ANIM20036
Animation- Dialogue and Design |
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I: Administrative Information II: Course Details
III: Topical Outline(s) Printable Version Public |
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Section I: Administrative Information
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Credit Value: 5.0
Credit Value Notes: N/A
Effective: Winter 2013
Prerequisites:
(ANIM27198)
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Animation: Dialogue & Design
School: Animation Arts and Design
Program(s):
Bachelor of Animation
Program Coordinator(s):
Mark Mayerson
Course Leader or Contact: Mark Mayerson
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 13.0
Status: Approved (APPR)
Calendar Description
This course is designed to provide students with opportunities to
incorporate the mechanics of speech into animated sequences.
Students design and animate characters to pre-recorded dialogue,
ensuring that the mouth action is synchronized and that the body
action works properly with the dialogue.
Typical Instructional Format
Lecture
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14.0 |
Studio Course
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56.0 |
Total hours: |
70.0 |
Courses may be offered in other formats.
Section I Notes:
Course Contributors: Mark Mayerson, David Quesnelle
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Section II: Course Details
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Detailed Description
This course is designed to provide students with opportunities to
incorporate the mechanics of speech into animated sequences.
Students design and animate characters to pre-recorded dialogue,
ensuring that the mouth action is synchronized and that the body
action works properly with the dialogue. Topics include film
analysis, lip synch, character design using different facial
anatomies and expressions, and interpreting the emotion and
performance reflected in the sound track. Through a series of
interactive lectures, film clips, discussions and studio work,
students develop the ability to act through an animated speaking
character.
Program Context
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Bachelor of Animation |
Program Coordinator: Mark Mayerson |
This course is part of the
core component of the first
year of the Bachelor of
Applied Arts (Animation). It
is the fourth in a series of
six Animation and Design
courses whose development
reflects comprehensive and
thoughtful scope, content
analysis, and sequence in
the delivery within the
Animation stream. In
addition, it reflects
continuity, integration and
balance through the other
streams at an intermediate
level and reflects the
complexity and logic of the
design of the BAA Animation
Program. It prepares
students for the remaining
courses within the stream
and for building connections
to storytelling, character,
animation and performance to
courses in other streams
within the program.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of the course, students will have demonstrated the ability
to convey a portion of an animated story with characters delivering
lines of dialogue in a believable fashion that is consistent with the
character's design.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:
1. Explain the function of the lips, tongue and teeth in formulating
speech.
2. Analyze the mechanics of speech in a frame-by-frame study of a
soundtrack.
3. Use appropriate software to break down a soundtrack.
4. Incorporate soundtrack break down into one or more exposure sheets
to use when animating.
5. Discuss facial structures and expressions found in human and
animal anatomy and how the specific structure affects speech.
6. Design characters with various types of mouths (e.g. beaks,
muzzles).
7. Animate characters with various types of mouths (e.g. beaks,
muzzles).
8. Synchronize the mouth action of designed characters with a pre-
recorded soundtrack.
9. Animate the designed characters so that the performance
synchronizes with the soundtrack.
10. Integrate the animation of various characters into a limited
story sequence.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Animation:
One Assignment 15%
One assignment 25%
Two assignments @ 30% ea 60%
Total 100%
Design:
One Assignment 10%
One Assignment 20%
One Assignment 30%
One Assignment 40%
Total 100%
NOTE: Final grade is the average of the ANIMATION and DESIGN portions
of the class. Students must achieve 50% or better in each
area in order to pass the course.
Late Policy for all courses in the program:
All assignments are due within the first 15 minutes after the start
of class on the due date. Late projects, submitted after the first 15
minutes of the start of class will receive a 20% grade reduction.
Late projects submitted the following week will receive a 30% grade
reduction. There will be no submission of work after the last day of
semester unless arrangements have been made and documented by the
professor.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
X
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Communication
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X
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
X
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Angela Stukator
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: N/A
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Section III: Topical Outline
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2013
Professor: Multiple Professors
Textbook(s): N/A
Applicable student group(s): Students of the Bachelor of Applied Arts (Animation) Program
Course Details:Instructors
Mark Mayerson - Animation
Peter Emslie - Character Design
Week 1
Animation:
Lip synch principles and Magpie Pro software demo. Animation
Assignment #1
Design:
Discuss Anthropomorphism (1st of 2 classes), both in terms of objects
and animals. Show various degrees of anthropomorphism. Assignment #1 -
"Anthropomorphism" 2 character model sheet
Week 2
Animation:
Lip synch examples.
Design:
Part 2 of Anthropomorphism. Discuss benefits of using animals as
representatives of human "types".
Week 3
Animation:
Human synch. Animation assignment #1 due. Animation Assignment #2
Design:
Discuss pliability of Muzzle and Beak for lip synch.
Week 4
Animation:
Human synch examples.
Design:
Discuss the design, communication and proper focus of character's
eyes. Deadline for Assignment #1 - "Anthropomorphism" 2 character
model sheet.
Week 5
Animation:
Animating clothing.
Design:
Discuss stylized animation. Run "Symphony in Slang", "Mars and Beyond"
and Cantinflas cartoons. Assignment #2 - "Design to a Theme"
Week 6
Animation:
Lip Synch for muzzles. Animation assignment #2 due. Animation
assignment #3.
Design:
Elements of Appeal: lines and shapes. Show examples of both
dimensional and graphic styles that have appeal vs. those that don't.
Run "Once Upon a Wintertime" as example of `S' Curve appeal.
Week 7
Animation:
Lip Synch for beaks
Design:
Drawing from a costumed model to devise poses that will aid in their
Theme assignment.
Week 8
Animation:
Exposition
Design:
Character interaction and leading the viewer's eye. Run "Pecos Bill"
to show rhythmic interaction between horse and rider. Have students
copy still frames. Deadline for Assignment #2 - "Design to a Theme"
Week 9
Animation:
Clean up procedures. Animation Assignment #3 due. Animation
assignment #4.
Design:
Sketch from "The Little Whirlwind" as a way of how to clearly stage a
pose showing visual appeal and clear silhouettes.
Week 10
Animation:
How story elements relate to performance.
Design:
Show film clips to illustrate pantomime performance (Pink Panther,
Humphrey Bear). Assignment #3 - "Performance"
Week 11
Animation:
How story elements relate to performance. Review of cleaned up keys
for assignment #4
Design:
Intro to Caricature, showing the artistic considerations in designing
the likeness of a specific individual. There will be an in-class
assignment given, worth 10%.
Week 12
Animation:
Styles of motion.
Design:
Show examples of caricature used to create character designs and
"types" in animated features. Deadline for Assignment #3 -
"Performance"
Week 13
Animation:
Styles of motion. Assignment #4 due.
Design:
Stress gestural approach and rhythmic motion through drawing from
clips of dance movement, to get them ready for 3rd Year.
Week 14
Animation:
Course summary and expectations for 3rd and 4th year.
Design:
Cover student requests.
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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