ANIM21044
2D Applications |
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I: Administrative Information II: Course Details
III: Topical Outline(s) Printable Version Public |
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Section I: Administrative Information
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Credit Value: 3.0
Credit Value Notes: N/A
Effective: Fall 2013
Prerequisites:
(ANIM10004)
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): 2D Applications
School: Animation Arts and Design
Program(s):
Bachelor of Animation
Program Coordinator(s):
Mark Mayerson
Course Leader or Contact: Tba
Originator: Barbara Mathieu
Designate: Barbara Mathieu
Version: 1.02
Status: Approved - Under Rev (AREV)
Calendar Description
Students construct finished scenes by creatively working with 2D
animation software. Students apply digital production workflows in
the creation of scenes and understand why that flow is important.
Typical Instructional Format
Lab
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42.0 |
Total hours: |
42.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Section II: Course Details
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Detailed Description
Students construct finished scenes by creatively working with 2D
animation software. Virtual cameras and multi-layered layouts are
used to construct a scene in 3D space. Both digitally drawn animation
and symbol animation are created to complete the scene. Students
apply digital production workflows and understand why that flow is
important. This knowledge helps the students adapt to different
studio productions.
Program Context
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Bachelor of Animation |
Program Coordinator: Mark Mayerson |
This is the third of seven
courses in digital
methodologies. Students are
able to choose this advanced
course in digital 2D animation
or another course in 3D
course, Digital Methodologies:
Character Rigging and Set Up.
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Course Critical Performance and Learning Outcomes
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Critical Performance:
Students will have demonstrated the ability to use animated character
assets in a 2D digital environment. Advanced features and procedures
will supplement the animation to prepare this content for the
composite stage of the film process.
To achieve the critical performance, students will have demonstrated
the ability to:
1. Evaluate artwork for software application compatibility
2. Interpret digital reference to guide animation performance
3. Incorporate colour management into a scene
4. Organize image assets in virtual 3-D space
5. Formulate image resolution with respect to planned camera motion
6. Compose camera motion in 2D application
7. Construct character for symbol scene
8. Pose character through time and fine tune to enhance performance
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Students demonstrate their learning in the following ways:
Assignment #1: Reference and Digital Drawing 10%
Assignment #2: Colour Management and Use 10%
Assignment #3: Visual Effects and Masks 10%
Assignment #4: Motion with Camera and Pegs 15%
Assignment #5: Symbols 10%
Assignment #6: Character Customization for Symbol Use 10%
Assignment #7: Completed Scene Project 25%
In-Class Quiz: Two @ 5% 10%
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
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Communication
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Multiple PLA Contacts
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
X |
X |
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Notes: Both a challenge exam and a portfolio are required.
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Section III: Topical Outline
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2013
Professor: Tba
Textbook(s): - ToonBoom Animate Forum: http://www.toonboom.com/support/forums/animate/
http://www.toonboomtutorials.com/
-ToonBoom Harmony documentation
-Adobe TV: http://tv.adobe.com/show/learn-flash-professional-cs5/
-Adobe - 1K
tool:http://tv.adobe.com/watch/learn-flash-professional-cs5/using-spring-properties-with-ik-bones
- Lynda.com (available at Sheridan)
Applicable student group(s): Bachelor of Animation
Course Details:Some details of this outline may change as a result of circumstances
such as weather cancellations, College and student activities, and
class timetabling.
Week 1: Intro and Workflow Theory
Introduction to course
- Course outline
- Expectations
- Assignments
Theory:
- Reinforce how workflows are used in a digital environment
- Demonstrate proper file usage and management
- Reinforce the importance of a backup policy
Weeks 2 - 5: Paperless Drawings and Colour Management
- Explore the use of different references to achieve the visualized
animation
- Evaluate drawing tools to finalize the animation
- Justify effective colour management and use
- Assess visual effects and masking to compliment the animation
Weeks 6-7: Use of Camera and Pegs
- Construct multi-layered scene is 3D space
- Generate camera motion within a 3D scene
Weeks 8 -14: Symbol Based Animation
- Create and prepare character for symbol scene
- Define character structure to enable posing
- Pose character through time then refine animation
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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