ANIM54049
Inside the Visual Effects Industry
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version   Public
 
Section I: Administrative Information
  Credit Value: 3.0
Credit Value Notes: N/A
Effective: Winter 2009
Prerequisites: N/A
Corequisites: ANIM50016, ANIM54925, SYST52875
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Course Name (short): Inside the Vis Effect Industry
School:
Animation Arts and Design
Program(s): Comp Animation-Dig Vis Eff
Program Coordinator(s): Mark Simon
Course Leader or Contact: Mark Simon
Originator: Mark Simon
Designate: Paulette Geffros
Version:
1.0
Status: Approved (APPR)

Calendar Description
Students are exposed to the spectrum of applications of visual effects in the industry today. Designed as a series of guest lectures, the course offers students a macroscopic view of the visual effects industry.

Typical Instructional Format

Lecture
42.0
Total hours: 42.0

Courses may be offered in other formats.

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
Students are exposed to the spectrum of applications of visual effects in the industry today. Designed as a series of guest lectures, the course offers students a macroscopic view of the visual effects industry. Guest speakers from many areas of the industry are asked to discuss what they do, how they do it, and under what conditions. Students receive information on possible areas of employment and knowledge of work environments. Specific use of the technology available and where guest speakers see change and development happening are also explored. Opportunities may arise for on-site visits to companies. Topics may include high-end film/commercial visual effects, computer graphics lighting and rendering techniques, etc. The selection of guests varies from year to year, taking advantage of the rapid changes in the industry. Graduates of the program are always on the lecture list, for their special point of view and encouragement to present students.

Program Context

 
Comp Animation-Dig Vis Eff Program Coordinator: Mark Simon
This is a required course in the Computer Animation- Digital Visual Effects Program. The guest lectures are opportunities for the students to see and hear about real world applications of the material covered in the program courses.


Course Critical Performance and Learning Outcomes

 
 Critical Performance

By the end of this course, students will have demonstrated the 
ability to explore trends, existing and cutting edge technologies and 
potential career opportunities in the visual effects field.

Learning Outcomes

To achieve the critical performance, students will have demonstrated 
the ability to:

1.  Identify visual effects areas of interest in which to find future 
    employment opportunities.

2.  Develop short, mid or long term goal strategies to enhance 
    potential career opportunities.

3. Create a resume and portfolio.

5.  Communicate with industry professionals in appropriate technical
    language and with an understanding of their specific fields.

6. Utilize a number of methods for creating and maintaining contacts 
   in the visual effects field - including professional associations,
   conferences, publications and networking.

7. Establish a communication strategy for employment opportunities.
Evaluation Plan
Students demonstrate their learning in the following ways:

 
Research, presentation and summary of guest speaker session     30%
Resume and cover letter                                         20%
Portfolio Presentation                                          50%
Total                                                          100%
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

  Communication   Critical Thinking & Problem Solving   Interpersonal
  Numeracy   Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact: Mark Simon

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous life and work experiences. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
        X

Notes: N/A

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2009
Professor: Sheila Greenland
Textbook(s):
N/A

Applicable student group(s): Students of Computer Animation - Digital Visual Effects
Course Details:
Week 2
Research, presentation and summary of guest speaker session: week by 
week starting on Week 2.

Week 10
Resume and cover letter due.

Week 14
Portfolio due.


Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including assisting another student to cheat, will be penalized as detailed in the Student Handbook.

Students who have any questions regarding whether or not specific circumstances involve a breach of academic honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.

Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
 
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