ANIM20065
Digital Methodologies- Dialogue, Music and Sound Effects
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version   Public
 
Section I: Administrative Information
  Credit Value: 3.0
Credit Value Notes: N/A
Effective: Winter 2014
Prerequisites: (ANIM10036)
Corequisites: N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Course Name (short): Dig Meth: Dia, Mus & Sound Eff
School:
Animation Arts and Design
Program(s): Bachelor of Animation
Program Coordinator(s): Mark Mayerson
Course Leader or Contact: Bruno Degazio
Originator: Paulette Geffros
Designate: Paulette Geffros
Version:
12.0
Status: Approved - Under Rev (AREV)

Calendar Description
This course is designed to introduce students to theory and practical use of sound for picture with a particular concentration on animated film.

Typical Instructional Format

Lab
14.0
Lecture
28.0
Total hours: 42.0

Courses may be offered in other formats.

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
This course is designed to introduce students to theory and practical use of sound for picture with a particular concentration on animated film. Topics include a detailed background of the technology and aesthetics of sound in current industry practice and throughout the history of motion pictures. Through interactive lecture and discussion, the physical theory of sound and issues of digital representations of audio are examined. Through studio work, students focus on the use of industry standard audio recording, editing and processing software in order to create a finished soundtrack for an animated film.

Program Context

 
Bachelor of Animation Program Coordinator: Mark Mayerson
This course is part of the core component of the second year of the Bachelor of Applied Arts (Animation) Program. It is the third in a series of six Digital Methodologies courses whose development reflects comprehensive and thoughtful scope, content analysis, and sequence in the delivery within the Digital Methodologies stream. In addition, it reflects continuity, integration and balance through the other streams at an introductory level and reflects the complexity and logic of the design of the BAA (Animation) Program. It prepares students for the remaining courses within the stream and for building connections to storytelling, character, animation and performance to courses in other streams within the program.


Course Critical Performance and Learning Outcomes

 
 Critical Performance
By the end of this course students will have demonstrated the ability
to combine dialogue, music and sound effects that reflects an
understanding of the fundamental principles of audio physics, digital
audio theory and the development of motion picture sound into a
finished sound track for a short animated film at an introductory level.

Learning Outcomes
1. Describe film sound technology and the varying aesthetics of sound
   for picture through a study of selected films. 

2. Employ appropriate audio nomenclature in a written description of a
   `soundscape`.

3. Analyze the varying uses of dialogue & music in motion pictures.

4. Discuss legal issues regarding the use of music in motion pictures.

5. Incorporate basic musical concepts `tempo, style, dynamics`
   relevant to the use of sound for picture in a short animated film. 

6. Integrate the basic principles of audio storytelling in an animated
   image.

7. Design an audio `special effect` that reflects the principles of
   sound theory.

8. Explain the basic principles of digital audio including sample rate
   and word size.

9. Produce professional quality `scratch tracks` through the
   application of fundamental principles of audio recording   
   technique - level monitoring and gain control.

10. Critique in writing the effective use of sound in a motion   
    picture.

11. Employ audio editing & processing procedures, e.g. cut, trim,
    stretch - in the manipulation of recorded speech and sound  
    effects.

Evaluation Plan
Students demonstrate their learning in the following ways:

 
Students demonstrate their learning in the following ways:Descriptive
Essay, Practical Quiz (software performance), practical exercises
(computer based), and in-class written tests.

     1. Soundscape (Protools, SFX)                           15%
     2. Wave-Boat-Sack (Protools, SFX)                       15%
     3. Alice in Wonderland (Protools, Dialog  & Recording)  20%
     4. Walk-Run-Interaction (Protools, Dialog, Music, 
        SFX, Mix)                                            15%
     5. Adobe Premiere: Leica Reel Sound Edit (Dialog, 
        Music, Mix)                                          20% 
     6. Final Exam                                           15%
        Total                                               100%

Late Policy for all courses in the program: 

All assignments are due within the first 15 minutes after the start 
of class on the due date. Late projects, submitted after the first 15 
minutes of the start of class will receive a 20% grade reduction. 
Late projects submitted the following week will receive a 30% grade 
reduction. There will be no submission of work after the last day of 
semester unless arrangements have been made and documented by the 
professor.

