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Credit Value: 3.0
Credit Value Notes: N/A
Effective: Fall 2015
Prerequisites:
(ANIM10004)
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): 2D Applications
School: Animation Arts and Design
Program(s):
Bachelor of Animation
Program Coordinator(s):
Mark Mayerson
Course Leader or Contact: Multiple Course Leaders
Originator: Barbara Mathieu
Designate: Barbara Mathieu
Version: 3.0
Status: Approved (APPR)
Calendar Description
Students construct finished scenes by creatively working with 2D
animation software. Students apply digital production workflows in
the creation of scenes and understand why that flow is important.
Typical Instructional Format
Lab
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42.0 |
Total hours: |
42.0 |
Courses may be offered in other formats.
Section I Notes:
This course is taught by Barnabas Wornoff and Ryan Irwin
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2015
Professor: Tba
Textbook(s): - ToonBoom Animate Forum: http://www.toonboom.com/support/forums/animate/
http://www.toonboomtutorials.com/
-ToonBoom Harmony documentation
-Adobe TV: http://tv.adobe.com/show/learn-flash-professional-cs5/
-Adobe - 1K
tool:http://tv.adobe.com/watch/learn-flash-professional-cs5/using-spring-properties-with-ik-bones
- Lynda.com (available at Sheridan)
Applicable student group(s): Bachelor of Animation
Course Details:Some details of this outline may change as a result of circumstances
such as weather cancellations, College and student activities, and
class timetabling.
Week 1
- Go through outline.
- Go through ToonBoom Harmony and get a general understand of the
working of all the menu¿s drawing features, library and network.
- Introduce Assignment 1, classical animation
- Roughed out animation keys dude week 2.
- Key animation must have single character walking in 3Q
perspective getting bigger
- Must stop center screen
- Must turn to face profile in opposite direction
- Must be between 10-15 rough key drawings of full body character
Week 2
- Review key poses
- Demo on shift & trace and how to tighten up drawings on a new layer
- Tightened up on model keys due week 3.
Week 3
- Review tightened up keys
- Demo on proper industry cleanup with both pencil and brush
- Demo on proper colouring with custom palette
- Cleaned up coloured keys due week 4.
Week 4
- Review coloured and cleaned up keys.
- Demo on adding modules in network for shadows, highlights, and drop
shadows
- FX on keys due week 5.
Week 5
- Review FX layers and modules on keys.
- Hand out prebuilt character of bull to students
- Demo on how to properly add rows of keyframes to pose character
- Demo on how to add antic and extreme poses to
- Demo on how to tween character in both the tweening 1's method, and
2's method
- Demo on how to add secondary action on arms, head, and tail to
offset motion and add variation
- Students must build 6 separate poses, then antic, then extreme, and
settle properly from one pose to the next. 3 using 1's with ease
outs, 3 using 2's with ease outs.
- 6 tweened poses dues week 6. (no facial acting)
Week 6 (Thanksgiving Monday)
- Review tweened poses. Go over proper antic, extreme and settle
poses.
- Review proper ease out methods using 1's and 2's.
- Assign simple acting with face acting and lipsync
- Animated shot due week 7 using either 1's or 2's.
Week 7
- Review tweened animation. Give tips and pointers.
- Demo on character building
- Drawing elements
- Pegging elements
- Changing rotation points
- Building the network hierarchy
- Hand library (10 hands, 5 each side)
- Mouth library (Happy and Sad full mouth sets)
- Blinks
- Built character due week 8
-Break week-
Week 8
- Review characters built
- Demo on adding cutters, deformers, and colour overrides, and
grouping
- Final built character due week 9
Week 9 (Walk cycle)
- Review characters with deformers, and other modules
- Review how to animate with rigged characters again.
- Rows of keyframes
- Demo on 4 main poses of walk cycle
- Stride, Down, Midstride, Up
- Walk cycle with character due week 10
Week 10
- Review walk cycle
- Demo on how to start and stop a walk from a standard standing
position
- Demo on building backgrounds with Photoshop
- Work period on walk and starting and stopping.
- Walk with start and stop due week 11, Pick line of dialogue 10
seconds long, bring in next class. Rough BG due week 11
Week 11
- Review walk with start and stop
- Review Rough BG
- Import audio into scene
- Line of dialogue 10 seconds long, (240 frames) and first draw thumb
nails in storyboard pro, and then import thumb nails into shot to
start posing your character using rows of keyframes
- Rows of keyframes due week 12. Final BG due week 12
Week 12
- Review rows of keyframe poses
- Review how to animate with a rigged character
- Antic and Extreme positions
- Adding breakdown poses
- Duplicating drawing parts to push posing
- Tweening and putting things on 1's or 2's
- Adding ease out to movements to settle naturally
- Offsetting arms, head, secondary, etc.
- Antic and extremes with tweening for keyframes due week 13
Week 13
- Review tweened animation
- Demo on acting and animating
- Demo on camera. Using it for camera moves or cuts within a shot
- Workshop on face acting
- Final animation due week 14 with
Week 14
- Review final animation
- Work period to finish animation shot
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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