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Credit Value: 3.0
Credit Value Notes: N/A
Effective: Fall 2012
Prerequisites:
(ANIM25586)
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Layout and Art Direction
School: Animation Arts and Design
Program(s):
Bachelor of Animation
Program Coordinator(s):
Mark Mayerson
Course Leader or Contact: Tony Tarantini
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 13.0
Status: Approved - Under Rev (AREV)
Calendar Description
This course is designed to provide students with the opportunity to
advance their layout knowledge and skills, generate concept designs
and explore visual styles for use in an animated group film in the
following semester. In addition, students work with a variety of media
and make effective choices in order to address the visual needs of the
story.
Typical Instructional Format
Lecture
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14.0 |
Studio Course
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28.0 |
Total hours: |
42.0 |
Courses may be offered in other formats.
Section I Notes:
The lecture component of this course is shared and delivered with the
courses in the Story stream and the Animation stream, in order to
reflect the nature of the group film process and product, and the
intended learning inherent in those processes.
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Detailed Description
This course is designed to provide students with the opportunity to
advance their layout knowledge and skills, generate concept designs
and explore visual styles for use in an animated group film in the
following semester. In addition, students work with a variety of media
and make effective choices in order to address the visual needs of the
story. Topics include multi-plane layouts, pitch development, location
design, prop design, colour keys and potential limitations within the
context of production. Through interactive lecture, demonstration,
discussion and studio work, students research,
design and paint in order to fulfill the layout component of a group film.
Program Context
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Bachelor of Animation |
Program Coordinator: Mark Mayerson |
This course is part of the
core component of the third
year of the Bachelor of
Applied Arts (Animation)
Program. It is the fifth in a
series of six Layout and
Painting courses whose
development reflects
comprehensive and thoughtful
scope, content analysis, and
sequence in the delivery
within the Layout stream. In
addition, it reflects
continuity, integration and
balance through the other
streams at an advanced level
and reflects the complexity
and logic of the design of the
BAA (Animation) Program. It
prepares students for the
remaining course within the
stream and for building
connections to storytelling,
character, animation and
performance to courses in
other streams within the
program.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course, students will have demonstrated the ability
to create complex multi plane layouts and unique visuals that
incorporate a variety of design concepts and styles that have been
researched and applied to the development of a film through group
collaboration.
Learning Outcomes
1.Establish an original style suitable for pitching. Establish an
original design style suitable for a collective animation
production
2. Produce complex multiplane layouts that communicate an advanced
sense of art direction and cinematic aesthetics
3.Produce painted background elements (UL, BG, OL,OL/UL) that address
the needs of complex multi-plane layouts
4. Conduct research that informs the conceptual design for story idea.
5. Identify individual strengths and weaknesses and self assess
within the context of Design, layout paint. painting and art
direction
6. Conduct research that informs the conceptual design for story idea
design and art direction stage
7. Integrate the use of a variety of media in concept and style
development.
8. Generate colour keys that address production needs.
9. Develop the ability to self assess and critique the work done
through the evolution of layout design.
10. Generate colour scripts and sketches keys that address
pre-production needs.
11. Develop the ability to self assess and critique the work done
through the evolution of layout design.
12. Assess the significance of teamwork to the success of a group
production and collaborate effectively with peers.
13. Analyze the potential parameters within which a production is
developed in order to manage the group film effectively.
14. Develop a sense of professionalism
15. Manage time in order to meet pre-production timelines.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Students demonstrate their learning in the following ways:
Group process and professionalism(group mark) 5%
In-class activities (individual mark) 10%
Design "Fun Pack" (group mark - due week 8) 10%
Design style and art direction assignment
(individual mark - due week 10) 15%
Scene mock up (group mark - due week 12) 10%
Design Pack (group mark - due week 14) 20%
Action Analysis Assignment (individual mark) 30%
- Concept art (5%) due week 2-3
- Thumbnails & Workbook (5%) due week 3-5
- Final Layout (5%) due week 7
Next 3 items are evaluated from final composite hand in due.
