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Credit Value: 3.0
Credit Value Notes: N/A
Effective: Winter 2005
Prerequisites:
N/A
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Digital Methodologies 4
School: All Sheridan Schools
Program(s):
Bachelor of Animation
Program Coordinator(s):
Angela Stukator
Course Leader or Contact: Michael Carter
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 2.0
Status: Approved (APPR)
Calendar Description
Digital Methodologies 4 continues the development of the skills,
knowledge and assessment needed for the conceptualization and
production of an animated short film, respective of practical and
professional workflow procedures. Theoretical constructs of advanced
computer animation and specific 2D and 3D applications, procedures and
processes are presented with a view to adapting and refining the
animation design to meet a production standard.
Typical Instructional Format
Lab
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28.0 |
Lecture
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14.0 |
Total hours: |
42.0 |
Courses may be offered in other formats.
Section I Notes:
Course Contributors: Michael Carter, Trevor Davies and Dave Moffatt
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Detailed Description
Digital Methodologies 4 continues the development of the skills,
knowledge and assessment needed for the conceptualization and
production of an animated short film, respective of practical and
professional workflow procedures. By developing portfolios and in
designing integrated assignments common to the core courses (Animation
and Design, and Story, Layout and Painting) students are encouraged to
design, develop and apply the critical knowledge and skills necessary
to meet the animation production standard. Student work will reflect a
higher level of sophistication and sense of ownership in terms of
creative input. It is expected that students will demonstrate greater
independence in their approach to assignments throughout the course.
Program Context
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Bachelor of Animation |
Program Coordinator: Angela Stukator |
This course is a component of
the Bachelor of Applied Arts
(Animation) program that leads
to more advanced studies in
Digital Methodology in
subsequent studies. The course
is designed to encourage
students to understand and
apply the connections between
the core classical animation
competencies and the use of
computer in the design and the
production of animation. By
achieving the learning
outcomes in this course,
students are prepared to
progress to the Digital
Methodologies course in Year 3.
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Course Critical Performance and Learning Outcomes
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Course Critical Performance & Learning Outcomes
Course Critical Performance
By the end of this course, the student will have demonstrated the
ability to develop and incorporate 2D and 3D digital animation
methodologies that reflect facility in animation production.
Learning Outcomes
By the end of the course, the student will have demonstrated the
ability to:
1. Develop a production plan for DM production based on his/her
design.
2. Assemble storyboards for a Leica or story reel that reflects story
arc and animation timing.
3. Create a finished story that incorporates effective editing
techniques and construction.
4. Utilize basic modeling principles and applications for both 2D and
3D animation environments.
5. Finalize the required artwork elements for the animation production
process.
6. Produce the Leica reel that meets a presentation standard through
the animation of its components.
7 Complete artistic, written and oral activities that incorporate the
appropriate terminology used in digital methodologies.
8. Create digital animation assignments that reflect the historical
development of various styles
9. Generate products that address the spectrum of styles driving the
animation market.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Students demonstrate their learning in the following ways:
Portfolio of two (2) 3D in-class assignments @ 10% 20%
Portfolio of five (5) 2D in-class assignments @ 5% 25%
One (1) major integrated assignment 20%
One (1) major integrated assignment 15%
Two (2) reflective journal assignments @ 10% 20%
Total 100%
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Generic
Skills
Generic Skills emphasized in the course:
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communication
- written |
|
communication
- oral |
|
communication
- visual |
X
|
analytical |
X
|
creative
thinking |
X
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decision
making |
X
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interpersonal |
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numeracy |
X
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organizational |
X
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problem
solving |
X
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technological |
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other
(see below) |
Notes: N/A
General Education
This General Education course relates to the following themes as specified by the Ministry of Training, Colleges
and Universities.
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asthetic
appreciation |
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social
understanding |
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civic
life |
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understanding
science |
|
cultural
understanding |
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understanding
technology |
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personal
development |
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work
and the economy |
Prior Learning Assessment and Recognition
PLAR Contact: Angela Stukator
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
|
X |
X |
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Notes: N/A
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2005
Professor: Michael Carter
Textbook(s): Required Text:
Kerlow, Issac V. (2004) The Art of 3D Computer Animation and Effects
(Third Edition) (ISBN 0-471-43036-6)
Note: The intent is to use this textbook for the eight (8) Digital
Methodologies courses within the BAA/Animation program.
Supplemental Reading: Instructor Handouts
Suggested Reading:
Meyer, Trish and Chris. Creating Motion Graphics with After Effects
Volume 1 The Essentials ; CMP Books (ISBN 1578202493)
Seegmiller, Don. Digital Character Design and Painting: The Photoshop
CS Edition;
Charles River Publishing (ISBN: 1584503408)
Applicable student group(s): The students in the Bachelor of Applied Arts/Animation program
Course Details:Instructors: Michael Carter, Trevor Davies and Robert Sischy
TOPICAL OUTLINE
Week 1 Introduction and Expectations
Review of camera, Lighting, Rendering
Outline of Final Assignment
The Digital Camera Chapter 7 (pp. 183 198)
Week 2 NURBS Modelling and Texture Mapping
Advanced Modelling Chapter 5 (pp. 125 142)
Week 3 NURBS Modelling continued
Rigging/Skeleton
Set-Driven Key
Adding Attributes
Painting Weights
Assignment #1 due
Rigging Techniques Chapter 5 (pp. 142 150)
Week 4 Poly Modelling
Texture Mapping
Applying a Rig
Painting Weights
Shading and Surface Characteristics Chapter 9 (pp. 227 255)
Week 5 Additional Modelling Tools for Props
Assignment #2 due
Shading and Surface Characteristics Chapter 9 (p.255 266)
Week 6 Advanced Animation Tools
Motion Path
Cycling Options
Advanced Computer Animation Techniques Chapter 12 (pp. 331 357)
Week 7 Work Period
Integrated Assignment due
Advanced Computer Animation Techniques Chapter 12 (pp. 357 370)
Week 8 Course Introduction, Outline, Evaluation Plan, Overview,
Performance
Standards and Review
Image Resolution and Output Chapter 15 (pp. 411 435)
Week 9 Storyboards, Layouts, Overlays and Underlays, Field Guides,
Graticules, Production Standards, Scanning, Rendering
In-class assignment
Basic Rendering Concepts Chapter 6 (pp. 153 181)
Week 10 Basic Movement by Position and Scale
Basic Camera Setup and Operations
Photography 101, Basic Truck and Pan
Point of View: Anchor Point vs. Point of Interest, Rendering
In-class assignment
Retouching, Compositing and Colour Grading Chapter 14 (pp. 387 410)
Week 11 Camera Operations for Zoom, Focus, Track, Motion Paths, Rendering
In-class assignment
Animation Journal Group Presentation
Week 12 Camera Setups for Diagonal Tracks, Curve Pans, Multiplanes,
Rendering
In-class assignment
Animation Journal Group Presentations
Week 13 Camera Setups for Depth of Field and Rack Focus, Custom Tracks,
Camera Shake, Rendering
In-class assignment
Animation Journal Review
Week 14 Review and Summary
Integrated Assignment due
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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