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Credit Value: 3.0
Credit Value Notes: N/A
Effective: Fall 2008
Prerequisites:
N/A
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Intro to Effects Animation
School: All Sheridan Schools
Program(s):
Comp Animation-Dig Vis Eff
Program Coordinator(s):
Mark Simon
Course Leader or Contact: Richard Cohen
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 3.01
Status: Approved (APPR)
Calendar Description
This hands-on course will cover a broad spectrum of animated elements
typically used in non-character based visual effects. Through in
class exercises, projects and case studies, students learn particle
system effects. dynamic and 3D tracking, among others.
Typical Instructional Format
Studio Course
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42.0 |
Total hours: |
42.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Detailed Description
This hands-on course will cover a broad spectrum of animated elements
typically used in non-character based visual effects work. Students
learn the gamut from particle system effects for the simulation of a
wide variety of natural phenomena through high-touch, key-framed,
animated secondary effects such as falling debris and collapsing
super structures. Other important topics include channels and
procedural animation. Through in class exercises, mentoring, projects
and case studies, students reinforce these concepts.
Program Context
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Comp Animation-Dig Vis Eff |
Program Coordinator: Mark Simon |
This is a foundational course
in the Computer Animation-
Digital Visual Effects
Program. The knowledge and
skills acquired in this
course allow students to use
the non-character based forms
of animation that are found
in film and broadcast
throughout the program.
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Course Critical Performance and Learning Outcomes
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To achieve the critical performance, students will have demonstrated
the ability to:
1. Identify the variety of non character based forms of animation.
2. Create visual effects using the appropriate software.
3. Design the visual effect.
4. Choose the appropriate technique from a variety of non character
based forms of animation.
5. Apply the chosen technique in a given shot.
6. Integrate the visual effect in a series of shots.
7. Execute the visual effect.
8. Work independently to complete a series of shots.
9. Complete a series of shots within a given timeframe.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Students demonstrate their learning in the following ways:
Pseudo parallax 25%
Camera mapping 35%
3D tracking 40%
Total 100%
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
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Communication
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Mark Simon
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: N/A
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2008
Professor: Multiple Professors
Textbook(s): N/A
Applicable student group(s): Students of Computer Animation - Digital Visual Effects
Course Details:Instructors: James Saley and Richard Cohen
Week 1-2
Module 1: Overview of non character based forms of animation
Targeted learning outcomes: 1
Topics:
Keyframed Effects
Particle systems
Procedural Animation
Flocking
Dynamics Simulation
Rigid/Soft Body
Collisions/Collision Detection
Channels
Assignment:
In class exercises
Week 3-5
Module 2: Particle systems
Targeted learning outcomes: 2, 3, 7 and 8
Topics:
Introduction to particle systems
Emitter
Particle objects
Fields and forces
Collision objects
Particle events
Scripting
Assignment:
Pseudo parallax 25% (week 5)
In class exercises
Mentoring
Week 6-10
Module 3: Dynamic effects
Targeted learning outcomes: 1, 2, 3, 4,5 6, 7, 8 and 9
Topics:
Introduction to dynamic effects
Constraints
Collision objects
Hard body dynamic
Combining keyframing and dynamics
Soft body dynamic
Fields and forces
Cloth simulation
Assignment:
Camera mapping 35% (week 10)
In class exercises
Mentoring
Week 11-14
Module 4: Scripting
Targeted learning outcomes: 1, 2, 3, 4, 5 6, 7, 8 and 9
Topics:
Introduction to scripting
Fluid dynamic
Ocean simulation
Applied scripting
Assignment:
3D tracking 40% (week 14)
In class exercises
Mentoring
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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