ANIM50004
Dynamics and Effects
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version   Public
 
Section I: Administrative Information
  Credit Value: 5.0
Credit Value Notes: N/A
Effective: Fall 2014
Prerequisites: N/A
Corequisites: ANIM50261, ANIM56367, ANIM59014
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Course Name (short): Dynamics and Effects
School:
Animation Arts and Design
Program(s): Comp Animation-Dig Vis Eff
Program Coordinator(s): Noel Hooper
Course Leader or Contact: Tba
Originator: Lesley Brown-Paterson
Designate: Lesley Brown-Paterson
Version:
2.0
Status: Approved (APPR)

Calendar Description
Students learn how to create and control dynamic simulations in order to re-create natural elements for use in visual effects

Typical Instructional Format

Other
70.0
Total hours: 70.0

Courses may be offered in other formats.

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
Students learn how to create rigid and soft body dynamic effects as well as how to create simulations to mimic natural phenomena. They design, create, control and render these effects to integrate with acquired footage and computer generated elements.

Program Context

 
Comp Animation-Dig Vis Eff Program Coordinator: Noel Hooper
This is a required course and is the first of two needed to cover the topics of dynamics and effects.


Course Critical Performance and Learning Outcomes

 
 Critical Performance

By the end of the program the students will have demonstrated the
ability to create, control and render dynamic effects.

Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:

1. Model geometry for use in dynamics.
2. Create dynamic simulations for rigid body objects. 
3. Control dynamic simulations to match shot design.
4. Render dynamic elements to match footage.
5. Construct particle systems to re-create natural phenomena.
6. Connect geometry to particle systems.
7. Develop procedural effects to match shot design.
8. Create dynamic simulations for soft body objects.
9. Create controlled fire and smoke simulations.
10. Simulate controlled fluid dynamics.

Evaluation Plan
Students demonstrate their learning in the following ways:

 
Module 1-Project 1-10%
Module 2-Project 2-30% 
Module 3-Project 3-30%
Module 4-Project 4-30%
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

  Communication   Critical Thinking & Problem Solving   Interpersonal
  Numeracy   Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact: Multiple PLA Contacts

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous life and work experiences. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
  X X    

Notes: Portfolio and interview required.

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2014
Professor: Multiple Professors
Textbook(s):
N/A

Applicable student group(s): N/A
Course Details:
Module 1-Rigid Body Dynamics
Introduction to the course and software interface.
Introduction to geometry for dynamics.
Introduction to rigid body dynamic simulation and deformers.

Learning Outcomes: 1,2,3

Evaluation Module 1-Project 1-10% of course grade

Module 2-Particles
Introduction to rendering dynamics simulations.
Introduction to particle system creation..
Introduction to particle system controls.
Introduction to procedural effects.

Learning Outcomes: 4,5,6,7

Evaluation Module 2-Project 2-30% of course grade

Module 3-Fluids, Cloth and Fire
Introduction to creating pyro simulation.
Introduction to cloth dynamics.
Introduction to creating fluid simulation.
Collisions and dynamic controls.

Learning Outcomes: 8,9,10

Evaluation Module 3-Project 3-30% of course grade

Module 4-On-set application
Function as a crew member on-set for the ATVF 3X3 production.
Master class presentation.
Application of all dynamic and effects concepts in supervised working lab.

Learning Outcomes: 1,2,3,4,5,6,7,8,9,10

Evaluation Module 4-Project 4-30% of course grade


Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including assisting another student to cheat, will be penalized as detailed in the Student Handbook.

Students who have any questions regarding whether or not specific circumstances involve a breach of academic honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.

Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
 
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