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Credit Value: 6.0
Credit Value Notes: N/A
Effective: Winter 2009
Prerequisites:
(ANIM53650)
Corequisites:
ANIM51132, ARTS53563, SYST54941
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Digital Char Methodology 2
School: All Sheridan Schools
Program(s):
Comp Animation-Dig Char An
Program Coordinator(s):
Mark Simon
Course Leader or Contact: Mark Simon
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 3.0
Status: Approved (APPR)
Calendar Description
With an emphasis on performance, this course concentrates on timing,
character and personality. Animation principles and procedures are
applied to a CG figure during the production of the second semester¿s
directed project (ANIM 51132).
Typical Instructional Format
Lecture
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42.0 |
Studio Course
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42.0 |
Total hours: |
84.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Detailed Description
With an emphasis on performance, this course concentrates on
personality, character and timing. Animation principles and
procedures are applied to a CG figure during the production of the
second semester directed project.
Again, the animator¿s vocabulary of motion continues to develop
through interactive lecture, discussion, and demonstration to further
emphasize motion and performance principles.
In the process of producing a short film at this time, it is the
intention that experienced computer animators will up grade their
skills and portfolios by breaking bad habits and applying proper full
animation principles to their new work.
Program Context
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Comp Animation-Dig Char An |
Program Coordinator: Mark Simon |
This is an advanced course
necessary for the
understanding of animation
principles and methodologies
essential to the creation of
quality computer animation.
These principles are
reflected in the short film
produced in ANIM 50488
Directed Project this
semester.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course, students will have demonstrated the
ability to apply primary principles of animation and convincing
character performance used in industry to their computer animated
projects.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:
1. Utilize CG animation terminology and methodologies.
2. Achieve believable timing
3. Implement full animation principles for a short CG animated film
4. Thumbnail, block out and animate a convincing character
performance
5. Believable character attitude and emotion
6. Convincing character motivation
7. Character thought process
8. Believable creature animation and interaction
9. Advanced lip sync where necessary
10. Complete all assignments within a given time frame.
11. Exhibit professional attitudes and behavior including:
¿ acceptance of differing viewpoints
¿ willingness to work collaboratively
¿ willingness to be self directed and pro-active in learning
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Evaluation Plan
Students demonstrate their learning in the following ways:
- Mid Term
- All camera moves animated 10 %
- All animation fully blocked out 45 %
- Final completed animation 45 %
Total 100 %
Group critiques or progress reports known as "weeklies" are scheduled
for this term as well as "in lab" sessions. Attendance will be taken
each week.
NOTE: A late penalty of 10% per day will be applied to all overdue
assignments. Special considerations may be given, at the discretion
of the faculty, to late assignments with legitimate medical or
compassionate grounds. In such cases, students must obtain prior
approval from the course instructor. In case of emergencies, students
must contact the instructor in writing immediately. The instructor
will make the final decision on whether a late assignment will be
accepted.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
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Communication
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Critical Thinking & Problem Solving
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X
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Interpersonal
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Numeracy |
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Mark Simon
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
Notes: N/A
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2009
Professor: Mark Simon
Textbook(s): All students will be expected to take notes in class. It will be
suggested that students purchase a copy of the following books:
- The Illusion of Life by Frank Thomas and Ollie Johnston
- How to Animate Film Cartoons by Preston Blair
- The Animator¿s Survival Book by Richard Williams
Several examples of classical and computer animated and live action
films will be shown in class to illustrate the principles being
presented.
Applicable student group(s): Students of Computer Animation - Digital Character Animation
Course Details:The nature of this course does not allow for a fixed list of topics
as they will be driven by new information and student interest.
- continuous reviews and referrals to the principles of animation as
they relate to applied physics movement - squash & stretch, slow in
and out, timing (action), arcs, anticipation, exaggeration,
secondary action, follow through & overlapping action
- physical and elemental timing
- staging, appeal
- believable weight , suggestion of mass and inertia
- further character development - convincing character performance,
personality expressed through action, eye movement and tracking,
character timing
- pushing personal learning outcomes i.e. ¿Are you pushing your
personal
boundaries? Are you raising the bar as to the work you have done
before?¿
- staying with planned production schedule and production timelines -
when to change and modify?
In this class the material learned in all courses will be woven
together for the production of a final animated project which will be
completed during this semester. This class will also function to
critique, track and problem solve the project with close interaction
with the instructor and with the students peers in weekly forums.
Faculty and students work together in a cooperative way to ensure an
effective learning environment. Students are expected to share their
expertise and experience with each other to enhance the learning of
all students.
This course offers ample opportunity for one on one consultation
between faculty and students for individual time and attention to
their projects.
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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