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Credit Value: 3.0
Credit Value Notes: N/A
Effective: Fall 2014
Prerequisites:
(ANIM21044)
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Advanced 2D Applications
School: Animation Arts and Design
Program(s):
Bachelor of Animation
Program Coordinator(s):
Mark Mayerson
Course Leader or Contact: Tba
Originator: Barbara Mathieu
Designate: Barbara Mathieu
Version: 1.0
Status: Approved (APPR)
Calendar Description
Students create, assemble, and alter artwork in current 2D digital
tools with the aim of producing polished final images and animation
sequences for the screen.
Typical Instructional Format
Lab
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42.0 |
Total hours: |
42.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Detailed Description
Students create, assemble, and alter artwork in current 2D digital
tools with the aim of producing polished final images and animation
sequences for the screen. Through discussion and demonstration,
students learn various workflows, by animating characters, adding
effects, altering colour, changing lighting and camera moves.
Program Context
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Bachelor of Animation |
Program Coordinator: Mark Mayerson |
In the 4th year of the
program, semester 7, students
are able to continue to
advance their skills by taking
this course in 2D digital in
advanced 2D digital animation,
or a course in 3D compositing,
or a life drawing course. The
choice provides students with
the ability to specialize in
one of these three disciplines.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course, students demonstrate the ability to use a
variety of 2D digital tools and techniques to produce a professional
and polished scene.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:
1. Design industry level ready digital character and props
2. Break a character into suitable parts and properly rig it
3. Apply animation principles to a pre-rigged character
4. Develop supporting props and environments for the animated
digital character
5. Add digital effects to enhance a character¿s performance
6. Import audio, video, images, and pre-animated characters in an
established scene
7. Manage digital assets via a network library
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Students demonstrate their learning in the following ways:
Assignment #1:
Design a 2D digital character with complimentary rotated views 10%
Assignment #2:
Build and implement and advanced rig on a character 10%
Assignment #3:
Animate a character "take" 10%
Assignment #4:
Animate a cycled run with a jump, over a looping layered BG 10%
Assignment #5:
Animate a full character lip-synching 10%
Assignment #6:
Animate a character interacting with a heavy prop 15%
Assignment #7:
Animate a character motivated turn and walk 15%
Assignment #8:
Animate effects using a variety of filter modules 10%
Assignment #9:
Render out and import an animated layer 5%
In-class exercises 5%
100%
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
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Communication
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Multiple PLA Contacts
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
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X |
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Notes: Both are required. Other will include a demo reel.
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2014
Professor: Tba
Textbook(s): 1. toonboom.com/resources
2. ToonBoomAnimation: www.youtube.com/channel/UC_DbTXaDFCSpVYsB-KULxiw
Applicable student group(s): BA of Animation students.
Course Details:Module 1: Introduction and review
- Course outline, expectations
- Assignments
- Understanding some key concepts of 2D digital animation
- Review of basic software navigation and tools
- managing assets
Module 2: Create (design, build)
- Proper workflow for creating 2D digital character
- Tools and techniques
In-class exercise: 1%
Module 3: Rig (artwork, network, layers, hierarchy)
- Advanced rigging techniques
- Masks
- Deformers
- Building parts library
Assignments 1, 2 due
In-class exercise: 1%
Module 4 : Manipulate (animation, keyframes, timeline)
- Working with keyframes and the timeline
- Manipulating and adjusting function curves
- Classical approach
- Camera moves
- Z depth for foreground and background
- Special effects
- Lip sync
In-class exercise: 1%
Assignments 3, 4, 5, 6, 7 due
Module 5 : Manage (network, library, import, export)
- Importing audio, video, other elements
- Library & Network
In-class exercise: 1%
Assignment 8 due
Module 6: Output (filters, format, rendering)
- Adding filters
- Render settings and output formats
- Scene assembly
In-class exercise: 1%
Assignment 9 due
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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