ANIM56859
IMM Motion Graphics
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version   Public
 
Section I: Administrative Information
  Credit Value: 2.0
Credit Value Notes: N/A
Effective: Winter 2012
Prerequisites: (VDES55861)
Corequisites: N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Course Name (short): Motion Graphics
School:
Applied Comput and Eng Science
Program(s): Interactive Multimedia
Program Coordinator(s): Andrew Smyk
Course Leader or Contact: Andrew Smyk
Originator: Catherine Runciman
Designate: Catherine Runciman
Version:
7.0
Status: Approved (APPR)

Calendar Description
Enhance the visual appeal of your projects with animated typography and graphics. Animate character lip syncing and walk cycles. Animate to sound and explore 3D parallax effects.

Typical Instructional Format

Lab
28.0
Total hours: 28.0

Courses may be offered in other formats.

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
Students create moving graphics to enhance the visual appeal of interactive multimedia. Techniques and methodology of classical animation will be used to create animated topography and graphics for web/mobile distribution as well as character animation. Techniques to incorporate 3D animation will also be examined.

Program Context

 
Interactive Multimedia Program Coordinator: Andrew Smyk
Interactive Multimedia encapsulates games and puzzles; tools and applictions; artistic and experimental work; and simulations for education and entertainment. Its main strength is providing computer augmented environments in which people can create content and communicate with one another. Focus is on interactivity beyond navigation. However, it is still important that people are attracted to the interactive multimedia and a very powerful way to attract attention is with motion graphics. The addition of motion graphics to project can provide the necessary impact to stand out in the marketplace. The motion graphic skills learned in this course will be used in projects through out the program.


Course Critical Performance and Learning Outcomes

 
 Critical Performance:

By the end of this course, students will have demonstrated the 
ability to make motion graphics that enhance the appeal of their 
projects.

Learning Outcomes: 

To achieve the critical performance, students will have demonstrated 
the ability to:          
			
1.  Define communication goals that match client needs and
    requirements. 
2.  Plan motion graphics that relate to target users. 
3.  Create storyboards and mock ups. 
4.  Utilize proper animation principles. 
5.  Create character animation.
6.  Animate interface including titles, logos, buttons, menus and
    content. 
7.  Set desired pacing using timed Tweens with delays. 
8.  Prepare motion graphics for Web, mobile and television formats. 
9.  Evaluate the effectiveness of motion graphics in its final
    delivery. 
10. Integrate motion graphics into projects. 
Evaluation Plan
Students demonstrate their learning in the following ways:

 
Students demonstrate their learning in the following ways:
 
Assignments (2-3)    [50%]  
Exam                 [20%]
Final Projects (1-2) [30%]
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

X Communication X Critical Thinking & Problem Solving X Interpersonal
X Numeracy X Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact: Reg.Off. Share Space

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous life and work experiences. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
        X

Notes: This course is not eligible for PLA due to program-wide multi-course group projects.

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2012
Professor: Multiple Professors
Textbook(s):
Textbooks - subject to Instructor's instruction.  

The Animator's Survival Kit
Richard Williams
ISBN: 0571202284
Publisher: Faber

Course material and references are provided online.

Applicable student group(s): Interactive Multimedia Post-Graduate Program.
Course Details:
Module 1. MOTION GRAPHICS THEORY (2 Weeks Approximately)
Topics: definitions, design principles, audience evaluation,
        scenarios, storyboards, mockups
Outcomes: 1-4 above
Evaluation: Assignment

Module 2. TRADITIONAL ANIMATION TECHNIQUES (3 Weeks Approximately)
Topics: bouncing ball, character animation, bones and inverse
        kinematics, walk cycles and lip syncing, animating to sound
Outcomes: 4-5 above
Evaluation: Assignment

Module 3. INTERFACE ANIMATION TECHNIQUES (6 Weeks Approximately)
Topics: animating text, tween engines, tween timig and delays, 3D
        animation
Outcomes: 6-8 above
Evaluation: Assignment

Evaluation: Exam (Modules 1-3)

Module 4. LAB (3 Weeks Approximately)
Topics: in class time to work on final projects
Outcomes: 1-10 above

Evaluation: Final Project(s) (Modules 1-4)


Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including assisting another student to cheat, will be penalized as detailed in the Student Handbook.

Students who have any questions regarding whether or not specific circumstances involve a breach of academic honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.

Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
 
[ Printable Version ]

Copyright © Sheridan College. All rights reserved.