Detailed Description
This course is part of the core component of the third year of the
Bachelor of Applied Arts (Animation) Program. It is the fourth in a
series of six Digital Methodologies courses (and the first
specializing in 3D) whose development reflects comprehensive and
thoughtful scope, content analysis, and sequence in the delivery
within the Digital Methodologies stream. In addition, it reflects
continuity, integration and balance through the other streams at an
introductory level and reflects the complexity and logic of the
design
of the BAA (Animation) Program. It prepares students for the work in
the next two 3D courses and the Senior Project and for building
connections to storytelling, character, animation and performance
within courses in other streams of the program.
Program Context
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Bachelor of Animation |
Program Coordinator: Mark Mayerson |
This course is part of the
core component of the third
year of the Bachelor of
Applied Arts (Animation)
Program. It is the fourth in
a
series of six Digital
Methodologies courses (and
the
first specializing in 3D)
whose development reflects
comprehensive and thoughtful
scope, content analysis, and
sequence in the delivery
within the Digital
Methodologies stream. In
addition, it reflects
continuity, integration and
balance through the other
streams at an introductory
level and reflects the
complexity and logic of the
design of the BAA (Animation)
Program. It prepares students
for the work in the next two
3D courses and the Senior
Project and for building
connections to storytelling,
character, animation and
performance within courses in
other streams of the program.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of the course, students will have demonstrated the ability
to integrate modeling methodologies with materials, lighting and
rendering concepts at an introductory level.
Learning Outcomes
To achieve the Critical Performance, students will have demonstrated
the ability to:
1. Interact and navigate within the 3D environment.
2. Generate and edit a series of different curve types that will be
used for making CG surfaces.
3. Integrate hierarchical structures and appropriate naming
conventions within the context of their modeling process.
4. Identify the different modeling types and the characteristics of
each.
5. Create hard and organic surfaces using the various modeling
procedures.
6. Incorporate specific aspects of polygon proxy modeling methodology
in selected assignments.
7. Use surface deformation tools in the modeling process.
8. Generate surface materials, properties and textures for models.
9. Incorporate fundamental lighting tools and principles within a 3D
environment.
10. Incorporate fundamental rendering tools and principles for output.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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- BOWL OF FRUIT Project 5% Due End of Class Week 1
- SNOWMAN Project 5% Due End of Class Week 2
- HARD SURFACE MODEL Project 20% Due Week 5
- HAND MODEL Project 25% Due Week 9
- CHARACTER MODEL Project 35% Due Week 12
- INTERIOR ENVIRONMENT 10% Due Week 14
TOTAL 100%
NOTE: MAJOR DEADLINES - WEEK 5, WEEK 9, WEEK 12, and WEEK 14
Late Policy:
Late Policy for all courses in the program: All assignments are due
within the first 15 minutes after the start of class on the due date.
Late projects, submitted after the first 15 minutes of the start of
class will receive a 20% grade reduction. Late projects submitted the
following week will receive a 30% grade reduction. There will be no
submission of work after the last day of semester unless arrangements
have been made and documented by the professor. Work that is more than
one week late will not be graded unless a prior arrangement has been
made with the professor; the arrangement must be documented on email
or a memo, with the new due date identified. There will be no
resubmission of work unless, under exceptional circumstances, this has
been agreed to or suggested by the professor. Again, a hard copy of
the agreement is necessary. If there is a valid reason for the late
project, the student must email the professor at least 3 days before
the due date. If the reason is deemed to be valid, there will be no
late penalty. A new due date with be set by the instructor.
The basic late policy as laid out above will be followed, except in
the instance that an instructor requires a variation in policy. That
variation will be provided to the student in writing as part of the
actual assignment, which will be handed out by the instructor.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
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Communication
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Angela Stukator
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: Both are required.
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2013
Professor: Multiple Professors
Textbook(s): N/A
Applicable student group(s): Bachelor of Applied Arts (Animation)
Course Details:Instructor: Christopher Somerville
Week One
BOWL OF FRUIT Project (5%) Due End of Class Week 1
Introduction to Maya 3D Modeling Interface, use of mouse and
keyboard, basic tools to be used in creating polygonal shapes and
models. Descriptions of polygons, and the elements that make up a
polygon in Maya, such as vertices, edges, faces, and UV¿s. Overview
of file keeping, saving files and workspace views. Moving, scaling,
rotating and placement of objects in the 3D environment.
