ANIM23314
Animation and Design 3- Action, Pose and Graphics
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version   Public
 
Section I: Administrative Information
  Credit Value: 6.0
Credit Value Notes: N/A
Effective: Fall 2004
Prerequisites: N/A
Corequisites: N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: Prerequisite - ANIM16693 Corequisite - ANIM24717

Course Name (short): Animation & Design 3
School:
All Sheridan Schools
Program(s): Bachelor of Animation
Program Coordinator(s): Michael Carter
Course Leader or Contact: Michel Hannan
Originator: Paulette Geffros
Designate: Paulette Geffros
Version:
1.01
Status: Approved (APPR)

Calendar Description
This course is designed to build upon and synthesize the fundamental principles of animation acquired in previous semesters. The principles are applied in a series of exercises that focus on the analysis of action in the human form. Through a series of lectures, workshops and animation exercises, the students learn about animated motion and characterization.

Typical Instructional Format

Lecture
28.0
Other
56.0
Total hours: 84.0

Courses may be offered in other formats.

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
This course is designed to build upon and synthesize the fundamental principles of animation acquired in previous semesters. The principles are applied in a series of exercises that focus on the analysis of action in the human form. Through a series of lectures, workshops and animation exercises, the students learn about animated motion and characterization. Lectures examine the complexities of motion and time. The workshops enable the student to see the effects of different methods of conveying live and animated action. In the design component the student will explore the theories of design used in the development and expression of animated characters.They also develop a greater film sense and a comprehensive grasp of the basic production and audio design, drawing and utilizing necessary computer software.

Program Context

 
Bachelor of Animation Program Coordinator: Michael Carter
This course is the third part of a core component of the Bachelor of Applied Arts (Animation) and leads to more advanced studies in subsequent semesters. The course builds on the students basic animation skills, connecting them to cinematic principles of movement, timing, spacing and storytelling. They also continue to build on basic computer skills towards performance based animation.


Course Learning Outcomes
Learning outcomes identify the critical performances, and the knowledge, skills and attitudes that successful students will have reliably demonstrated through the learning experiences and evaluation in the course. Successful students will have demonstrated the following:

 
 
            Knowledge
			
-basic animation principles
-the processes used in developing and refining character design for
 animation
-the principles of action analysis
-structural drawing and its application to animation and define the
 production process of an animated film from initial idea to final
 oject image
-comprehend and be sensitive to the use of body posture to
 communicate thought and attitude and the successful application of
 the basic principles to character posing



 
            Skills
			
-applying all the outcomes acquired in Animation 1 and 2
-demonstrate principles of timing, arcs and paths of action, centre
 of gravity, squash and stretch, primary forces and secondary action,
 wave action, anticipation/action/reaction, torque
-ability to visually tell a story through animated film
-gestural drawing
-use 2-D and 3-D computer software to realize visual style
-a growing ability to assess, analyze and critique strengths and
 weaknesses in their own work and in the work of others
-the ability to animate given exercises that express action,
 characterization and animation principles with effective timing and
 consistency in following the principle processes of action analysis
-draw characters of different body types, structures and volumes in a
 variety of expressive poses using line of action, exaggeration and
 perspective
-communicate thought and emotion in character drawings through body
 language
-the effective use of line, shape, silhouette and shorthand drawing
-interpret dialogue through acting performance
-develop with dialogue and pantomime believable characters that
 create empathy on the part of the viewer
-read an audio track and translate the dialogue and/or music into a
 visual performance
-working collaboratively in order to distill diverse filmic ideas

 
            Attitudes
			
-responsible awareness of the amount of work and degree of skill
 required to produce successful animation by the given deadline date
-proficiency in time management and the application of work processes
 and sequencing techniques to complete satisfactory work in the
 scheduled time
-professional attitudes, resourcefulness and independence through
 prompt completion of all assigned homework, studio exercises,
 preparation for classes and regular attendance and participation

Evaluation Plan
Students demonstrate their learning in the following ways:

 
All animation exercises will be assessed according to the successful 
application of the required principles of motion as well as the 
skillful organization and presentation of production artwork. 

