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Credit Value: 6.0
Credit Value Notes: N/A
Effective: Fall 2004
Prerequisites:
N/A
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: Prerequisite - ANIM16693
Corequisite - ANIM24717 |
Course
Name (short): Animation & Design 3
School: All Sheridan Schools
Program(s):
Bachelor of Animation
Program Coordinator(s):
Michael Carter
Course Leader or Contact: Michel Hannan
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 1.01
Status: Approved (APPR)
Calendar Description
This course is designed to build upon and synthesize the fundamental
principles of animation acquired in previous semesters. The
principles are applied in a series of exercises that focus on the
analysis of action in the human form. Through a series of lectures,
workshops and animation exercises, the students learn about animated
motion and characterization.
Typical Instructional Format
Lecture
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28.0 |
Other
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56.0 |
Total hours: |
84.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Detailed Description
This course is designed to build upon and synthesize the fundamental
principles of animation acquired in previous semesters. The
principles are applied in a series of exercises that focus on the
analysis of action in the human form. Through a series of lectures,
workshops and animation exercises, the students learn about animated
motion and characterization. Lectures examine the complexities of
motion and time. The workshops enable the student to see the effects
of different methods of conveying live and animated action. In the
design component the student will explore the theories of design used
in the development and expression of animated characters.They also
develop a greater film sense and a comprehensive grasp of the basic
production and audio design, drawing and utilizing necessary computer
software.
Program Context
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Bachelor of Animation |
Program Coordinator: Michael Carter |
This course is the third part
of a core component of the
Bachelor of Applied Arts
(Animation) and leads to more
advanced studies in
subsequent semesters. The
course builds on the students
basic animation skills,
connecting them to cinematic
principles of movement,
timing, spacing and
storytelling. They also
continue to build on basic
computer skills towards
performance based animation.
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Course
Learning Outcomes
Learning
outcomes identify the critical performances, and the knowledge, skills
and attitudes that successful students will have reliably demonstrated
through the learning experiences and evaluation in the course. Successful students will have demonstrated the following:
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Knowledge
-basic animation principles
-the processes used in developing and refining character design for
animation
-the principles of action analysis
-structural drawing and its application to animation and define the
production process of an animated film from initial idea to final
oject image
-comprehend and be sensitive to the use of body posture to
communicate thought and attitude and the successful application of
the basic principles to character posing
Skills
-applying all the outcomes acquired in Animation 1 and 2
-demonstrate principles of timing, arcs and paths of action, centre
of gravity, squash and stretch, primary forces and secondary action,
wave action, anticipation/action/reaction, torque
-ability to visually tell a story through animated film
-gestural drawing
-use 2-D and 3-D computer software to realize visual style
-a growing ability to assess, analyze and critique strengths and
weaknesses in their own work and in the work of others
-the ability to animate given exercises that express action,
characterization and animation principles with effective timing and
consistency in following the principle processes of action analysis
-draw characters of different body types, structures and volumes in a
variety of expressive poses using line of action, exaggeration and
perspective
-communicate thought and emotion in character drawings through body
language
-the effective use of line, shape, silhouette and shorthand drawing
-interpret dialogue through acting performance
-develop with dialogue and pantomime believable characters that
create empathy on the part of the viewer
-read an audio track and translate the dialogue and/or music into a
visual performance
-working collaboratively in order to distill diverse filmic ideas
Attitudes
-responsible awareness of the amount of work and degree of skill
required to produce successful animation by the given deadline date
-proficiency in time management and the application of work processes
and sequencing techniques to complete satisfactory work in the
scheduled time
-professional attitudes, resourcefulness and independence through
prompt completion of all assigned homework, studio exercises,
preparation for classes and regular attendance and participation
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Evaluation Plan
Students demonstrate their learning in the following ways:
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All animation exercises will be assessed according to the successful
application of the required principles of motion as well as the
skillful organization and presentation of production artwork.