- Art Direction (5%)
- Painted Background (5%)
- Compositing (5%)
Late Policy for all courses in the program:
All assignments are due within the first 15 minutes after the start
of class on the due date. Late projects, submitted after the first 15
minutes of the start of class will receive a 20% grade reduction.
Late projects submitted the following week will receive a 30% grade
reduction. There will be no submission of work after the last day of
semester unless arrangements have been made and documented by the
professor.
Work that is more than one week late will not be graded unless a
prior arrangement has been made with the professor; the arrangement
must be documented on email or a memo, with the new due date
identified. There will be no resubmission of work unless, under
exceptional circumstances, this has been agreed to or suggested by
the professor. Again, a hard copy of the agreement is necessary.
If there is a valid reason for the late project, the student must
email the professor at least 3 days before the due date. If the
reason is deemed to be valid, there will be no late penalty. A new
due date with be set by the instructor.
The basic late policy as laid out above will be followed, except in
the instance that an instructor requires a variation in policy. That
variation will be provided to the student in writing as part of the
actual assignment, which will be handed out by the instructor.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
X
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Communication
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X
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Critical Thinking & Problem Solving
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X
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Interpersonal
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Numeracy |
X
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Information
Management |
X
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Angela Stukator
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: N/A
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2012
Professor: Tony Tarantini
Textbook(s): Textbooks:
Hans Bacher, Art Direction for Animation. Maureen Furniss, Art in
Motion Animationn Aesthetics. Paul Wells, The Fundamentals of
Animation. Maureen Furniss, The Animation Bible. Shamus Culhane,
Animation from Script to Screen. Kit Laybourne, The Animation Book.
Bordwell and Thompson, Film Art.
Additional Resources and Materials:
Paper, pencils, markers (special), highlighter, white guache
Applicable student group(s): Bachelor of Applied Arts (Animation)
Course Details:WEEK 1 Interactive Lecture - intro to the Group Project and Action
Analysis Assignment (AAA)
Introduction to Layout and Art Direction Course
- Expectations and Procedures
- Review of Layout Principles
In-class activities - Prior learning assessment
- Demonstration - layout review (prior learning)
Critique and Discussion
Evaluation: In-class Thumbnail Exercise
For next week: research (reference, design styles
etc.)(AAA) and bring to class
WEEK 2 Interactive Lecture - Concepts, Principles and Theories
Case Study - Emperor¿s New grove (research and concept
designs)
- Demonstration - intro to advanced concept art
- In-class activities: AAA concept art
Critique and Discussion
Evaluation: In-class activities
For next week: bring concept art (sketches, research
etc.) and style reference for AAA
WEEK 3 Interactive Lecture - Concepts, Principles and Theories
Case Study - Hunchback (art direction and storyboards/reels)
- Demonstration - workbook & advanced scene planning
- In-class Activities - workbook & advanced scene planning
Critique and Discussion
Evaluation: In-class activities
For next week: story thumbnails and workbook for AAA
WEEK 4 Interactive Lecture
- Concepts, Principles and Theories
- Case Study - Short films and Animation Aesthetics
- Advanced Cinematic Visual Language
Advanced mechanics of Layout (Camera Moves, Leveling)
- Demonstration - advanced multi-plane layout rough
- In-class Activities - workbook & advanced scene planning
Critique and Discussion
Evaluation: In-class activities
For next week: final story thumbnails and workbook for AAA
DUE: AAA concept art (evaluated in class 5%)
WEEK 5 Interactive Lecture
- Concepts, Principles and Theories
- Case Study - Mulan (layout and composition)
Advanced Cinematic Visual Language (cont'd)
Advanced compositing
- Demonstration - rough layout and compositing
- In-class Activities - rough layout
Critique and Discussion
Evaluation: In-class activities
DUE: thumbnails and workbook drawings (evaluated in class-5%)
For next week: composited scene with pose test
WEEK 6 Interactive Lecture
- Concepts, Principles and Theories
- Case Study - Samurai Jack (style, Hybrid series/feature
production)
Series Production protocol - Layout package and labeling
- Demonstration - clean layout
- In-class Activities - rough layout and revisions
Critique and Discussion
Evaluation: In-class activities
For next week: Final (clean) layout
DUE: composited scene - rough layout with poses(Hand-in
Folder 5%)
WEEK 7 Interactive Lecture
- Concepts, Principles and Theories
- Case Study - Short films and Animation Aesthetics
Advanced production concepts (series production models)
- Demonstration- Fun-packs rough clean approaches
- In-class Activities - group film design discussion
(synthesis of conceptual designs and establish style
direction)
Critique and Discussion
Evaluation: In-class activities
DUE: Composited, final AAA layouts (Hand-in Folder - 5%)pose
rev.