In class demonstration. Create a bowl containing at least 3 varieties
of fruit, using primitive spheres and basic vertice manipulation and
deleting faces to create new shapes.
Week Two
- SIMPLE CHARACTER ~ SNOWMAN Project (5%) Due End of Class Week 2
Lecture and Demonstration of new tools, including extrusion of faces,
extrusion along a curve and Boolean operations. In class project to
create a simple snowman, using spheres, cylinders and cubes to create
hat, facial features, buttons and arms. Removal of extra intersecting
geometry and labeling of polygons to keep clean file with minimal
geometry. Students to bring in a toy or a reference drawing of a hard
surface, non-organic object for review to begin HARD SURFACE MODEL
Week 3.
Week Three
- HARD SURFACE MODEL Project (20%) Due Week 5
Students will begin to create a hard-surface, non-organic model using
a variety of shapes merged together to form completed object. Having
completed the previous two `mini' assignments will have helped them
determine what is a feasible choice of objects and a knowledge of
which tools would be best for their particular model. Demonstration
and lecture, review and pre-approval of objects to be modeled. New
tools introduced, including splitting of polygons using a variety of
tools and operations. Reference photos of objects may be used, such
as a guitar, chair, camera, etc. Tools learned to date must be
utilized in creating model.
Week Four
Hard Surface Model continued. New tools introduced. Intro to surface
materials. Students to upload model in progress for review into hand
in folders at end of class.
Week Five
Hard Surface Model continued. Work day, project due at end of class.
Week Six
- HAND MODEL Project (25%) Due Week 9
Students will model and entire hand, including 4 fingers, thumb, palm
and part of the wrist starting from a primitive cube and adding
divisions, splitting polygons, extruding faces to create jointed
digits, beveling edges, and refining the topology by adding, scaling
and manipulating vertices of the geometry. Hand must resemble
a `human¿ hand, not a robotic or cartoon `Mickey Mouse' hand. Wire
frame model must remain `unsmoothed¿ to retain a smaller file size
with minimal geometry.
Weeks Seven and Eight
Hand Model Assignment continued. Work day. Model in progress uploaded
to hand-in folders at end of class for troubleshooting review.
Students reminded to bring in character designs already created and
approved in Character Design Class for next week.
Week Nine
- CHARACTER MODEL Project (35 %) Due Week 12
Demonstration and lecture on character designing for 3D modeling.
Review of character designs, any revisions required and importing
three views into Maya for reference. Students will learn new
techniques of creating a symmetrical model by creating an instance of
half the model and mirroring the operations performed to ensure equal
geometry on each side of the `Y' axis. Students are encouraged to
model the character only, no drapery. Two or 4 legged traditional
characters only, no robotic or non-organic characters. Designs must
have head, body arms, legs, feet and hands. `Mitt' or cartoon hands
permitted in this case. Poly-proxy mode to be introduced.
Week Ten and Eleven
Character Model continued. Basic structure of figure, including head,
and torso in progress. Detailing of arms, legs, feet and facial
structures by week eleven. Model in progress to be uploaded to hand-
in folders for review and grade status.
Week Twelve
Character Model continued and completed. Facial features developed,
including independent elements combined but not merged, such as eyes.
Refining topology and deleting extra geometry, to prepare for merging
seamless model, ready for rigging. Lecture on final assignment,
designing a simple interior environment with various lighting
techniques.
Week Thirteen
- INTERIOR ENVIRONMENT (10%) Due Week 14
Interior Environment Model with Lighting. Create an interior of a
room, any era or style. Simple shapes representing walls, windows,
furniture, flooring with various lighting and illumination. Assigning
colour or texture to polygon surfaces. This is brief introduction to
mapping and lighting techniques. Maya rendered images of 3 views of
the model saved as jpg.
Week Fourteen
Interior environment completed as well as all remaining Assignments
to be uploaded to hand-in folders. Models to be submitted in wire
frame unsmoothed. Jpg of model rotation also required. (5 views)
Review of projects and 3D animated film presentation.
MAJOR DEADLINES - WEEK FIVE, WEEK NINE, WEEK TWELVE, and WEEK FOURTEEN
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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