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Credit Value: 5.0
Credit Value Notes: N/A
Effective: Spring/Summer 2013
Prerequisites:
(ANIM56367) AND (ANIM59014) AND (ANIM50261) AND (ANIM50004)
Corequisites:
ANIM50065, ANIM53551, ANIM58263
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Advanced Cinematography & Rend
School: Animation Arts and Design
Program(s):
Visual Effects
Program Coordinator(s):
Noel Hooper
Course Leader or Contact: Noel Hooper
Originator: Lesley Brown-Paterson
Designate: Lesley Brown-Paterson
Version: 1.0
Status: Approved (APPR)
Calendar Description
Students expand their knowledge of cameras, lights and materials to
create photo-real renders for visual effects. Through custom
solutions, students create images that can be seamlessly integrated
with live action footage
Typical Instructional Format
Lab
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70.0 |
Total hours: |
70.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Detailed Description
Students use advanced tools to effectively render elements that can be
seamlessly integrated into live action. With a more in-depth look at
the technical and artistic approaches to cameras, lights and materials
students build on their foundational knowledge to customize tools to
achieve a higher level of photo-realistic rendering. They design,
light, acquire and analyze footage and render images that can be
convincingly integrated into their projects.
Program Context
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Visual Effects |
Program Coordinator: Noel Hooper |
This is a required course and
is the second of two needed to
cover the topics of
cinematography and rendering.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of the course the students will have demonstrated the
ability to use advanced tools and techniques to render photo real
images that can be integrated into live-action.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to
1. Create custom shaders to achieve photo-real rendering.
2. Use shading language to write a shader for use in visual effects.
3. Create advanced lighting setups to achieve photo-real rendering.
4. Utilize multiple techniques for adding photo based and painted
textures.
5. Use customized lighting to achieve specialized complex lighting
effects.
6. Create lighting and rendering to define or match atmosphere.
7. Match-move free-moving objects and cameras.
8. Create lighting to match natural phenomena.
9. Operate camera to capture footage for visual effects.
10. Light sets to create footage for visual effects.
11. Document on-set camera and light information required for
post-production.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Module 1 - Acquisition 20%
Module 2 - Project 5 40%
Module 3 - Project 6 40%
(note: Projects 1-4 are completed in Term 1)
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
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Communication
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Multiple PLA Contacts
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: Requires portfolio and interview.
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Spring/Summer 2013
Professor: Noel Hooper
Textbook(s): N/A
Applicable student group(s): N/A
Course Details:Module 1 Acquisition
Direct a film shoot to acquire the footage for the Capstone project.
Assume different production roles to aid in the acquisition of footage
for classmates.
Work with other students to ensure successful acquisition of all
required footage.
Learning Outcomes: 9,10,11
Evaluation Module 1 Capstone Production-20% of course grade
Module 2 Advanced Match-Moving and Texturing
Use advanced 3D tracking and match-moving solutions.
Create and modify textures using 3d paint tools and techniques.
Learning Outcomes: 1,4,7
Evaluation Module 2 Project 5-40% of course grade
Module 3 Advanced Lighting and Rendering
Apply advanced lighting techniques for animated and specialized lighting.
An introduction to shading language to create custom shaders.
Learning Outcomes: 1,2,3,6,8
Evaluation Module 3 Project 6-40% of course grade
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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