For next week: Group Film Project (GFP)Fun-pack Designs
WEEK 8 Interactive Lecture
- Concepts, Principles and Theories
Case Study - Pocahontas (style and design)
Animation styles and art direction (shorts vs series vs
feature productions)
Animation Industry productions: Schedules, timelines,
pipelines
- Demonstration - art direction
In-class Activities - presentation of GFP Fun-pack,
style development and creation of layout pre-production
schedule
Critique and Discussion
Evaluation: In-class activities
DUE: GFP Fun-pack Designs(group mark - Hand-in Folder- 10%)
For next week: individual GFP research and style sketches
WEEK 9 Interactive Lecture
- Concepts, Principles and Theories
Case Study Lilo and stitch (Style and Art Direction)
Production Design & Art Direction(shorts vs series vs
feature productions)
Producing style guides (series vs feature)
Hans Bacher and art directing
- Effective Collaboration on the Group Project
- In-class Activities - art direction and style development
for GFP
- Critique and Discussion
Evaluation: In-class activities
For next week: individual GFP research and style sketches
WEEK 10 Interactive Lecture
- Concepts, Principles and Theories
Case Study Short films Animation Aesthetics
- Series design process and production pipeline (design packs
& board, design teams allocation of workload,)
- Demonstration - prepping the board for the design process
and design clean up approaches
- In-class Activities - group film style discussion (critique
and synthesis of individual style direction), progress
check, design list
Critique and Discussion
Evaluation: In-class activities
DUE: Design style and art direction assignment (individual
mark - Hand-in folder - 15%)
For next week: individual GFP design pack sketches
WEEK 11 Interactive Lecture
- Concepts, Principles and Theories
Case Study - Sam and Max (Style and Series Productions)
Art direction and storyboard demands (series vs.feature
vs independent productions)
Color scripts and Art Direction(series vs. feature vs
independent productions)
- Demonstration - Painting layouts (informs AAA),
- In-class Activities - GFP design pack (individual workload)
choose mock up scene
- Critique and Discussion
Evaluation: In-class activities
For next week: individual GFP design pack sketches and
AAA color sketch
WEEK 12 Interactive Lecture
- Concepts, Principles and Theories
Case Study - Little Bear (Style and Series Productions)
- Demonstration - design clean up, revision and application
- In-class Activities - GFP design pack (discussion and
critique of ongoing work)
Critique and Discussion
Evaluation: In-class activities
DUE: Scene mock up (group mark ¿ Hand-in folder - 10% )
WEEK 13 Interactive Lecture
- Concepts, Principles and Theories
Preparing for Production, project assessment
Demonstration - identifying style and design aesthetics,
progress check
Critique and Discussion
In-class Activities - GFP design pack (discussion and
critique of ongoing work, clean design pack designs)
Evaluation: In-class activities
DUE: Final AAA composited scenes (Hand-in folder - 15%)
For next week: Final design pack and story-reel.
WEEK 14 Interactive Lecture
- Review
Production phase projections and considerations
In-class Activities: pre-production Critique, Discussion and
Summary, production phase preparation
DUE: Design Pack (group mark - Hand-in folder - 20%)
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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