ANIM50261
Compositing
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version   Public
 
Section I: Administrative Information
  Credit Value: 6.0
Credit Value Notes: N/A
Effective: Fall 2015
Prerequisites: N/A
Corequisites: N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Course Name (short): Compositing
School:
Animation Arts and Design
Program(s): Advanced Television and Film, Comp Animation-Dig Vis Eff
Program Coordinator(s): Maureen McKeon, Noel Hooper
Course Leader or Contact: Tba
Originator: Barbara Mathieu
Designate: Barbara Mathieu
Version:
3.0
Status: Approved - Under Rev (AREV)

Calendar Description
Students learn how to manipulate live action and computer generated images and combine material from 2D and 3D sources to create convincing composites.

Typical Instructional Format

Other
84.0
Total hours: 84.0

Courses may be offered in other formats.

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
Students are introduced to the tools and techniques used in compositing for visual effects. They learn how to manipulate and merge live action and computer generated images to create convincing composites. This includes designing, creating or sourcing elements and integrating them through creating mattes, tracking and matching perspective and colour. Students analyze the acquired footage for their projects and modify their 2D and 3D elements in order to create a seamless visual effects delivery.

Program Context

 
Advanced Television and Film Program Coordinator: Maureen McKeon
This is a required course and is the first of two needed to cover the topic of compositing.

Comp Animation-Dig Vis Eff Program Coordinator: Noel Hooper
This is a required course and is the first of two needed to cover the topic of compositing.


Course Critical Performance and Learning Outcomes

 
 Course Critical Performance & Learning Outcomes

Critical Performance

By the end of the program the students will have demonstrated the
ability to composite live action and computer generated elements in 2D
and 3D.

Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:

1. Describe image file formats used in visual effects.
2. Manipulate images while maintaining colour space and dynamic 
   range.	
3. Merge images using the correct operation.
4. Create effective mattes by using rotoscoping techniques.
5. Create effective mattes by using keying techniques.
6. Merge multiple images together in a 2D environment.
7. Assemble images and models in a 3D environment.
8. Match colour and image properties from different sources.
9. Separate and re-combine images using channels and render passes.
10. Create 2D tracks for nodal camera moves.
11. Explain techniques used in creating digital environments.
12. Evaluate the consequences for visual effects of decisions made 
    on-set.


Evaluation Plan
Students demonstrate their learning in the following ways:

 
Module 1-Project 1-10%
Module 2-Project 2-30% 
Module 3-Project 3-30%
Module 4-Project 4-30%
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

  Communication   Critical Thinking & Problem Solving   Interpersonal
  Numeracy   Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact: Multiple PLA Contacts

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous life and work experiences. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
         

Notes: Portfolio and interview required.

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2015
Professor: Noel Hooper
Textbook(s):
Recommended Reading:

Brinkman R. (2008). The Art and Science of Digital Compositing, Second
Edition: Techniques for Visual Effects, Animation and Motion Graphics.
Hermosa Beach, CA : Morgan Kaufmann

Vaz, M.C.,Barron, C. (2002). The Invisible Art. San Francisco, CA:
Chronicle Books

Mattingly, D. B. (2011). The Digital Matte Painting Handbook. San
Francisco, CA: Sybex

Applicable student group(s): N/A
Course Details:
Module 1-2D Compositing Fundamentals
Introduction to digital images and how they are managed in visual effects.
Basic terminology and techniques of digital compositing.
Overview of 1 and 2 point tracking methods.

Learning Outcomes: 1,2,3,6,8,10

Evaluation Module 1-Project 1-10% of course grade

Module 2-Matte Creation

Introduction to the tools and techniques of creating mattes by
rotoscoping.
Introduction to the tools and techniques of creating mattes by keying.
Introduction to methods of warping and distorting images.
The history, application and techniques of matte painting and digital
environments.

Learning Outcomes: 2,4,5,11

Evaluation Module 2-Project 2-30% of course grade

Module 3-3D Compositing
Introduction to compositing in 3D
Introduction to creating camera projections.
Introduction to camera tracking.
Compositing using render passes and channels.

Learning Outcomes: 2,3,7,8,9

Evaluation Module 3-Project 3-30% of course grade

Module 4-On-set application
Function as a crew member on-set for the ATVF 3X3 production.
Using practical elements in compositing.
Application of all composting concepts in supervised working lab.

Learning Outcomes: 1,2,3,4,5,7,8,9,12
	
Evaluation Module 4-Project 4-30% of course grade


Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including assisting another student to cheat, will be penalized as detailed in the Student Handbook.

Students who have any questions regarding whether or not specific circumstances involve a breach of academic honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.

Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
 
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