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Credit Value: 6.0
Credit Value Notes: N/A
Effective: Fall 2015
Prerequisites:
N/A
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Compositing
School: Animation Arts and Design
Program(s):
Advanced Television and Film, Comp Animation-Dig Vis Eff
Program Coordinator(s):
Maureen McKeon, Noel Hooper
Course Leader or Contact: Tba
Originator: Barbara Mathieu
Designate: Barbara Mathieu
Version: 3.0
Status: Approved - Under Rev (AREV)
Calendar Description
Students learn how to manipulate live action and computer generated
images and combine material from 2D and 3D sources to create
convincing composites.
Typical Instructional Format
Other
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84.0 |
Total hours: |
84.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Detailed Description
Students are introduced to the tools and techniques used in
compositing for visual effects. They learn how to manipulate and merge
live action and computer generated images to create convincing
composites. This includes designing, creating or sourcing elements and
integrating them through creating mattes, tracking and matching
perspective and colour. Students analyze the acquired footage for
their projects and modify their 2D and 3D elements in order to create
a seamless visual effects delivery.
Program Context
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Advanced Television and Film |
Program Coordinator: Maureen McKeon |
This is a required course and
is the first of two needed to
cover the topic of compositing.
Comp Animation-Dig Vis Eff |
Program Coordinator: Noel Hooper |
This is a required course and
is the first of two needed to
cover the topic of compositing.
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Course Critical Performance and Learning Outcomes
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Course Critical Performance & Learning Outcomes
Critical Performance
By the end of the program the students will have demonstrated the
ability to composite live action and computer generated elements in 2D
and 3D.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:
1. Describe image file formats used in visual effects.
2. Manipulate images while maintaining colour space and dynamic
range.
3. Merge images using the correct operation.
4. Create effective mattes by using rotoscoping techniques.
5. Create effective mattes by using keying techniques.
6. Merge multiple images together in a 2D environment.
7. Assemble images and models in a 3D environment.
8. Match colour and image properties from different sources.
9. Separate and re-combine images using channels and render passes.
10. Create 2D tracks for nodal camera moves.
11. Explain techniques used in creating digital environments.
12. Evaluate the consequences for visual effects of decisions made
on-set.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Module 1-Project 1-10%
Module 2-Project 2-30%
Module 3-Project 3-30%
Module 4-Project 4-30%
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
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Communication
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Multiple PLA Contacts
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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Notes: Portfolio and interview required.
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2015
Professor: Noel Hooper
Textbook(s): Recommended Reading:
Brinkman R. (2008). The Art and Science of Digital Compositing, Second
Edition: Techniques for Visual Effects, Animation and Motion Graphics.
Hermosa Beach, CA : Morgan Kaufmann
Vaz, M.C.,Barron, C. (2002). The Invisible Art. San Francisco, CA:
Chronicle Books
Mattingly, D. B. (2011). The Digital Matte Painting Handbook. San
Francisco, CA: Sybex
Applicable student group(s): N/A
Course Details:Module 1-2D Compositing Fundamentals
Introduction to digital images and how they are managed in visual effects.
Basic terminology and techniques of digital compositing.
Overview of 1 and 2 point tracking methods.
Learning Outcomes: 1,2,3,6,8,10
Evaluation Module 1-Project 1-10% of course grade
Module 2-Matte Creation
Introduction to the tools and techniques of creating mattes by
rotoscoping.
Introduction to the tools and techniques of creating mattes by keying.
Introduction to methods of warping and distorting images.
The history, application and techniques of matte painting and digital
environments.
Learning Outcomes: 2,4,5,11
Evaluation Module 2-Project 2-30% of course grade
Module 3-3D Compositing
Introduction to compositing in 3D
Introduction to creating camera projections.
Introduction to camera tracking.
Compositing using render passes and channels.
Learning Outcomes: 2,3,7,8,9
Evaluation Module 3-Project 3-30% of course grade
Module 4-On-set application
Function as a crew member on-set for the ATVF 3X3 production.
Using practical elements in compositing.
Application of all composting concepts in supervised working lab.
Learning Outcomes: 1,2,3,4,5,7,8,9,12
Evaluation Module 4-Project 4-30% of course grade
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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