ANIM54925
Visual Effects Production & Post Production |
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I: Administrative Information II: Course Details
III: Topical Outline(s) Printable Version Public |
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Section I: Administrative Information
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Credit Value: 9.0
Credit Value Notes: N/A
Effective: Winter 2012
Prerequisites:
(ANIM53382)
Corequisites:
ANIM50016, ANIM54049, SYST52875
Equivalents:
N/A
Pre/Co/Equiv Notes: Successful completion of the one-year post-diploma
program - Computer Animation |
Course
Name (short): Visual FX Prod & Post Prod
School: All Sheridan Schools
Program(s):
Comp Animation-Dig Vis Eff
Program Coordinator(s):
Mark Simon
Course Leader or Contact: Richard Cohen
Originator: Nancy Heath
Designate: Nancy Heath
Version: 4.0
Status: Approved (APPR)
Calendar Description
Based on an industry production pipeline model, students complete a
series of high quality visual effects shots.
Typical Instructional Format
Lecture
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36.0 |
Studio Course
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90.0 |
Total hours: |
126.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Section II: Course Details
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Detailed Description
Based on an industry production pipeline model, students complete a
series of high quality visual effects shots. The shots are the result
of preproduction planning. Each student shoots live action plates for
their own projects. Students learn system administration; digitizing
and formatting plates, the editorial process, creation of assets;
shots assembling and demo reel strategies. Through mentoring and
weekly project critiques, students complete a demo reel.
Program Context
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Comp Animation-Dig Vis Eff |
Program Coordinator: Mark Simon |
This is a required course in
the Computer Animation-
Digital Visual Effects
Program. Students further
develop the technical skills
learned in previous
semesters. The knowledge and
skills learned in this course
are essential to a variety of
positions in the computer
animation visual effects
industry.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course, students will have demonstrated the
ability to produce a high quality sequence of shots using a variety
of visual effects tools and techniques.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:
1. Shoot straight forward plates for the shots.
2. Create computer generated elements for shots.
3. Assemble plates and computer generated imagery.
4. Complete the shots within a given timeframe.
5. Solve production problems as they arise.
6. Create high quality demo reel.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Screening and critique of plate 25%
3 critique shot @ 25% each 75%
Total 100%
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
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Communication
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Mark Simon
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
Notes: N/A
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Section III: Topical Outline
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2012
Professor: Richard Cohen
Textbook(s): Handouts (provided)
Applicable student group(s): Students of Computer Animation - Digital Visual Effects
Course Details:Week 1: Introduction to the Course
Topics:
Guidelines and Expectations
Review of camera lighting
Plate shooting
Module 1: Production (week 2-3)
Targeted outcomes: 1
Topics:
System administration
Digitizing plates
Formatting digital plates
Assignment:
Screening and critique of Plates (week 3)
Module 2: Post Production (Week 4 - 14)
Targeted outcomes: 2, 3, 4 and 5
Topics:
Editorial process
Create assets
Assemble shots
Demo reel strategies
Assignment:
Critique and sequence progress (Week 8, 12 and 14)
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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