ANIM56367
Cinematography and Rendering
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version   Public
 
Section I: Administrative Information
  Credit Value: 5.0
Credit Value Notes: N/A
Effective: Spring/Summer 2013
Prerequisites: N/A
Corequisites: ANIM50004, ANIM50261
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Course Name (short): Cinematography and Rendering
School:
Animation Arts and Design
Program(s): Comp Animation-Dig Vis Eff
Program Coordinator(s): Noel Hooper
Course Leader or Contact: Tba
Originator: Lesley Brown-Paterson
Designate: Lesley Brown-Paterson
Version:
1.01
Status: Approved (APPR)

Calendar Description
Students learn to use and precisely match physical and digital lights, cameras and materials by acquiring footage for their projects and then rendering images that are convincingly integrated with it.

Typical Instructional Format

Other
70.0
Total hours: 70.0

Courses may be offered in other formats.

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
Students are introduced to physical and computer generated cameras, lights and materials. They learn to use cameras and lights effectively by applying traditional tools and techniques of cinematography. Students also explore the tools used to create and render photo-realistic images while an emphasis is placed on using these skills to creating parallel physical and computer generated environments and images. They design, light, acquire and analyze footage for their projects and render images that can be convincingly integrated into them.

Program Context

 
Comp Animation-Dig Vis Eff Program Coordinator: Noel Hooper
This is a required course and is the first of two courses needed to cover the topics of cinematography and rendering. Skills learned in this class will also be applied to the acquisition of footage in Production and Post-Production.


Course Critical Performance and Learning Outcomes

 
 Critical Performance

By the end of the course, students will have demonstrated the ability
to effectively use and re-create physical cameras, lights and
materials in a computer generated environment.

Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:

1. Utilize photographic tools and techniques.
2. Operate digital cameras to acquire footage for visual effects.
3. Match attributes of physical and 3D cameras.
4. Create 3D scene to match a physical space.
5. Describe sources of real-world lighting.
6. Create 3D lights to match physical lights.
7. Apply techniques of traditional cinematography to footage 
   acquisition. 
8. Create 3D shaders to render photo-real materials.
9. Apply photo-real textures to 3D models.
10. Render images for use in compositing.
11. Analyze images, objects and environments to gather appropriate 
    information for visual effects.
12. Create file and directory structures to work in a VFX pipeline.


Evaluation Plan
Students demonstrate their learning in the following ways:

 
Module 1-Project 1-10%
Module 2-Project 2-30% 
Module 3-Project 3-30%
Module 4-Project 4-30
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

  Communication   Critical Thinking & Problem Solving   Interpersonal
  Numeracy   Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact: Multiple PLA Contacts

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous life and work experiences. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
  X X    

Notes: N/A

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Spring/Summer 2013
Professor: Noel Hooper
Textbook(s):
Recommended Reading:

Wissler,V (2012). Illuminated Pixels: The Why, What and How of Digital
Lighting. Stamford, CT: Delmar Learning

Mascelli, J (1998). The Five C¿s of Cinematography. Los Angeles, CA:
Silman-James

Applicable student group(s): N/A
Course Details:
Module 1-Camera and Lenses
Introduction to the equipment and procedures for the course.
Introduction to practical cameras and lenses and how they are used in
filmmaking.
Introduction to 3D cameras and lenses and how to render images through
them.

Learning Outcomes:  1,2,3,4,10,11,12

Evaluation Module 1-Project 1-10% of course grade

Module 2-Lighting
Introduction to sources of light in the real world and how they are
used in filmmaking.
Introduction to the direct lights available in 3D and how they relate
to practical lights.
Introduction to indirect lighting methods in 3D and how it relates to
practical lighting.
The history of cinematography and how to apply traditional techniques
to visual effects.

Learning Outcomes: 1,5,6,7

Evaluation Module 2-Project 2-30% of course grade


Module 3-Rendering
Introduction to shaders and the controls for creating realistic renders.
Introduction to creating and using photo-based texture maps.
Introduction to creating and using shader maps.
Introduction to creating render passes for use in compositing.

Learning Outcomes: 3,4,8,9,10,11

Evaluation Module 3-Project 3-30% of course grade

Module 4-On-set application
Function as a crew member on-set for the ATVF 3X3 production.
Shooting practical elements for visual effects.
Application of all lighting and rendering concepts in supervised
working lab.
	
Learning Outcomes: 1,3,11

Evaluation Module 4-Project 4-30% of course grade


Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including assisting another student to cheat, will be penalized as detailed in the Student Handbook.

Students who have any questions regarding whether or not specific circumstances involve a breach of academic honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.

Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
 
[ Printable Version ]

Copyright © Sheridan College. All rights reserved.