Work that is more than one week late will not be graded unless a 
prior arrangement has been made with the professor; the arrangement 
must be documented on email or a memo, with the new due date 
identified. There will be no resubmission of work unless, under 
exceptional circumstances, this has been agreed to or suggested by 
the professor.  Again, a hard copy of the agreement is necessary.

If there is a valid reason for the late project, the student must 
email the professor at least 3 days before the due date.  If the 
reason is deemed to be valid, there will be no late penalty.  A new 
due date with be set by the instructor.

The basic late policy as laid out above will be followed, except in 
the instance that an instructor requires a variation in policy. That 
variation will be provided to the student in writing as part of the 
actual assignment, which will be handed out by the instructor.
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

X Communication X Critical Thinking & Problem Solving   Interpersonal
  Numeracy X Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact: Bruno Degazio

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous life and work experiences. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
  X X    

Notes: N/A

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2014
Professor: Bruno Degazio
Textbook(s):
Textbook(s): 
Selected handouts from various sources and selected film clips

Applicable student group(s): Bachelor of Applied Arts (Animation)
Course Details:
Week 1	
Lecture:  INTRODUCTION 
- History of Sound in Animation 
- History of Sound Technology
Lab: Introduction to ProTools
Exercise: Three Examples	

Week 2	
Lecture: THE LANGUAGE OF SOUND - The Soundscape
Lab: The MSOFT Sound Library
Exercise: SFX Sourcing	
Evaluation: Soundscape (Protools, SFX) - 15%

Week 3
Lecture: ACOUSTICAL THEORY 1 - Waves and Frequency
Lab:  ProTools Editing Functions
Exercise: Newscaster Dialog Edit

Week 4	
Lecture: STRUCTURE OF A SOUNDTRACK - (D,M&E); Post Production Workflow
Exercise: Accurate Cutting and Looping 
Exercise: Bulgarian Cowboy

Week 5	
Lecture: DIALOGUE, Sync Dialog, Narration, ADR
Lab: The Dialogue Recording Session
Lab:  Microphone Setup and Control
Exercise: Record a Script
	
Week 6	
Lecture: MUSIC 1 ; score vs source; cinematic uses; atmos, locale, 
time
Lab: The Stock Music Library
Exercise: Music Sourcing
Evaluation: Wave-Boat-Sack (Protools, SFX) - 15%

Week 7
Lecture: MUSIC 2; pacing; defining action; musical legalities; 
Rhythm, Beat and Metre
Exercise: Music Editing and Looping

Week 8
Lecture: MUSICAL LEGALITIES
Lab: More ProTools Functions
Exercise: Fades
Exercise: Bouncing to Disk	
Evaluation: Alice in Wonderland (Protools, Dialog & Recording) - 20%

Week 9
Lecture: SOUND EFFECTS AND STORY
Lab: Atmosphere Tips
Exercise: Atmos Sourcing and Edit

Week 10
Lecture: FOLEY & SPECIAL FX SOUND DESIGN - The Making of Jurassic Park
Lab: Tips for Specifics
Exercise: Specifics Sourcing and Edit
Evaluation: Walk-Run-Interaction (Protools, Dialog, Music, 
SFX, Mix) - 15%
	
Week 11
Lecture: NEW DIGITAL AUDIO THEORY
Lab: The Spotting Session and SoundScript
Exercise: Create a SoundScript for Walk-Run


Week 12
Lecture: ACOUSTICAL THEORY 2: Amplitude, Dynamics, Mixing
Lab: ProTools Mixer Automation.  Mixer Window. Smart Tool, 
Automation and Level
Evaluation: Adobe Premiere: Leica Reel (Dialog, Music, SFX, Mix) - 20%

Week 13	
Lecture: FINAL EXAM
Lab: Work Session for Final Assignment

Week 14
Lecture: REVIEW FINAL EXAM 	
Lab: Work on Walk-Run-Interaction 
Final Exam - 15%


Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including assisting another student to cheat, will be penalized as detailed in the Student Handbook.

Students who have any questions regarding whether or not specific circumstances involve a breach of academic honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.

Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
 
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