ANIM56761
Visual Effects Compositing |
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I: Administrative Information II: Course Details
III: Topical Outline(s) Printable Version Public |
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Section I: Administrative Information
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Credit Value: 3.0
Credit Value Notes: N/A
Effective: Fall 2008
Prerequisites:
N/A
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Visual Effects Compositing
School: All Sheridan Schools
Program(s):
Comp Animation-Dig Vis Eff
Program Coordinator(s):
Mark Simon
Course Leader or Contact: Richard Cohen
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 2.01
Status: Approved (APPR)
Calendar Description
Compositing is the glue that binds all the elements of a shot
together. Many sophisticated visual effects can be created directly
within the compositing environment. In this hands-on course,
students learn in depth digital compositing techniques.
Typical Instructional Format
Lecture
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42.0 |
Total hours: |
42.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Section II: Course Details
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Detailed Description
Compositing is the glue that binds all the elements of a shot
together. Many sophisticated visual effects can be created directly
within the compositing environment. In this hands on course,
students learn in depth digital compositing techniques. Integration
of computer generated imagery with live action is extensively
covered. Also, matte painting, digital set extension and blue/green
screen techniques are explored. Through in class exercises,
mentoring, projects, guest lecturers and field trips students obtain
real world expertise.
Program Context
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Comp Animation-Dig Vis Eff |
Program Coordinator: Mark Simon |
This is a foundational
course in the Computer
Animation-Digital Visual
Effects Program. Compositing
is a major aspect in the
creation of complex visual
effects work. Anyone
thinking of entering into
the visual effects field
must have a high level of
expertise in compositing.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course, students will have demonstrated the
ability to apply compositing techniques and principles that are used
in film and broadcast work.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:
1. Integrate computer generated imagery with live action plates.
2. Select the appropriate compositing technique based on time and
budget.
3. Create scenes using compositing software of reasonable complexity.
4. Incorporate blue/green screen keyed elements in a shot.
5. Incorporate rotoscoped elements in a shot.
6. Create matte painting for use in a shot.
7. Utilize industry organizational techniques for project management
and file structure.
8. Work independently and collaboratively to complete a series of
shots.
9. Complete a series of shots within a given timeframe.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Pseudo parallax 40%
Camera mapping 35%
3D tracking 25%
Total 100%
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
X
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Communication
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X
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
X
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Mark Simon
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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X |
Notes: N/A
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Section III: Topical Outline
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2008
Professor: Richard Cohen
Textbook(s): The Art and Science of Digital Compositing by Ron Brinkman
Applicable student group(s): Students of Computer Animation - Digital Visual Effects
Course Details:Module 1: Introduction (Week 1)
Topics:
Overview
Module 2: Matte painting (Week 2 -5)
Targeted learning outcomes: 2, 3, 6, 7 and 8
Topics:
Matting techniques
Parallax shift simulation
Digital set construction
Creating elements
Integration techniques
Edge control
Color/contrast balance
Gamma correction
Shadows
Reflections
Blend line strategies
Camera shake
Simulating camera moves
Interactive effects/lighting
Blendline strategies
Assignment:
- Pseudo parallax (Week 5)
- In class exercises
- Mentoring
Module 3: Live action (Week 6 -14)
Targeted learning outcomes: 1 to 9
Topics:
Blue/green screen
Keying
Tracking
Stabilization
Reflections
Corner pinning
Camera Mapping
Shadows
Morphing
Lens distortion
Generating dropped frames
Assignment:
- Pseudo parallax (Week 5)
- In class exercises
- Mentoring
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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