ANIM21044
2D Applications
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version   Public
 
Section I: Administrative Information
  Credit Value: 3.0
Credit Value Notes: N/A
Effective: Fall 2015
Prerequisites: (ANIM10004)
Corequisites: N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Course Name (short): 2D Applications
School:
Animation Arts and Design
Program(s): Bachelor of Animation
Program Coordinator(s): Mark Mayerson
Course Leader or Contact: Multiple Course Leaders
Originator: Barbara Mathieu
Designate: Barbara Mathieu
Version:
3.0
Status: Approved (APPR)

Calendar Description
Students construct finished scenes by creatively working with 2D animation software. Students apply digital production workflows in the creation of scenes and understand why that flow is important.

Typical Instructional Format

Lab
42.0
Total hours: 42.0

Courses may be offered in other formats.

Section I Notes: This course is taught by Barnabas Wornoff and Ryan Irwin

 
 
Section II: Course Details

Detailed Description
Students construct finished scenes by creatively working with 2D animation software. Virtual cameras and multi-layered layouts are used to construct a scene in 3D space. Both digitally drawn animation and symbol animation are created to complete the scene. Students apply digital production workflows and understand why that flow is important. This knowledge helps the students adapt to different studio productions.

Program Context

 
Bachelor of Animation Program Coordinator: Mark Mayerson
This is the third of seven courses in digital methodologies. Students are able to choose this advanced course in digital 2D animation or another course in 3D course, Digital Methodologies: Character Rigging and Set Up.


Course Critical Performance and Learning Outcomes

 
 Critical Performance:
Students will have demonstrated the ability to use animated character
assets in a 2D digital environment.  Advanced features and procedures
will supplement the animation to prepare this content for the
composite stage of the film process.

To achieve the critical performance, students will have demonstrated
the ability to:
1.  Evaluate artwork for software application compatibility
2.  Interpret digital reference to guide animation performance
3.  Incorporate colour management into a scene
4.  Organize image assets in virtual 3-D space
5.  Formulate image resolution with respect to planned camera motion
6.  Compose camera motion in 2D application
7.  Construct character for symbol scene
8.  Pose character through time and fine tune to enhance performance
Evaluation Plan
Students demonstrate their learning in the following ways:

 
Students demonstrate their learning in the following ways:

1.	Classical Animation:

        -  Rough Poses		 5%
        -  Tight		 5%
        -  Clean Line		 5%
        -  Colouring		 5%
        -  Shadows & FX	         5%

2.	Animation Walk			
        -  Walk Cycle		10%
        -  Start and Stop 	 5%

3.	Final Character Animation:
        -  Character build	15%
        -  Body Acting		10%
        -  Face Acting		10%
        -  Background 		 5%
        -  Overall		 5%
        -  Camera 		 5%

4.	Active participation    10%

                       TOTAL   100%
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

  Communication   Critical Thinking & Problem Solving   Interpersonal
  Numeracy   Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact: Multiple PLA Contacts

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous life and work experiences. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
X X      

Notes: Both a challenge exam and a portfolio are required.

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2015
Professor: Tba
Textbook(s):
- ToonBoom Animate Forum: http://www.toonboom.com/support/forums/animate/
http://www.toonboomtutorials.com/

-ToonBoom Harmony documentation
-Adobe TV: http://tv.adobe.com/show/learn-flash-professional-cs5/
-Adobe - 1K
tool:http://tv.adobe.com/watch/learn-flash-professional-cs5/using-spring-properties-with-ik-bones
- Lynda.com (available at Sheridan)

Applicable student group(s): Bachelor of Animation
Course Details:
Some details of this outline may change as a result of circumstances
such as weather cancellations, College and student activities, and
class timetabling.

  
Week 1
- Go through outline. 
- Go through ToonBoom Harmony and get a general understand of the
  working of all the menu¿s drawing features, library and network. 
- Introduce Assignment 1, classical animation 
- Roughed out animation keys dude week 2. 
  -  Key animation must have single character walking in 3Q 
     perspective getting bigger
  -  Must stop center screen
  -  Must turn to face profile in opposite direction
  -  Must be between 10-15 rough key drawings of full body character

Week 2
- Review key poses
- Demo on shift & trace and how to tighten up drawings on a new layer
- Tightened up on model keys due week 3. 

Week 3
- Review tightened up keys
- Demo on proper industry cleanup with both pencil and brush
- Demo on proper colouring with custom palette
- Cleaned up coloured keys due week 4. 

Week 4
- Review coloured and cleaned up keys. 
- Demo on adding modules in network for shadows, highlights, and drop
  shadows
- FX on keys due week 5. 

Week 5
- Review FX layers and modules on keys. 
- Hand out prebuilt character of bull to students
- Demo on how to properly add rows of keyframes to pose character
- Demo on how to add antic and extreme poses to 
- Demo on how to tween character in both the tweening 1's method, and
  2's method
- Demo on how to add secondary action on arms, head, and tail to
  offset motion and add variation
- Students must build 6 separate poses, then antic, then extreme, and
  settle properly from one pose to the next. 3 using 1's with ease
  outs, 3 using 2's with ease outs. 
- 6 tweened poses dues week 6. (no facial acting)

Week 6 (Thanksgiving Monday)
- Review tweened poses. Go over proper antic, extreme and settle
  poses. 
- Review proper ease out methods using 1's and 2's. 
- Assign simple acting with face acting and lipsync
- Animated shot due week 7 using either 1's or 2's. 

Week 7
- Review tweened animation. Give tips and pointers. 
- Demo on character building
  - Drawing elements
  - Pegging elements
  - Changing rotation points
  - Building the network hierarchy
  - Hand library (10 hands, 5 each side)
  - Mouth library (Happy and Sad full mouth sets)
  - Blinks
- Built character due week 8

-Break week-

Week 8
- Review characters built
- Demo on adding cutters, deformers, and colour overrides, and
  grouping
- Final built character due week 9

Week 9 (Walk cycle)
- Review characters with deformers, and other modules
- Review how to animate with rigged characters again.
  - Rows of keyframes
- Demo on 4 main poses of walk cycle
  - Stride, Down, Midstride, Up
- Walk cycle with character due week 10

Week 10
- Review walk cycle 
- Demo on how to start and stop a walk from a standard standing
  position
- Demo on building backgrounds with Photoshop
- Work period on walk and starting and stopping.
- Walk with start and stop due week 11, Pick line of dialogue 10  
  seconds long, bring in next class. Rough BG due week 11

Week 11
- Review walk with start and stop
- Review Rough BG
- Import audio into scene
- Line of dialogue 10 seconds long, (240 frames) and first draw thumb
  nails in storyboard pro, and then import thumb nails into shot to
  start posing your character using rows of keyframes
- Rows of keyframes due week 12. Final BG due week 12

Week 12
- Review rows of keyframe poses
- Review how to animate with a rigged character
  - Antic and Extreme positions
  - Adding breakdown poses
  - Duplicating drawing parts to push posing
  - Tweening and putting things on 1's or 2's
  - Adding ease out to movements to settle naturally
  - Offsetting arms, head, secondary, etc. 
- Antic and extremes with tweening for keyframes due week 13

Week 13
- Review tweened animation
- Demo on acting and animating
- Demo on camera. Using it for camera moves or cuts within a shot
- Workshop on face acting
- Final animation due week 14 with 

Week 14
- Review final animation
- Work period to finish animation shot


Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including assisting another student to cheat, will be penalized as detailed in the Student Handbook.

Students who have any questions regarding whether or not specific circumstances involve a breach of academic honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.

Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
 
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