ANIM20065
Digital Methodologies- Dialogue, Music and Sound Effects |
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I: Administrative Information II: Course Details
III: Topical Outline(s) Printable Version Public |
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Section I: Administrative Information
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Credit Value: 3.0
Credit Value Notes: N/A
Effective: Winter 2014
Prerequisites:
(ANIM10036)
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Dig Meth: Dia, Mus & Sound Eff
School: Animation Arts and Design
Program(s):
Bachelor of Animation
Program Coordinator(s):
Mark Mayerson
Course Leader or Contact: Bruno Degazio
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 12.0
Status: Approved - Under Rev (AREV)
Calendar Description
This course is designed to introduce students to theory and practical
use of sound for picture with a particular concentration on animated
film.
Typical Instructional Format
Lab
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14.0 |
Lecture
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28.0 |
Total hours: |
42.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Section II: Course Details
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Detailed Description
This course is designed to introduce students to theory and practical
use of sound for picture with a particular concentration on animated
film. Topics include a detailed background of the technology and
aesthetics of sound in current industry practice and throughout the
history of motion pictures. Through interactive lecture and
discussion, the physical theory of sound and issues of digital
representations of audio are examined. Through studio work, students
focus on the use of industry standard audio recording, editing and
processing software in order to create a finished soundtrack for an
animated film.
Program Context
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Bachelor of Animation |
Program Coordinator: Mark Mayerson |
This course is part of the
core component of the second
year of the Bachelor of
Applied Arts (Animation)
Program. It is the third in a
series of six Digital
Methodologies courses whose
development reflects
comprehensive and thoughtful
scope, content analysis, and
sequence in the delivery
within the Digital
Methodologies stream. In
addition, it reflects
continuity, integration and
balance through the other
streams at an introductory
level and reflects the
complexity and logic of the
design of the BAA (Animation)
Program. It prepares students
for the remaining courses
within the stream and for
building connections to
storytelling, character,
animation and performance to
courses in other streams
within the program.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course students will have demonstrated the ability
to combine dialogue, music and sound effects that reflects an
understanding of the fundamental principles of audio physics, digital
audio theory and the development of motion picture sound into a
finished sound track for a short animated film at an introductory level.
Learning Outcomes
1. Describe film sound technology and the varying aesthetics of sound
for picture through a study of selected films.
2. Employ appropriate audio nomenclature in a written description of a
`soundscape`.
3. Analyze the varying uses of dialogue & music in motion pictures.
4. Discuss legal issues regarding the use of music in motion pictures.
5. Incorporate basic musical concepts `tempo, style, dynamics`
relevant to the use of sound for picture in a short animated film.
6. Integrate the basic principles of audio storytelling in an animated
image.
7. Design an audio `special effect` that reflects the principles of
sound theory.
8. Explain the basic principles of digital audio including sample rate
and word size.
9. Produce professional quality `scratch tracks` through the
application of fundamental principles of audio recording
technique - level monitoring and gain control.
10. Critique in writing the effective use of sound in a motion
picture.
11. Employ audio editing & processing procedures, e.g. cut, trim,
stretch - in the manipulation of recorded speech and sound
effects.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Students demonstrate their learning in the following ways:Descriptive
Essay, Practical Quiz (software performance), practical exercises
(computer based), and in-class written tests.
1. Soundscape (Protools, SFX) 15%
2. Wave-Boat-Sack (Protools, SFX) 15%
3. Alice in Wonderland (Protools, Dialog & Recording) 20%
4. Walk-Run-Interaction (Protools, Dialog, Music,
SFX, Mix) 15%
5. Adobe Premiere: Leica Reel Sound Edit (Dialog,
Music, Mix) 20%
6. Final Exam 15%
Total 100%
Late Policy for all courses in the program:
All assignments are due within the first 15 minutes after the start
of class on the due date. Late projects, submitted after the first 15
minutes of the start of class will receive a 20% grade reduction.