Students are required to meet intermediate deadlines in the
production process with work in progress. This will formulate part of
the final grade of each project. Upon completion of a given
assignment, the student will be required to hand in a properly
labeled and titled film in a digital format, and may be required to
hand in production artwork and exposure sheets for evaluation.
Each assignment is graded in the various areas of principle
application and an accumulated total formulates the animation grade.
A log is kept on the progression in specific knowledge and skills
that allow the student to track progress and grades through the
semester. At the discretion of the instructor, exercises may be
revised to enhance the grade after the initial deadline has been met
and a grade has been given. An accumulation of grades from each
exercise will formulate the final semester grade.
Assignment #1 15%
Assignment #2 15%
Assignment #3 15%
Assignment #4 15%
Assignment #5 15%
Assignment #6 15%
Participation 10%
Total 100%
Note: Assignments and due dates (to be determined in consultation
with the course leader)
Evaluation Practices
Assignment and Test:
- It is expected that students will submit assignments at the
beginning of class and write tests on time.
- Students must be present in class to get credit for pop quizzes
and/or in-class assignments (where applicable).
- Students who are absent for homework assignments are responsible
for finding out what was missed.
- If there are exceptional circumstances for missing a test or
assignment due date, students should make every effort to notify
the teacher before the time or date.
Late Assignments:
- Unless there are verifiable medical or compassionate grounds for
lateness, or if the student has arranged an extension before the
due date, late assignments will be downgraded as follows:
- 10% (one letter grade) per day for a maximum of three days.
- After a period of three days' lateness, assignments will receive a
grade of zero (0) percent.
Missed Tests:
- To have the opportunity to write a make-up test, the student may be
required to provide appropriate documentation. All make up tests
will be written at a time and place specified by the teacher.
There will be 6 assignments in Semester 3 each with an equal value of
15% for a total of 90%. The specific details of assignments and due
dates are to be determined by the faculty team.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Generic
Skills
Generic Skills emphasized in the course:
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communication
- written |
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communication
- oral |
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communication
- visual |
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analytical |
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creative
thinking |
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decision
making |
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interpersonal |
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numeracy |
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organizational |
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problem
solving |
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technological |
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other
(see below) |
Notes: N/A
General Education
This General Education course relates to the following themes as specified by the Ministry of Training, Colleges
and Universities.
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asthetic
appreciation |
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social
understanding |
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civic
life |
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understanding
science |
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cultural
understanding |
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understanding
technology |
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personal
development |
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work
and the economy |
Prior Learning Assessment and Recognition
PLAR Contact: Michael Carter
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: N/A
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2004
Professor: Michel Hannan
Textbook(s): The Illusion of Life: Disney Animation, Frank Thomas and Ollie
Johnston. (Hyperion Press, 1995).
Animation from Script to Screen, Shamus Culhane. (St. Martin's Press,
1989).
Timing for Animation, Harold Whitaker and John Halas. (Focal Press,
1990).
The Human Figure in Motion, Edward Muybridge. (Dover Pubns., 1955).
Animals in Motion, Edweard Muybridge. (Dover Pubn, 1957).
An Actor Prepares, Konstantin Stanislavsky. (Theatre Arts Books,
1987).
Building a Character, Konstantin Stanislavsky. (Theatre Arts Books,
1987).
The student is responsible for purchasing animation paper, pencils,
erasers, elastics, tape, clipboard, field charts, storyboard pads,
video tape and any other necessary supplies.
Applicable student group(s): Bachelor of Applied Arts (Animation)
Course Details:Instructors: Michel Hannan,Bob Cowan,Mark Mayerson
Topic
Advanced animation principles will be applied in formats including
the following: anticipation/action/reaction, timing and overlapping
action of character forms.
Action analysis within a story context. The action analysis will
include, among others, walk, run, jump and grab, skip rope, sidestep,
weightlift, and dive.
Sound synchronization will also be integrated into the stories.
Computer software will be utilized for line testing, sound breakdown,
editing and compositing.
A detailed topical outline to be devised by the faculty team and
distributed to students.
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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