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Credit Value: 6.0
Credit Value Notes: N/A
Effective: Fall 2004
Prerequisites:
(ANIM15436)
Corequisites:
ANIM23314
Equivalents:
N/A
Pre/Co/Equiv Notes: Prerequisite - ANIM15436
Coorequisite - ANIM23314 |
Course
Name (short): Layout & Storyboarding 3
School: All Sheridan Schools
Program(s):
Bachelor of Animation
Program Coordinator(s):
Michael Carter
Course Leader or Contact: David Donar
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 1.01
Status: Approved (APPR)
Calendar Description
This course focuses on the students abiltity to draw imagined space
from a variety of station points and build flexibility in generating
3D space. Beginning elements of composition theory and picture
construction are introduced and explored to express mood, atmosphere,
movement and story communication. Storyboarding assignments introduce
the student to the skills involved in the direction and production of
storyboards and layout for animation.
Typical Instructional Format
Lecture
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14.0 |
Studio Course
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70.0 |
Total hours: |
84.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Detailed Description
Layout and storyboarding in animation involves understanding
storyboarding, visual language and design; the lectures will explore
the relationship between the three. The importance of thorough
researching of visual design elements will be discussed in lectures
on animation style and aesthetics. In a series of exercise, the
students will study course animation production procedure from story
visualization to story board to layout. The students analyze the
notion of space and how it is realized in animation. Beginning
elements of composition theory and picture construction are
introduced. Students learn strategies for generating atmosphere and
mood as it relates to story. Lectures on layout are based on the
visualization of story and how it involves elements of perspective,
composition, aspect ratio, atmosphere, film structure, lighting, art
directing cinematography and editing. Discussion and application of
sound design to layout and design is also a component of the course.
Software application for achieving desired designs are studied within
the lab workshops.
Program Context
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Bachelor of Animation |
Program Coordinator: Michael Carter |
This course is the third part
of a core component of the
Bachelor of Applied Arts
(Animation). It builds on
knowledge and understanding
of story visualization and
scene planning, preparing the
students for more advanced
animation production.
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Course
Learning Outcomes
Learning
outcomes identify the critical performances, and the knowledge, skills
and attitudes that successful students will have reliably demonstrated
through the learning experiences and evaluation in the course. Successful students will have demonstrated the following:
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Knowledge
-the process and relationship between visual design, story board and
layout
-a visual narrative within the context of the story content
-colour, mood, atmosphere in background painting and colour theory
-different aspects of character, story lines, and audience
expectations
-appropriate software to realize visual and aural style or vision
-different types of perspective
-visual film continuity and principles of editing for spatial
continuity
-elements of cinematography
-knowledge of art direction
-the element of sound design and application to story
Skills
-research for location, setting, aesthetics and story
-construct imagined space from a variety of perspectives with
effective composition and picture construction
-produce layout environments that communicate a given setting and mood
-demonstrate flexible thinking and problem solving solutions in
creating storyboards based on a given story scenario
-draw within the principles of perspective
-structural drawing
-application of colour theory to create mood, atmosphere
-the ability to utilize technology to achieve the desired effects
using compositing, painting and editing programs
-use computer software to produce audio track
-determine computer software to render desire effects
Attitudes
-value the process and experience of team work
-working effectively in teams to direct and produce storyboards
-responsible awareness of the amount of work and degree of skill
required to produce successful animation layouts by a given deadline
date
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Evaluation Plan
Students demonstrate their learning in the following ways:
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There will be a series of assignments requiring research, layout
packages, including animation poses, field guides, overlay/underlay,
and backgrounds. The assignments will be related to and in support of
the work being produced in Animation and Design 3.
Students are required to meet intermediate deadlines in the
production process with work in progress. This will formulate part of
the final grade. The assignments will be completed both in class and
out of class homework.
Assignment #1 15%
Assignment #2 15%
Assignment #3 15%
Assignment #4 15%
Assignment #5 15%
Assignment #6 15%
Participation 10%
Total 100%
Note: Assignments and due dates (to be determined in consultation
with the course leader)
Evaluation Practices
Assignment and Test:
- It is expected that students will submit assignments at the
beginning of class and write tests on time.
- Students must be present in class to get credit for pop quizzes
and/or in-class assignments (where applicable).
- Students who are absent for homework assignments are responsible
for finding out what was missed.
- If there are exceptional circumstances for missing a test or
assignment due date, students should make every effort to notify
the teacher before the time or date.
Late Assignments:
- Unless there are verifiable medical or compassionate grounds for
lateness, or if the student has arranged an extension before the
due date, late assignments will be downgraded as follows:
- 10% (one letter grade) per day for a maximum of three days.
- After a period of three days' lateness, assignments will receive a
grade of zero (0) percent.
Missed Tests:
- To have the opportunity to write a make-up test, the student may be
required to provide appropriate documentation. All make up tests
will be written at a time and place specified by the teacher.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Generic
Skills
Generic Skills emphasized in the course:
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communication
- written |
|
communication
- oral |
|
communication
- visual |
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analytical |
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creative
thinking |
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decision
making |
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interpersonal |
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numeracy |
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organizational |
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problem
solving |
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technological |
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other
(see below) |
Notes: N/A
General Education
This General Education course relates to the following themes as specified by the Ministry of Training, Colleges
and Universities.
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asthetic
appreciation |
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social
understanding |
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civic
life |
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understanding
science |
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cultural
understanding |
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understanding
technology |
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personal
development |
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work
and the economy |
Prior Learning Assessment and Recognition
PLAR Contact: Michael Carter
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: N/A
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2004
Professor: David Donar
Textbook(s): A series of handouts.
Applicable student group(s): Bachelor of Applied Arts (Animation
Course Details:Instructors: David Donar and Marek Komza
The course will cover the following topics:
1. Visual Language
Students will learn how to research story elements, character
design, location or environmental design,and prop design as the
fundamental process in developing a story context.
2. Theory and practice of visual language will be explored through
the specific topics of composition,perspective, design,
cinematography, editing, among others. Sound design will also be
studied as it applies to the construction of story and character.
3. Storyboard principles will be examined, analyzed and applied. It
will entail, among other things,character models, props and
environments.
4. Layout, of scenes, staging and blocking, will be studied with
discussion of the progress from research,visualization, and
storyboarding.
5. Painting will involve the study and application of drapery,
interior lighting, texture, shadows and reflection, among others.
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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