Late projects submitted the following week will receive a 30% grade
reduction. There will be no submission of work after the last day of
semester unless arrangements have been made and documented by the
professor.
Work that is more than one week late will not be graded unless a
prior arrangement has been made with the professor; the arrangement
must be documented on email or a memo, with the new due date
identified. There will be no resubmission of work unless, under
exceptional circumstances, this has been agreed to or suggested by
the professor. Again, a hard copy of the agreement is necessary.
If there is a valid reason for the late project, the student must
email the professor at least 3 days before the due date. If the
reason is deemed to be valid, there will be no late penalty. A new
due date with be set by the instructor.
The basic late policy as laid out above will be followed, except in
the instance that an instructor requires a variation in policy. That
variation will be provided to the student in writing as part of the
actual assignment, which will be handed out by the instructor.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
X
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Communication
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X
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
X
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Bruno Degazio
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: N/A
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Section III: Topical Outline
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2014
Professor: Bruno Degazio
Textbook(s): Textbook(s):
Selected handouts from various sources and selected film clips
Applicable student group(s): Bachelor of Applied Arts (Animation)
Course Details:Week 1
Lecture: INTRODUCTION
- History of Sound in Animation
- History of Sound Technology
Lab: Introduction to ProTools
Exercise: Three Examples
Week 2
Lecture: THE LANGUAGE OF SOUND - The Soundscape
Lab: The MSOFT Sound Library
Exercise: SFX Sourcing
Evaluation: Soundscape (Protools, SFX) - 15%
Week 3
Lecture: ACOUSTICAL THEORY 1 - Waves and Frequency
Lab: ProTools Editing Functions
Exercise: Newscaster Dialog Edit
Week 4
Lecture: STRUCTURE OF A SOUNDTRACK - (D,M&E); Post Production Workflow
Exercise: Accurate Cutting and Looping
Exercise: Bulgarian Cowboy
Week 5
Lecture: DIALOGUE, Sync Dialog, Narration, ADR
Lab: The Dialogue Recording Session
Lab: Microphone Setup and Control
Exercise: Record a Script
Week 6
Lecture: MUSIC 1 ; score vs source; cinematic uses; atmos, locale,
time
Lab: The Stock Music Library
Exercise: Music Sourcing
Evaluation: Wave-Boat-Sack (Protools, SFX) - 15%
Week 7
Lecture: MUSIC 2; pacing; defining action; musical legalities;
Rhythm, Beat and Metre
Exercise: Music Editing and Looping
Week 8
Lecture: MUSICAL LEGALITIES
Lab: More ProTools Functions
Exercise: Fades
Exercise: Bouncing to Disk
Evaluation: Alice in Wonderland (Protools, Dialog & Recording) - 20%
Week 9
Lecture: SOUND EFFECTS AND STORY
Lab: Atmosphere Tips
Exercise: Atmos Sourcing and Edit
Week 10
Lecture: FOLEY & SPECIAL FX SOUND DESIGN - The Making of Jurassic Park
Lab: Tips for Specifics
Exercise: Specifics Sourcing and Edit
Evaluation: Walk-Run-Interaction (Protools, Dialog, Music,
SFX, Mix) - 15%
Week 11
Lecture: NEW DIGITAL AUDIO THEORY
Lab: The Spotting Session and SoundScript
Exercise: Create a SoundScript for Walk-Run
Week 12
Lecture: ACOUSTICAL THEORY 2: Amplitude, Dynamics, Mixing
Lab: ProTools Mixer Automation. Mixer Window. Smart Tool,
Automation and Level
Evaluation: Adobe Premiere: Leica Reel (Dialog, Music, SFX, Mix) - 20%
Week 13
Lecture: FINAL EXAM
Lab: Work Session for Final Assignment
Week 14
Lecture: REVIEW FINAL EXAM
Lab: Work on Walk-Run-Interaction
Final Exam - 15%
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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