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Credit Value: 2.0
Credit Value Notes: N/A
Effective: Winter 2012
Prerequisites:
(VDES55861)
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Motion Graphics
School: Applied Comput and Eng Science
Program(s):
Interactive Multimedia
Program Coordinator(s):
Andrew Smyk
Course Leader or Contact: Andrew Smyk
Originator: Catherine Runciman
Designate: Catherine Runciman
Version: 7.0
Status: Approved (APPR)
Calendar Description
Enhance the visual appeal of your projects with animated typography
and graphics. Animate character lip syncing and walk cycles. Animate
to sound and explore 3D parallax effects.
Typical Instructional Format
Lab
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28.0 |
Total hours: |
28.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Detailed Description
Students create moving graphics to enhance the visual appeal of
interactive multimedia. Techniques and methodology of classical
animation will be used to create animated topography and graphics for
web/mobile distribution as well as character animation. Techniques to
incorporate 3D animation will also be examined.
Program Context
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Interactive Multimedia |
Program Coordinator: Andrew Smyk |
Interactive Multimedia
encapsulates games and
puzzles; tools and
applictions; artistic and
experimental work; and
simulations for education and
entertainment. Its main
strength is providing computer
augmented environments in
which people can create
content and communicate with
one another. Focus is on
interactivity beyond
navigation.
However, it is still important
that people are attracted to
the interactive multimedia and
a very powerful way to attract
attention is with motion
graphics. The addition of
motion graphics to project
can provide the necessary
impact to stand out in the
marketplace. The motion
graphic skills learned in this
course will be used in
projects through out the
program.
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Course Critical Performance and Learning Outcomes
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Critical Performance:
By the end of this course, students will have demonstrated the
ability to make motion graphics that enhance the appeal of their
projects.
Learning Outcomes:
To achieve the critical performance, students will have demonstrated
the ability to:
1. Define communication goals that match client needs and
requirements.
2. Plan motion graphics that relate to target users.
3. Create storyboards and mock ups.
4. Utilize proper animation principles.
5. Create character animation.
6. Animate interface including titles, logos, buttons, menus and
content.
7. Set desired pacing using timed Tweens with delays.
8. Prepare motion graphics for Web, mobile and television formats.
9. Evaluate the effectiveness of motion graphics in its final
delivery.
10. Integrate motion graphics into projects.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Students demonstrate their learning in the following ways:
Assignments (2-3) [50%]
Exam [20%]
Final Projects (1-2) [30%]
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
X
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Communication
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X
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Critical Thinking & Problem Solving
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X
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Interpersonal
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X
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Numeracy |
X
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Reg.Off. Share Space
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
Notes: This course is not eligible for PLA due to program-wide multi-course
group projects.
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2012
Professor: Multiple Professors
Textbook(s): Textbooks - subject to Instructor's instruction.
The Animator's Survival Kit
Richard Williams
ISBN: 0571202284
Publisher: Faber
Course material and references are provided online.
Applicable student group(s): Interactive Multimedia Post-Graduate Program.
Course Details:Module 1. MOTION GRAPHICS THEORY (2 Weeks Approximately)
Topics: definitions, design principles, audience evaluation,
scenarios, storyboards, mockups
Outcomes: 1-4 above
Evaluation: Assignment
Module 2. TRADITIONAL ANIMATION TECHNIQUES (3 Weeks Approximately)
Topics: bouncing ball, character animation, bones and inverse
kinematics, walk cycles and lip syncing, animating to sound
Outcomes: 4-5 above
Evaluation: Assignment
Module 3. INTERFACE ANIMATION TECHNIQUES (6 Weeks Approximately)
Topics: animating text, tween engines, tween timig and delays, 3D
animation
Outcomes: 6-8 above
Evaluation: Assignment
Evaluation: Exam (Modules 1-3)
Module 4. LAB (3 Weeks Approximately)
Topics: in class time to work on final projects
Outcomes: 1-10 above
Evaluation: Final Project(s) (Modules 1-4)
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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