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Credit Value: 5.0
Credit Value Notes: N/A
Effective: Fall 2007
Prerequisites:
(ANIM20036)
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Anim: Pre-Prod & Char Design
School: Animation Arts and Design
Program(s):
Bachelor of Animation
Program Coordinator(s):
Angela Stukator
Course Leader or Contact: Angela Stukator
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 5.0
Status: Approved (APPR)
Calendar Description
This course is designed to provide students with opportunities to
refine animation processes. In addition, students plan a film that
integrates the animation and design elements needed in a successful
crew production.
Typical Instructional Format
Lecture
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14.0 |
Studio Course
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56.0 |
Total hours: |
70.0 |
Courses may be offered in other formats.
Section I Notes:
Course Contributors: David Quesnelle
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Detailed Description
This course is designed to provide students with opportunities to
refine animation processes. In addition, students plan a film that
integrates the animation and design elements needed in a successful
crew production. Topics include preparing for animation, the process
of animating (rough and clean animation), performance analysis and the
importance of continuity and consistency of character.Through
interactive lecture, discussion, demonstration and studio work,
students refine animation skills and begin the development of skills
related to integrated problem solving, collaborative work, and
individual and crew time management.
Program Context
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Bachelor of Animation |
Program Coordinator: Angela Stukator |
This course is part of the
core component of the third
year of the Bachelor of
Applied Arts (Animation)
Program. It is the fifth in a
series of Animation and Design
courses whose development
reflects comprehensive and
thoughtful scope, content
analysis, and sequence in the
delivery within the Animation
and Design stream. In
addition, it reflects
continuity, integration and
balance through the other
streams at an advanced level
and reflects the complexity
and logic of the design of the
BAA (Animation) Program. It
prepares students for the
remaining course within the
stream and for building
connections to storytelling,
character, animation and
performance to courses in
other streams within the
program.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of the course, students will have demonstrated the ability
to plan a film that incorporates consistency of character design and
performance through collaboration with others.
Learning Outcomes
To achieve the Critical Performance, students will have demonstrated
the ability to:
1. Collaborate effectively with peers.
2. Manage time in order to meet individual and crew pre-production
timelines.
3. Conduct directed and independent research that informs character
design.
4. Establish a performance from the personality of the character and
context of the story.
5. Develop the ability to self assess and critique work in animation
and character design.
6. Produce a character model package with sketches that reflect
advanced character design.
7. Discuss the role of character-driven special effects in animation.
8. Explain the role of environmental special effects in animation.
9. Produce an animation portfolio of assignments that reflect advanced
animation skills and concepts.
10. Incorporate advanced clean up and in-betweening techniques into
animation assignments.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Students demonstrate their learning in the following ways:
Major Action Analysis Project(individual) 30%
In-class projects (5 @ 4%)(individual) 20%
Assisting Assignment(individual) 10%
In-betweening Assignment(individual) 10%
Concept and Research for character (group) 10%
Initial Character Design (group) 10%
Refined Character Design (group) 10%
Total 100%
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
X
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Communication
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X
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
X
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Angela Stukator
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: N/A
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2007
Professor: David Quesnelle
Textbook(s): Textbook(s): (Selected Handouts)
Applicable student group(s): Bachelor of Applied Arts (Animation)
Course Details:WEEK 1 Introduction to Animation: Pre-Production and Character Design
Expectations, Guidelines and Procedures
Concepts, Principles and Theories
Overview of Animation and Character Design projects
Review of the Animation Process
Review of Performance
Review of Animation Principles
In-betweening
Learning Activities
Interactive Lecture
Guided discussion
Demonstration
In-class activities
Evaluation: In-class assignment due (4%)
WEEK 2 Concepts, Principles and Theories
Overview of expectations for Animation in the Group
Film
Preparation and Character Analysis
Thumbnailing
Application of Learning Strategies for Character
Design
Learning Activities
Interactive Lecture
Guided discussion
Group Activities
In-class activities
WEEK 3 Concepts, Principles and Theories
Overview of Week 2 concepts
Posing and Character Design
Drawing for Animation
Learning Activities
Interactive Lecture
Guided discussion
Group Activities
In-class activities
Evaluation: In-class assignment due (4%)
WEEK 4 Concepts, Principles and Theories
Rough animation process
Keys, extremes, breakdowns
Learning Activities
Interactive Lecture
Guided discussion
Demonstration
In-class activities
Evaluation: In-class assignment due (4%)
WEEK 5 Concepts, Principles and Theories
Assisting Principles and Applications
Character Analysis
Preparation for Group Film Assignment the following
week
Drawing for Storyboards
Learning Activities
Interactive Lecture
Guided discussion
Group Activities
In-class activities
Evaluation: In-class assignment due (4%)
WEEK 6 Concepts, Principles and Theories
Special FX - guiding principles and theories in design
Learning Activities
Interactive Lecture
Guided discussion
Demonstration
In-class activities
Evaluation: (to be submitted in the collective
lecture)
Concept & Research for Character - Animated Group
Film Project due (10%)
In-class assignment due (4%)
WEEK 7 Concepts, Principles and Theories
Assisting and In-betweening - finer points
Discuss Assisting and In-betweening assignments
Introduction of Major Action Analysis Project
What to bring in for next week
Learning Activities
Interactive Lecture
Guided discussion
In-class activities
WEEK 8 Concepts, Principles and Theories
Thumbnail Action Analysis - Critique of Intent and
Board for Scene
Model sheet for major Action Analysis Project to be
brought to class
Performance - Acting for Animation
Beat, rhythm, music and timing
Learning Activities
Interactive Lecture
Guided discussion
Group Activities
Evaluation: (submitted in the collective lecture)
Initial Character Design Pack - Animated Group Film
Project due (10%)
In-class activity - Sweatbox presentation for Major
Action Analysis Project
WEEK 9 Concepts, Principles and Theories
Application of Thumbnails and Post Test
Application of Rough Animation
Learning Activities
Interactive Lecture
Guided discussion
Group Activities
Evaluation: Formal evaluation of assisting and in-
betweening assignments (20%)
In-class activity - Sweatbox presentation for Major
Action Analysis Project
WEEK 10 Concepts, Principles and Theories
Rough In-betweening
Preparing art work for the medium
Mechanics of Animation
Animation Checking
Learning Activities
Interactive Lecture
Guided discussion
Demonstration
In-class activities
Evaluation: Refined Character Design Pack for
Animated Group Film Project (10%)
In-class activity - Sweatbox presentation for Major
Action Analysis Project
WEEK 11 Concepts, Principles and Theories
The Role of Painting in Animation
Compositing
The Role of Software in Animation
Learning Activities
Interactive Lecture
Guided discussion
Demonstration
In-class activities
Evaluation:
In-class activity - Sweatbox presentation for Major
Action Analysis Project
WEEK 12 Finalizing the projects
Learning Activities
Interactive Lecture
Guided discussion
Evaluation:
In-class activity - Sweatbox presentation for Major
Action Analysis Project
WEEK 13 Concepts, Principles and Theories
Pulling it all together
Preparing for Production (Semester 6)
Learning Activities
Interactive Lecture
Guided discussion
Group Activities
In-class activities
Evaluation: Final Version of the Major Action
Analysis Project due (30%)
(formative total - please see detailed guidelines in
template and rubric)
WEEK 14 Concepts, Principles and Theories
Screening of Group Films and Major Action Analysis
Projects
Summary and Review
Critiquing
Learning Activities
Guided discussion
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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