demonstrate their learning in the following ways:

 Evaluation Plan: IN-CLASS
 Assignment #1 - Research Essay20.0%
 Assignment #2 - Non-Fiction Project Design Exercise20.0%
 Assignment #3 - Multiple platform concept development & presentation40.0%
 Reading Exercises/Quizzes20.0%
Total100.0%

Evaluation Notes and Academic Missed Work Procedure:
All assignments must be submitted by the deadline specified by the professor. All assignments must be delivered in the format and via the delivery method specified by the professor. Any request for an extension must be made prior to the deadline day. Any assignments submitted after the deadline will be penalized 10% each day thereafter. Assignments not delivered 7 calendar days after the due date will receive a zero. Exceptions may be made with a medical note or at the professor's discretion. Unless otherwise specified, students must complete every assignment as an individual effort.

Provincial Context
The course meets the following Ministry of Colleges and Universities requirements:


 

Prior Learning Assessment and Recognition
PLAR Contact (if course is PLAR-eligible) - Office of the Registrar
Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous relevant work/life experience, service, self-study and training on the job. This course is eligible for challenge through the following method(s):

  • Challenge Exam
    Notes:  Both exam and portfolio are required.
  • Portfolio
    Notes:  Both exam and portfolio are required.

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Instruction Mode: In-Class
Professor: Multiple Professors
Resource(s):
 TypeDescription
OptionalOtherRecommended Reading: Rose, Frank. The Art of Immersion. New York: W.W. Norton & Company, 2011.

Applicable student group(s): Bachelor of Film and Television
Course Details:

Module 1 – Introduction to Interactive Media

-       History of interactive media. 

-       Survey of contemporary digital interactive media platforms and types.

-       Discussion of notable past and present interactive media projects.

-       Digital media theory and the digital media experience – contrast with “traditional” media.

-       Discussion of current and future digital media trends.

-       Defining ‘transmedia’.

-       Introduction to contemporary interactive documentaries.

-       Exercises/Quizzes Related to Readings (10%)

 Module 2 – Transmedia Storytelling Principles

-       Transmedia storytelling methodologies.

-       Approaches to audiences.  Identifying communities, key influencers, and audience types.

-       Techniques to enhance engagement.

-       Delivering story through platforms and channels.

-       Social Media – History, current trends, and relevance to transmedia storytelling.

-       Exercises/Quizzes Related to Readings (5%)

-       Assignment #1 - Research Paper (20%)

 Module 3 – Producing Interactive Media Projects

-       Interactive digital media business models.

-       Funding digital media projects.

-       Managing digital media projects. 

-       Exercises/Quizzes Related to Readings (5%)

-       Assignment #2 - Non-Fiction Project Design Exercise (20%)

 Module 4 – Creative Application of Interactive Media Storytelling Principles 

-       Creative application of interactive media storytelling principles through project development.

-       In-depth discussion of specific platforms that are relevant to conceptual design work.

-       Assignment #3 - Multiple platform concept development & presentation (40%)



Sheridan Policies

All Sheridan policies can be viewed on the Sheridan policy website.

Academic Integrity: The principle of academic integrity requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the professor, or otherwise submitting work that is not the student's own, violates this principle and will not be tolerated. Students who have any questions regarding whether or not specific circumstances involve a breach of academic integrity are advised to review the Academic Integrity Policy and procedure and/or discuss them with the professor.

Copyright: A majority of the course lectures and materials provided in class and posted in SLATE are protected by copyright. Use of these materials must comply with the Acceptable Use Policy, Use of Copyright Protected Work Policy and Student Code of Conduct. Students may use, copy and share these materials for learning and/or research purposes provided that the use complies with fair dealing or an exception in the Copyright Act. Permission from the rights holder would be necessary otherwise. Please note that it is prohibited to reproduce and/or post a work that is not your own on third-party commercial websites including but not limited to Course Hero or OneNote. It is also prohibited to reproduce and/or post a work that is not your own or your own work with the intent to assist others in cheating on third-party commercial websites including but not limited to Course Hero or OneNote.

Intellectual Property: Sheridan's Intellectual Property Policy generally applies such that students own their own work. Please be advised that students working with external research and/or industry collaborators may be asked to sign agreements that waive or modify their IP rights. Please refer to Sheridan's IP Policy and Procedure.

Respectful Behaviour: Sheridan is committed to provide a learning environment that supports academic achievement by respecting the dignity, self-esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination, Academic Integrity and other academic policies are available on the Sheridan policy website.

Accessible Learning: Accessible Learning coordinates academic accommodations for students with disabilities. For more information or to register, please see the Accessible Learning website (Statement added September 2016)

Course Outline Changes: The information contained in this Course Outline including but not limited to faculty and program information and course description is subject to change without notice. Any changes to course curriculum and/or assessment shall adhere to approved Sheridan protocol. Nothing in this Course Outline should be viewed as a representation, offer and/or warranty. Students are responsible for reading the Important Notice and Disclaimer which applies to Programs and Courses.


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