ANIM54110
Computer Graphics Lighting and Rendering Techniques 1 |
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I: Administrative Information II: Course Details
III: Topical Outline(s) Printable Version Public |
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Section I: Administrative Information
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Credit Value: 3.0
Credit Value Notes: N/A
Effective: Fall 2008
Prerequisites:
N/A
Corequisites:
ANIM53382
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Comp Grap Light Render Tech
School: All Sheridan Schools
Program(s):
Comp Animation-Dig Vis Eff
Program Coordinator(s):
Mark Simon
Course Leader or Contact: Richard Cohen
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 2.0
Status: Approved (APPR)
Calendar Description
Students explore the art and science of light and how to
convincingly represent it with computer graphics. Students learn the
inherent limitations in synthetic imagery and how to overcome them.
Through in class exercises, projects, guest lecturers and field
trips students learn computer graphics lighting and rendering
techniques.
Typical Instructional Format
Lecture
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42.0 |
Total hours: |
42.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Section II: Course Details
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Detailed Description
Students explore the art and science of light and how to
convincingly represent it with computer graphics. The course begins
with an introduction to the physics of light, followed by an
explanation of how this real-world lighting phenomena is modeled
algorithmically with computer software. Students learn the
boundaries inherent in synthetic imagery and how to get around them.
Photographic terminology and lighting methods are covered along with
a look at photographic artifacts and their impact in digital effects
work. Finally, an in depth study of rendering issues are covered
including advanced methods of mapping, material definitions and
photo-realistic techniques. Through in class exercises, projects,
guest lecturers and field trips students reinforce these concepts.
Program Context
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Comp Animation-Dig Vis Eff |
Program Coordinator: Mark Simon |
This is a foundational
course in the Computer
Animation-Digital Visual
Effects Program. The
knowledge and skills
acquired in this course
allow students to
effectively use lighting and
rendering techniques which
form the groundwork for
digital visual effects.
Several related disciplines
and areas of specialization
that are crucial to
producing high quality
visual effects will be drawn
upon.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course, students will have demonstrated the
ability to apply lighting and rendering techniques and principles
that are used in film and broadcast work.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:
1.Identify the key visual cues from nature.
2.Utilize basic photographic terminology and lighting techniques.
3.Simulate real-world lighting with computer generated imagery.
4.Choose the appropriate technique from a variety of rendering and
lighting options.
5.Apply rendering techniques and methodologies.
6.Apply texturing techniques and methodologies.
7.Create photo-realistic computer generated elements.
8.Render individual elements in layers.
9.Work independently and collaboratively to complete a series of
shots.
10.Complete a series of shots within a given timeframe.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Pseudo parallax 25%
Camera mapping 35%
3D tracking 40%
Total 100%
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
X
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Communication
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X
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
X
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Mark Simon
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: N/A
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Section III: Topical Outline
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2008
Professor: Richard Cohen
Textbook(s): N/A
Applicable student group(s): Students of Computer Animation - Digital Visual Effects
Course Details:Module 1: Introduction (Week 1 - 5)
Targeted learning outcomes: 1, 2, 9 and 10
Topics:
Overview of process
Natural phenomena
Properties of light
Aero-perspective/atmospheric phenomena
Basic photography principles
Photographic artifacts
Assignment:
In class exercises
Mentoring
Pseudo parallax 25% (week 5)
Module 2: Synthetic Lighting (Week 6 -10)
Targeted learning outcomes: 1 to 10
Topics:
Lighting Algorithms in 3D software
Lighting techniques
Simulating real world lighting
Materials
Mapping
Overview of renderers
3D imagery
Assignment:
Camera mapping 35% (week 10)
In class exercises
Mentoring
Module 3: Integration (Week 11 -14)
Targeted learning outcomes: 1 to 10
Topics:
Integration techniques
Lighting cg elements for integration with live action
Camera matching in the 3D environment
Assignment:
3D tracking 40% (week 14)
In class exercises
Mentoring
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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