ANIM3003
Animation Drawing 2
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version   Public
 
Section I: Administrative Information
  Credit Value: 2.0
Credit Value Notes: N/A
Effective: Fall 2004
Prerequisites: N/A
Corequisites: N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Course Name (short): Animation Drawing 2
School:
All Sheridan Schools
Program(s): Animation
Program Coordinator(s): Andrew Bodor
Course Leader or Contact: Kristin Andrew Pearn
Originator: Paulette Geffros
Designate: Paulette Geffros
Version:
1.0
Status: Approved (APPR)

Calendar Description
In this semester we will continue to work on our design rules established in our first semester. We will continue to build and develop structural drawing skills. We will also expand our knowledge to simplify and design appealing overlapping action (drapery and hair). We will study animal anatomy, design and caricature. We will also discuss the difference between conceptual and production artwork, and create a working design pack (studio standard). Clean up and portfolio presentation will also be discussed closer to the end of the school year.

Typical Instructional Format

Lab
28.0
Total hours: 28.0

Courses may be offered in other formats.

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
In this semester we will continue to work on our design rules established in our first semester. We will continue to build and develop structural drawing skills. We will also expand our knowledge to simplify and design appealing overlapping action (drapery and hair). We will study animal anatomy, design and caricature. We will also discuss the difference between conceptual and production artwork, and create a working design pack (studio standard). Clean up and portfolio presentation will also be discussed closer to the end of the school year.

Program Context

 
Animation Program Coordinator: Andrew Bodor
This course is the second part of a core component of the Classical Animation program and leads to more advanced studies in subsequent semesters.


Course Learning Outcomes
Learning outcomes identify the critical performances, and the knowledge, skills and attitudes that successful students will have reliably demonstrated through the learning experiences and evaluation in the course. Successful students will have demonstrated the following:

 
 
            Knowledge
			
Successful students will have demonstrated knowledge of:
-  structural drawing
-  geometric breakdown of shapes and forms in various poses
-  lines of action
-  exaggeration, emotion, expression and attitude in character design
-  construction of various model sheets designed in animation studios
-  on model consistency and believable weight, balance and proportion 
   in character design
-  design of anthropomorphic objects and animals
-  character types
-  character interaction
-  structural breakdown of established characters
 
            Skills
			
Successful students will have demonstrated further development in 
their abilities to:
-  draw structurally
-  incorporate a strong sense of balance and weight in character 
   design
-  draw basic dimensional froms from a variety of views
-  have characters express emotion resulting in convincing performance 
   posing
-  use model sheets to analysis proportion and on model consistency
-  understand types of anthropomorphism in animate and inanimate 
   objects
-  design characters that function for movement, are appealing and 
   believable
 
            Attitudes
			
Successful students will have demonstrated attitudes of:
-  professionalism (presentation is orderly, instructions are 
   followed, deadlines are met)
-  Responsibility
-  working cooperatively in large and small groups as well as with 
   partners
-  class participation
-  respect for classroom environment
-  respect for one another
Evaluation Plan
Students demonstrate their learning in the following ways:

 
Assignment #1               - 20%
Assignment #2               - 10%
Assignment #3               - 10%
Assignment #4               - 10%
Concept piece               - 10%
Character designs & Line up - 20%
Rotations & Mouthcharts     - 20%
                    TOTAL    100%
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Generic Skills
Generic Skills emphasized in the course:

X communication - written X communication - oral X communication - visual
X analytical X creative thinking X decision making
X interpersonal   numeracy X organizational
X problem solving   technological   other (see below)

Notes: N/A

General Education
This General Education course relates to the following themes as specified by the Ministry of Training, Colleges and Universities.

  asthetic appreciation   social understanding
  civic life   understanding science
  cultural understanding   understanding technology
  personal development   work and the economy

Prior Learning Assessment and Recognition
PLAR Contact: Andrew Bodor

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous life and work experiences. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
  X X    

Notes: N/A

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2004
Professor: Kristin Andrew Pearn
Textbook(s):
N/A

Applicable student group(s): Students of Classical Animation
Course Details:
WEEK 1:      Overlapping action: Drapery- we will discuss the design  
             and logic of drapery and clothing in animation.

ASSIGNMENT: Begin design work for script synopsis. Due in two weeks 
Jan. 20th - Worth 20%

WEEK 2:      Overlapping action: Hair- Will discuss the design and    
             logic of hair and style for animation.
             Con't to work on script.

WEEK 3:      Review model sheet analysis.  How to break a character   
             sheet into workable components.

NOTE:  Students are asked to select a character to analyze by the 
following week.  Must provide a model sheet of that character ie.Porky 
pig, tarzan, Mr. Magoo etc.

*Assignment #1 due!!!!

WEEK 4:     Using the Character the student selects in week 3,  and a 
            live modelstudents are asked to pose that character in   
            various expressions, using the model for reference.  

ASSIGNMENT: Students will be asked to hand in three rough drawings 
from that day in class with the model sheet of the character.  
Drawings will be marked on accurate short handing and emotional 
acting.  Worth 10%

WEEK 5:     Possible field trip for some life drawing "in the field".

WEEK 6:     Animal anatomy.  Will provide live reference (two exotic  
            mutts adopted from the Toronto Humane Society).

ASSIGNMENT: Students are asked to caricature live reference (dogs).  
Two rough designs will be submitted for grading by the end of class.  
Worth 10%

WEEK 7:  Zoo trip.  BYOP. (bring your own pencils)

         READING WEEK

WEEK 8:  Discuss the difference between concept and production art.   
         Analyze the nuts and bolts of a studio design pack.          
         (Rotations, mouth charts, expression sheets, line-up)

ASSIGNMENT: Begin story passage #3.  Students will have to design 
characters from a script.  They will have to provide expressions for 
all of the characters and compose a line-up.  One character will be 
chosen for complete work-up including full body rotation and lip sync 
charts.  Due at the end of day on the fifth week.  April 1 (no 
foolin')
	       Concept piece - 10%
	       Character designs and Line up 20%
               Rotations and Mouthcharts 20%

WEEK 9:       Talk about the do's and don'ts of good clean-up.
               *con't to work on last assignment.

               ASSIGNMENT: Hand in 10 pages of observational life     
               drawing for grading. Worth 10%

WEEK 10:       Discuss good presentation for portfolio, and the way
               to go about looking for a studio gig.
               *con't to work on Assignment.

WEEK 11:       Con't to work on Assignment.

WEEK 12:       LAST ASSIGNMENT DUE!!!!! (NO EXTENTIONS)  APRIL 1, 2003

WEEK 13 & 15:  Assessments-no classes

YOU WILL RECEIVE YOUR FINAL PROJECT AND MARKS AT OR BEFORE YOUR 
ASSESSMENT!


Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including assisting another student to cheat, will be penalized as detailed in the Student Handbook.

Students who have any questions regarding whether or not specific circumstances involve a breach of academic honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.

Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
 
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