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Credit Value: 3.0
Credit Value Notes: N/A
Effective: Fall 2008
Prerequisites:
N/A
Corequisites:
ANIM50025
Equivalents:
N/A
Pre/Co/Equiv Notes: Three-year post-secondary program in the visual
or fine arts, or 5 years work-related experience |
Course
Name (short): Animation Methodology 1
School: All Sheridan Schools
Program(s):
Computer Animation
Program Coordinator(s):
Mark Simon
Course Leader or Contact: Mark Simon
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 4.0
Status: Approved (APPR)
Calendar Description
This course covers the principles of animation and the physics of
motion, while encouraging a sense of personality and character
through a series of applied computer animation exercises and projects.
Typical Instructional Format
Lecture
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21.0 |
Studio Course
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21.0 |
Total hours: |
42.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Detailed Description
Applying the understanding of onscreen timing as well as principles
of animation to computer generated animation is essential for
convincing object and character performance.
This course covers the principles of animation and the physics of
motion, while encouraging a sense of personality and character
through a specific series of applied computer animation exercises and
projects. Each assignment builds on the previous principles learned.
The animator's vocabulary of motion is developed through interactive
lecture, discussion, demonstration and studio exercises in motion and
performance principles.
Program Context
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Computer Animation |
Program Coordinator: Mark Simon |
This is a foundation course
necessary for the
understanding of animation
principles and methodologies
essential to the creation of
quality computer animation.
These principles will be
reflected in all animated
projects done by the student
this semester. This is
particularly true for ANIM
50488 Directed Project
produced in semester two.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course, students will have demonstrated the
ability to: apply primary principles of animation and basic character
performance used in industry to their computer animated projects.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:
1. Utilize basic animation terminology and methodologies.
2. Identify the differences between "cartoon" and "real world" timing.
3. Choose and apply the appropriate range of animation principles for
each particular assignment.
4. Complete all assignments within a given time frame.
5. Exhibit professional attitudes and behavior including:
- acceptance of differing viewpoints
- willingness to work collaboratively
- commitment to meeting due dates
- willingness to be self directed and pro-active in learning
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Students demonstrate their learning in the following ways:
Assignment #1 and 2 Bouncing Ball 2 X 15% 30%
Assignment #3 Walk Cycle 15%
Assignment #4 Character Jump 15%
Assignment #5 Character Turn & Walk 20%
Interstitial 20%
Total 100%
NOTE: A late penalty of 10% per day will be applied to all overdue
assignments. Special considerations may be given, at the discretion
of the faculty, to late assignments with legitimate medical or
compassionate grounds. In such cases, students must obtain prior
approval from the course instructor. In case of emergencies, students
must contact the instructor in writing immediately. The instructor
will make the final decision on whether a late assignment will be
accepted.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
X
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Communication
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X
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Critical Thinking & Problem Solving
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X
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Interpersonal
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Numeracy |
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Mark Simon
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
Notes: N/A
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2008
Professor: Mark Simon
Textbook(s): All students will be expected to take notes in class. It will be
suggested that students purchase a copy of the following books:
- The Illusion of Life by Frank Thomas and Ollie Johnston
- How to Animate Film Cartoons by Preston Blair
Several examples of classical and computer animated and live action
films will be shown in class to illustrate the principles being
presented.
Applicable student group(s): Students of Computer Animation
Course Details:Week 1
Topic
- Introduction to the course
- Properties of light, the eye and the persistence of vision
In Class Activity: Use a Phenakistiscope to better understand
persistence of vision and the concept of a shutter.
Week 2 and 3
Topic
Presentations of Assignment 1&2
- Overview of computer animation process
- Beginning of basic animation principles
Assignments 1 & 2: Produce two animation examples of different
densities of bouncing balls to demonstrate an understanding of
timing, weight, inertia, squash & stretch, slow in and slow out
*2nd week of assignment: class discussions and feedback of
individual¿s progress
Week 4
Topic
Introduction of overlapping action and follow through.
In Class Activity: Animate a flexible object to demonstrate the
understanding of the "whip" principle.
Week 5 and 6
Topic
Presentation of Assignment 3
- Overview of figure action analysis - bipedal locomotion
- Introduction of procedural and key frame animation process
Hand back and discuss bouncing balls assignment in class.
Assignment 3: Produce example of bipedal locomotion- walk cycle using
figure supplied to demonstrate the understanding of timing, weight,
inertia, squash & stretch, slow in and slow out, overlapping action
and cycles.
* 2nd week of assignment: class discussions and feedback of
individual's progress
Week 7 and 8
Topic
Presentation of Assignment 4
- Overview of figure action analysis - bipedal jump fundamentals
- Introduction of character thought process
Hand back and discuss walk cycle assignment in class.
Assignment 4: Produce example of figure (supplied) negotiating a
standing high jump where the thought process must be obvious to the
viewer. In addition to principles learned so far, demonstrating the
understanding of anticipation.
*2nd week of assignment: class discussions and feedback of
individual's progress
Week 9
Topic
Hand back and discuss jump assignment in class.
In class activity: Give individual feedback of interstitial
assignment from design class
Week 10 - 12
Topic
Presentation of Assignment 5
- Overview of more advanced biped locomotion and character performance
Assignment 5: Produce example of figure (supplied) negotiating a turn
and walk demonstrating thought process in a short performance.
Additionally demonstrates an understanding of principles of animation
learned to date.
Week 13
Topic
Hand back and discuss turn & walk assignment in class.
In class activity: Give individual feedback of final project
assignment (design class)
Collect completed interstitials (as to Design ANIM56976) to be marked
for animation principles applied.
Week 14
Assessments
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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