Students are required to meet intermediate deadlines in the 
production process with work in progress. This will formulate part of 
the final grade of each project. Upon completion of a given 
assignment, the student will be required to hand in a properly 
labeled and titled film in a digital format, and may be required to 
hand in production artwork and exposure sheets for evaluation.

Each assignment is graded in the various areas of principle 
application and an accumulated total formulates the animation grade. 
A log is kept on the progression in specific knowledge and skills 
that allow the student to track progress and grades through the 
semester. At the discretion of the instructor, exercises may be 
revised to enhance the grade after the initial deadline has been met 
and a grade has been given. An accumulation of grades from each 
exercise will formulate the final semester grade.

Assignment #1    15%
Assignment #2    15%
Assignment #3    15%
Assignment #4    15%
Assignment #5    15%
Assignment #6    15%
Participation    10%
Total           100%

Note: Assignments and due dates (to be determined in consultation 
with the course leader)

Evaluation Practices

Assignment and Test:
- It is expected that students will submit assignments at the
  beginning of class and write tests on time.
- Students must be present in class to get credit for pop quizzes
  and/or in-class assignments (where applicable).
- Students who are absent for homework assignments are responsible
  for finding out what was missed.
- If there are exceptional circumstances for missing a test or
  assignment due date, students should make every effort to notify
  the teacher before the time or date.

Late Assignments:
- Unless there are verifiable medical or compassionate grounds for
  lateness, or if the student has arranged an extension before the
  due date, late assignments will be downgraded as follows:
- 10% (one letter grade)  per day for a maximum of three days.
- After a period of three days' lateness, assignments will receive a
  grade of zero (0) percent.

Missed Tests:
- To have the opportunity to write a make-up test, the student may be
  required to provide appropriate documentation. All make up tests
  will be written at a time and place specified by the teacher.

There will be 6 assignments in Semester 3 each with an equal value of 
15% for a total of 90%.  The specific details of assignments and due 
dates are to be determined by the faculty team.
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Generic Skills
Generic Skills emphasized in the course:

  communication - written   communication - oral   communication - visual
  analytical   creative thinking   decision making
  interpersonal   numeracy   organizational
  problem solving   technological   other (see below)

Notes: N/A

General Education
This General Education course relates to the following themes as specified by the Ministry of Training, Colleges and Universities.

  asthetic appreciation   social understanding
  civic life   understanding science
  cultural understanding   understanding technology
  personal development   work and the economy

Prior Learning Assessment and Recognition
PLAR Contact: Michael Carter

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous life and work experiences. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
  X X    

Notes: N/A

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2004
Professor: Michel Hannan
Textbook(s):
The Illusion of Life: Disney Animation, Frank Thomas and Ollie 
Johnston. (Hyperion Press, 1995).
Animation from Script to Screen, Shamus Culhane. (St. Martin's Press, 
1989).
Timing for Animation, Harold Whitaker and John Halas. (Focal Press, 
1990).
The Human Figure in Motion, Edward Muybridge. (Dover Pubns., 1955).
Animals in Motion, Edweard Muybridge. (Dover Pubn, 1957).
An Actor Prepares, Konstantin Stanislavsky. (Theatre Arts Books, 
1987).
Building a Character, Konstantin Stanislavsky. (Theatre Arts Books, 
1987).

The student is responsible for purchasing animation paper, pencils, 
erasers, elastics, tape, clipboard, field charts, storyboard pads, 
video tape and any other necessary supplies.

Applicable student group(s): Bachelor of Applied Arts (Animation)
Course Details:
Instructors: Michel Hannan,Bob Cowan,Mark Mayerson

Topic
Advanced animation principles will be applied in formats including 
the following: anticipation/action/reaction, timing and overlapping 
action of character forms. 

Action analysis within a story context. The action analysis will 
include, among others, walk, run, jump and grab, skip rope, sidestep, 
weightlift, and dive. 

Sound synchronization will also be integrated into the stories. 
Computer software will be utilized for line testing, sound breakdown, 
editing and compositing.

A detailed topical outline to be devised by the faculty team and 
distributed to students.


Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including assisting another student to cheat, will be penalized as detailed in the Student Handbook.

Students who have any questions regarding whether or not specific circumstances involve a breach of academic honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.

Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
 
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