ANIM54049
Inside the Visual Effects Industry |
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I: Administrative Information II: Course Details
III: Topical Outline(s) Printable Version Public |
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Section I: Administrative Information
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Credit Value: 3.0
Credit Value Notes: N/A
Effective: Winter 2009
Prerequisites:
N/A
Corequisites:
ANIM50016, ANIM54925, SYST52875
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Inside the Vis Effect Industry
School: Animation Arts and Design
Program(s):
Comp Animation-Dig Vis Eff
Program Coordinator(s):
Mark Simon
Course Leader or Contact: Mark Simon
Originator: Mark Simon
Designate: Paulette Geffros
Version: 1.0
Status: Approved (APPR)
Calendar Description
Students are exposed to the spectrum of applications of visual
effects in the industry today. Designed as a series of guest
lectures, the course offers students a macroscopic view of the visual
effects industry.
Typical Instructional Format
Lecture
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42.0 |
Total hours: |
42.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Section II: Course Details
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Detailed Description
Students are exposed to the spectrum of applications of visual
effects in the industry today. Designed as a series of guest
lectures, the course offers students a macroscopic view of the visual
effects industry. Guest speakers from many areas of the industry are
asked to discuss what they do, how they do it, and under what
conditions. Students receive information on possible areas of
employment and knowledge of work environments. Specific use of the
technology available and where guest speakers see change and
development happening are also explored. Opportunities may arise for
on-site visits to companies. Topics may include high-end
film/commercial visual effects, computer graphics lighting and
rendering techniques, etc. The selection of guests varies from year
to year, taking advantage of the rapid changes in the industry.
Graduates of the program are always on the lecture list, for their
special point of view and encouragement to present students.
Program Context
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Comp Animation-Dig Vis Eff |
Program Coordinator: Mark Simon |
This is a required course in
the Computer Animation-
Digital Visual Effects
Program. The guest lectures
are opportunities for the
students to see and hear
about real world applications
of the material covered in
the program courses.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course, students will have demonstrated the
ability to explore trends, existing and cutting edge technologies and
potential career opportunities in the visual effects field.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:
1. Identify visual effects areas of interest in which to find future
employment opportunities.
2. Develop short, mid or long term goal strategies to enhance
potential career opportunities.
3. Create a resume and portfolio.
5. Communicate with industry professionals in appropriate technical
language and with an understanding of their specific fields.
6. Utilize a number of methods for creating and maintaining contacts
in the visual effects field - including professional associations,
conferences, publications and networking.
7. Establish a communication strategy for employment opportunities.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Research, presentation and summary of guest speaker session 30%
Resume and cover letter 20%
Portfolio Presentation 50%
Total 100%
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
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Communication
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Mark Simon
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
Notes: N/A
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Section III: Topical Outline
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2009
Professor: Sheila Greenland
Textbook(s): N/A
Applicable student group(s): Students of Computer Animation - Digital Visual Effects
Course Details:Week 2
Research, presentation and summary of guest speaker session: week by
week starting on Week 2.
Week 10
Resume and cover letter due.
Week 14
Portfolio due.
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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