ANIM3005
Animation 3 - Classical |
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I: Administrative Information II: Course Details
III: Topical Outline(s) Printable Version Public |
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Section I: Administrative Information
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Credit Value: 6.0
Credit Value Notes: N/A
Effective: Fall 2004
Prerequisites:
N/A
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: PR-Sem.1 All year1, Semester 2 courses
C0-Sem.1 All other year 2, Semester 1 courses |
Course
Name (short): Animation 3 - Classical
School: All Sheridan Schools
Program(s):
Animation
Program Coordinator(s):
Andrew Bodor
Course Leader or Contact: David Quesnelle
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 1.0
Status: Approved (APPR)
Calendar Description
This course is for the students of the Classical Animation Diploma
Program and is designed to build upon the fundamental principles of
animation acquired in previous semesters. These principles of
animation are applied as series of exercises that focus on the
analysis of action in the human form. Through lectures, workshops,
animation and posing exercises the student will develop a sense of
acting, timing, characterization, communication of attitude through
posture, character relationship and storytelling through film. The
student will gain a greater understanding of action analysis and apply
it to animated motion and characterization. The student will develop
a growing film sense and a comprehensive grasp of the basic production
process that will be required for a career in the animation industry.
A focus on time management, decision making, professional work process
and presentation is provided and the student will develop an ability
to draw, organize research, analyze, and produce competent classical
animation aimed at the studio level.
The successful student will consistently apply the described
knowledge, skills and attitude to their work.
Typical Instructional Format
Lecture
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84.0 |
Total hours: |
84.0 |
Courses may be offered in other formats.
Section I Notes:
Typically offered as 6 hours per week.
This course continues for next semester as ANIM3007-Animation 4
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Section II: Course Details
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Detailed Description
This course is for the students of the Classical Animation Diploma
Program and is designed to build upon the fundamental principles of
animation acquired in previous semesters. These principles of
animation are applied as series of exercises that focus on the
analysis of action in the human form. Through lectures, workshops,
animation and posing exercises the student will develop a sense of
acting, timing, characterization, communication of attitude through
posture, character relationship and storytelling through film. The
student will gain a greater understanding of action analysis and apply
it to animated motion and characterization. The student will develop
a growing film sense and a comprehensive grasp of the basic production
process that will be required for a career in the animation industry.
A focus on time management, decision making, professional work process
and presentation is provided and the student will develop an ability
to draw, organize research, analyze, and produce competent classical
animation aimed at the studio level.
The successful student will consistently apply the described
knowledge, skills and attitude to their work.
Program Context
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Animation |
Program Coordinator: Andrew Bodor |
This course is the third part
of a core component of the
Classical Animation program
and leads to more advanced
studies in subsequent
semesters.
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Course
Learning Outcomes
Learning
outcomes identify the critical performances, and the knowledge, skills
and attitudes that successful students will have reliably demonstrated
through the learning experiences and evaluation in the course. Successful students will have demonstrated the following:
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Knowledge
Successful students will have demonstrated
knowledge of:
- Basic animation principles.
- Structural drawing and its application to animation.
- The production process of an animated film from initial idea to
final projected image.
- An increased understanding and proper use of 3D design in their
animated characters.
- A solid ability to shorthand sketch for animation posing.
- Success in their ability to visually tell a story through animated
film.
- An increased understanding and sensitivity to the use of body
posture to communicate thought and attitude and the successful
application of the basic principles to character posing.
- A growing ability to assess, analyze and critique strengths and
weaknesses in their own work and in that of others.
Skills
Successful students will have demonstrated further
development in their abilities to:
- a consistent application of all the outcomes
acquired in Animation 1
- a well-developed and consistent level of
application of basic animation principles to the
analysis of animated motion and
characterization. The following principles will
be demonstrated with the given exercises:
- Timing - internal to motion, i.e. slow in
and slow out
- Arcs and path of action
- Centre of gravity - balance and weight
- Squash and stretch
- Primary forces and secondary action
- Wave action
- Anticipation/action/reaction
- Torque
- The understanding and application of
these principles is cumulative and the
successful use of each principle should
be demonstrated in each subsequent
exercise.
Attitudes
Successful students will have demonstrated
attitudes of:
- Responsible awareness of the amount of work and
degree of skill required to produce successful
animation by the given deadline date.
