ANIM54998
Animation Systems Studio 2 |
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I: Administrative Information II: Course Details
III: Topical Outline(s) Printable Version Public |
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Section I: Administrative Information
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Credit Value: 6.0
Credit Value Notes: N/A
Effective: Winter 2009
Prerequisites:
(ANIM50025)
Corequisites:
ANIM50488, ANIM56168, ANIM57001, SYST52020
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Animation Systems Studio 2
School: Animation Arts and Design
Program(s):
Computer Animation
Program Coordinator(s):
Mark Simon
Course Leader or Contact: James Sayers
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 2.0
Status: Approved (APPR)
Calendar Description
In this, the second of two Systems courses, students investigate
theoretical and practical applications to particle, dynamic
simulation and cloth systems. Students also devote a portion of the
term toward independent studio practice for research and production
geared specifically for their Directed Project work in this semester.
Typical Instructional Format
Studio Course
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84.0 |
Total hours: |
84.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Section II: Course Details
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Detailed Description
This is the second of two Systems Lab courses that presents advanced
concepts and techniques for designing and producing three-dimensional
computer animation. In this term students will investigate
theoretical and practical applications to particle, dynamic
simulation and cloth systems. Students are introduced to and create
hair, fur, cloth and facial animation systems. Guided by the
professor as mentor, students also devote a portion of the term
toward independent studio practice for research and production geared
specifically for their Directed Project work in this semester.
Program Context
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Computer Animation |
Program Coordinator: Mark Simon |
This course is a core
component of the Computer
Animation program. Project
work for the Animation
Methodology and Directed
projects classes will be done
on system applications, tools
and concepts taught and
mentored in this class.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course, students will have demonstrated the
ability to produce all digital assets for their Directed Project that
reflects industry practice and includes the use of procedural
technical effects where appropriate.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:
1. Create all sets and environments for their Directed Projects
2. Produce advanced level character rigs and facial animation control
systems
3. Generate all texture maps and material shaders for their Directed
Projects
4. Demonstrate particle and dynamic system applications and where
appropriate incorporate the applications in their Directed Projects
5. Create hair, fur, and cloth simulations and where appropriate
incorporate the applications in their Directed Projects
6. Research technical tools and process methodologies appropriate for
use in their Directed Projects
7. Design and direct the digital lighting setups for their Directed
Projects
8. Produce the final renders for their Directed Project animations to
industry standards
9. Demonstrate professional attitudes and behaviour including:
a. Openness to peer critiques
b. Acceptance of differing view points
c. Willingness to work collaboratively
d. Commitment to meeting project due dates
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Particle System exercise 5%
Dynamic System exercise 5%
Cloth System exercise 5%
Hair/Fur System exercise 5%
Directed Project ¿ Character and Facial Animation Setups 15%
Directed Project ¿ models, including sets and environments 20%
Directed Project ¿ textures and material shaders 15%
Directed Project ¿ tool and process research 10%
Directed Project ¿ final lighting and rendering 20%
Total 100%
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
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Communication
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Mark Simon
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
Notes: N/A
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Section III: Topical Outline
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2009
Professor: Multiple Professors
Textbook(s): 3D animation systems software documentation, tutorials, handouts and
DVD resources
Applicable student group(s): Students of Computer Animation
Course Details:Instructors: James Sayers/Kris Howald
Module 1: Dynamics and Simulation Systems
Targeted learning outcomes: 4, 5
Topics: Particle Systems
Dynamic Systems
Cloth Systems
Hair/Fur Systems
Assignment: Particle System exercise
Dynamic System exercise
Cloth System exercise
Hair/Fur System exercise
Module 2: Advanced Character Setup
Targeted learning outcomes: 2, 5
Topics: Advanced Character Setup for the Directed Project
Facial Animation Systems
Assignment: Directed Project - Character and Facial Animation Setups
Module 3: Directed Project - Independent Studio
Targeted learning outcomes: 1, 3, 4, 6, 7, 8, 9
Assignment: Directed Project - models, including sets and environments
Directed Project - textures and material shaders
Directed Project - tool and process research
Directed Project - final lighting and rendering
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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