ANIM55785
Introduction to Effects Animation
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version   Public
 
Section I: Administrative Information
  Credit Value: 3.0
Credit Value Notes: N/A
Effective: Fall 2008
Prerequisites: N/A
Corequisites: N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Course Name (short): Intro to Effects Animation
School:
All Sheridan Schools
Program(s): Comp Animation-Dig Vis Eff
Program Coordinator(s): Mark Simon
Course Leader or Contact: Richard Cohen
Originator: Paulette Geffros
Designate: Paulette Geffros
Version:
3.01
Status: Approved (APPR)

Calendar Description
This hands-on course will cover a broad spectrum of animated elements typically used in non-character based visual effects. Through in class exercises, projects and case studies, students learn particle system effects. dynamic and 3D tracking, among others.

Typical Instructional Format

Studio Course
42.0
Total hours: 42.0

Courses may be offered in other formats.

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
This hands-on course will cover a broad spectrum of animated elements typically used in non-character based visual effects work. Students learn the gamut from particle system effects for the simulation of a wide variety of natural phenomena through high-touch, key-framed, animated secondary effects such as falling debris and collapsing super structures. Other important topics include channels and procedural animation. Through in class exercises, mentoring, projects and case studies, students reinforce these concepts.

Program Context

 
Comp Animation-Dig Vis Eff Program Coordinator: Mark Simon
This is a foundational course in the Computer Animation- Digital Visual Effects Program. The knowledge and skills acquired in this course allow students to use the non-character based forms of animation that are found in film and broadcast throughout the program.


Course Critical Performance and Learning Outcomes

 
 To achieve the critical performance, students will have demonstrated 
the ability to:

1. Identify the variety of non character based forms of animation.
2. Create visual effects using the appropriate software.
3. Design the visual effect.
4. Choose the appropriate technique from a variety of non character 
   based forms of animation.
5. Apply the chosen technique in a given shot.
6. Integrate the visual effect in a series of shots.
7. Execute the visual effect.
8. Work independently to complete a series of shots.
9. Complete a series of shots within a given timeframe.


Evaluation Plan
Students demonstrate their learning in the following ways:

 
Students demonstrate their learning in the following ways:
Pseudo parallax		25%	
Camera mapping          35%	
3D tracking             40%            
Total                  100%
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

  Communication   Critical Thinking & Problem Solving   Interpersonal
  Numeracy   Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact: Mark Simon

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous life and work experiences. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
  X X    

Notes: N/A

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2008
Professor: Multiple Professors
Textbook(s):
N/A

Applicable student group(s): Students of Computer Animation - Digital Visual Effects
Course Details:
Instructors: James Saley and Richard Cohen

Week 1-2
Module 1: Overview of non character based forms of animation 

Targeted learning outcomes: 1

Topics:
Keyframed Effects
Particle systems
Procedural Animation
Flocking
Dynamics Simulation
Rigid/Soft Body
Collisions/Collision Detection
Channels

Assignment: 
In class exercises

Week 3-5
Module 2:  Particle systems

Targeted learning outcomes: 2, 3, 7 and 8

Topics:
Introduction to particle systems
Emitter
Particle objects
Fields and forces
Collision objects
Particle events
Scripting

Assignment: 
Pseudo parallax		25% (week 5)
In class exercises
Mentoring

Week 6-10
Module 3:  Dynamic effects

Targeted learning outcomes: 1, 2, 3, 4,5 6, 7, 8 and 9

Topics:
Introduction to dynamic effects
Constraints
Collision objects
Hard body dynamic
Combining keyframing and dynamics
Soft body dynamic
Fields and forces
Cloth simulation

Assignment: 
Camera mapping           35% (week 10)
In class exercises
Mentoring

Week 11-14
Module 4:  Scripting

Targeted learning outcomes: 1, 2, 3, 4, 5 6, 7, 8 and 9

Topics:
Introduction to scripting
Fluid dynamic
Ocean simulation
Applied scripting
	
Assignment: 
3D tracking     40% (week 14)
In class exercises
Mentoring


Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including assisting another student to cheat, will be penalized as detailed in the Student Handbook.

Students who have any questions regarding whether or not specific circumstances involve a breach of academic honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.

Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
 
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