- Proficiency in time management and the
application of work processes and sequencing
techniques to complete satisfactory work in the
scheduled time
- Professional attitudes, resourcefulness and
independence through prompt completion of all
assigned homework, studio exercises, preparation
for classes and regular attendance and
participation.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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All animation exercises will be assessed according to the successful
application of the required principles of motion as well as the
skillful organization and presentation of production artwork.
Students are required to meet intermediate deadlines in the production
process with work in progress. This will formulate part of the final
grade of each project. Upon completion of a given assignment, the
student will be required to hand in properly labeled and titled film
and may be required to hand in production artwork and exposure sheets
for evaluation.
Each assignment is graded in the various areas of principle
application and an accumulated total formulates the animation grade.
A log is kept on the progression in specific areas of skill that
allows the student to track progress and grades through the semester.
At the discretion of the instructor, exercises may be revised to
enhance the grade after the initial deadline has been met and a grade
has been given. An accumulation of grades from each exercise will
formulate the final semester grade.
There will be 5 assignments in semester 1, each with an equal value
for a total of 100% for the semester.
Attendance and participation in class are important factors in
erformance and may also affect the final evaluation.
At mid semester and at the end of each term, students participate in
an assessment of their work. This includes a confirmation of
individual progress and directives for improvement. Students are
required to hand in all work by a given deadline date. Emphasis on
meeting a deadline with professional delivery of work is considered
to be part of the student's training for industry.
Attendance and participation in class are factors, which are also
taken into account for grading.
Unless there are verifiable medical or compassionate grounds for
lateness, late assignments will be downgraded as follow:
One day late: 20% reduction
Two day late: an additional 10% reduction
Three days late: an additional 10% reduction
After a period of three days' lateness,
assignments will not be marked.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Generic
Skills
Generic Skills emphasized in the course:
X
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communication
- written |
X
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communication
- oral |
X
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communication
- visual |
X
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analytical |
X
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creative
thinking |
X
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decision
making |
X
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interpersonal |
X
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numeracy |
X
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organizational |
X
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problem
solving |
X
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technological |
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other
(see below) |
Notes: N/A
General Education
This General Education course relates to the following themes as specified by the Ministry of Training, Colleges
and Universities.
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asthetic
appreciation |
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social
understanding |
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civic
life |
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understanding
science |
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cultural
understanding |
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understanding
technology |
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personal
development |
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work
and the economy |
Prior Learning Assessment and Recognition
PLAR Contact: Andrew Bodor
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: N/A
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Section III: Topical Outline
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2004
Professor: David Quesnelle
Textbook(s): Textbooks and Instructional Materials:
Please note that texts are optional.
The Illusion of Life by Frank Thomas and Ollie
Johnston
Animation from Script to Screen by Shamus Culhane
Timing for Animation by John Halas
"How To" Books by Preston Blair
The Human Figure in Motion by Edweard Muybridge
Animals in Motion by Edweard Muybridge
An Actor Prepares by Stanislavsky
Building a Character by Stanislavsky
The student is responsible for purchasing
animation paper, pencils, erasers, elastics, tape,
clipboard, field charts, storyboard pads, exposure
sheets, film leader, 16mm film and video tape and
any other necessary supplies.
- 12 fld Animation disk
- blue "Col-Erase" pencils
- red "Col-Erase pencils
- 2B, B, HB pencils
- white plastic eraser
- animation paper animation exposure sheets
- portable "Acme" peg-bar
- plastic animation field guide
- a carrying case for artwork
- a blank 60 minute videotape
- 12" ruler
- 9" by 12" sketchbook (may be used also for other
courses)
Applicable student group(s): Classical Animation Students
Course Details:TOPICAL OUTLINE:
Semester 1 Principles Applications
Week 1-2 Anticipation/action/ -Sylvester
reaction Jump & grab
Overlapping action
Week 3-4 Anticipation/action/ -Sidestep
reaction
Overlapping action
Week 5-7 Anticipation/action/ - Skip
reaction
Overlapping action
No Scheduled Classes
Week 8 Anticipation/action/ -Pitcher/Batter
reaction
Overlapping action
Week 9-13 Anticipation/action/ -Weightlifters
reaction
Weight
Week 14 Evaluations
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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