ANIM13921
Animation Principles 1
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version   Public
 
Section I: Administrative Information
  Credit Value: 5.0
Credit Value Notes: N/A
Effective: Fall 2015
Prerequisites: N/A
Corequisites: N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Course Name (short): Animation Principles 1
School:
Animation Arts and Design
Program(s): Bachelor of Animation
Program Coordinator(s): Mark Mayerson
Course Leader or Contact: Michel Hannan
Originator: Barbara Mathieu
Designate: Barbara Mathieu
Version:
19.0
Status: Approved (APPR)

Calendar Description
This course is designed to provide students with an introduction to the principles of animation and elementary character design.

Typical Instructional Format

Lab
2.0
Studio Course
3.0
Total hours: 5.0

Courses may be offered in other formats.

Section I Notes: Course Contributors: Michel Hannan, David Quesnelle, Charlie Bonifacio, Mark Mayerson

 
 
Section II: Course Details

Detailed Description
This course is designed to provide students with an introduction to the principles of animation and elementary character design. Dimensional forms are used in the construction of solid, well drawn characters. Emphasis is placed on basic design principles, learning to use and manipulate 3D geometric shapes, and integrating knowledge of human anatomy. The animator`s vocabulary of motion is developed through interactive lecture, discussion, demonstration and studio exercises in motion principles.

Program Context

 
Bachelor of Animation Program Coordinator: Mark Mayerson
This course is part of the core component of the first year of the Bachelor of Applied Arts (Animation) Program. It is the first in a series of six Animation and Design courses whose development reflects comprehensive and thoughtful scope, content analysis, and sequence in the delivery within the Animation stream. In addition, it reflects continuity, integration and balance through the other streams at an introductory level and reflects the complexity and logic of the design of the BAA (Animation) Program. It prepares students for the remaining courses within the stream and for building connections to storytelling, character, animation and performance to courses in other streams within the program.


Course Critical Performance and Learning Outcomes

 
 Critical Performance
By the end of this course, students will have demonstrated the 
ability to integrate knowledge of elementary character design and 
application of animation principles in caricatured motion analysis 
exercises.

Learning Outcomes
To achieve the Critical Performance, students will have demonstrated
the ability to:

1.  Incorporate balance and weight in character design.

2.  Draw accurate in-betweens in the animation process between key 
    poses.

3.  Draw basic dimensional forms from a variety of views.

4.  Design anthropomorphic objects and animals.

5.  Design appealing and believable characters that function for 
    movement.

6.  Produce a convincing illusion of motion in time and space in
    sequential drawings.

7.  Incorporate the appropriate equipment and software for animation
    motion with an elementary use of sound.

8.  Animate drawings that incorporate dimensional structure.

9.  Construct a model sheet that uses consistent design and
    proportion

10.  Create drawings that utilize a line of action within the
     character poses in order to express emotion.

11.  Conduct research on the work of a specific artist, identifying
     his/her style, influence and historical context.
Evaluation Plan
Students demonstrate their learning in the following ways:

 
Students demonstrate their learning in the following ways:
Evaluation
Animation 
Project #1 Bouncing Ball 		                15%
Project #2 Marine Animal and S&C Curve	15%
Project #3 Ball Toss                                   10%
Project #4 Ball and Tail 		                 20%
                                        
Character Design
Project #1 Character Rotation             10%
Project #2 Character Posing                10%
Project #3 Expression Changes            15%
Project #4 Student Artist Profile            5%
Total                                                 100%			
	
NOTE: The final grade is the average of the ANIMATION and CHARACTER 
DESIGN portions of the course. Students must achieve 50% or better in 
each area in order to pass the course. 

Late Policy for all courses in the program:

All assignments are due within the first 15 minutes after the start 
of class on the due date. Late projects, submitted after the first 15 
minutes of the start of class will receive a 20% grade reduction. 
Late projects submitted the following week will receive a 30% grade 
reduction. There will be no submission of work after the last day of 
semester unless arrangements have been made and documented by the 
professor.

Work that is more than one week late will not be graded unless a 
prior arrangement has been made with the professor; the arrangement 
must be documented on email or a memo, with the new due date 
identified. There will be no resubmission of work unless, under 
exceptional circumstances, this has been agreed to or suggested by 
the professor.  Again, a hard copy of the agreement is necessary.

If there is a valid reason for the late project, the student must 
email the professor at least 3 days before the due date.  If the 
reason is deemed to be valid, there will be no late penalty.  A new 
due date with be set by the instructor.

The basic late policy as laid out above will be followed, except in 
the instance that an instructor requires a variation in policy. That 
variation will be provided to the student in writing as part of the 
actual assignment, which will be handed out by the instructor.
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

X Communication X Critical Thinking & Problem Solving   Interpersonal
  Numeracy   Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact: Angela Stukator

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous life and work experiences. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
  X X    

Notes: N/A

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2015
Professor: Multiple Professors
Textbook(s):
N/A

Applicable student group(s): Bachelor of Applied Arts (Animation)
Course Details:
FALL 2015- 13921 Animation Principles 1 
Animation Lab: Michel Hannan and Blair Kitchen
Character Design: Enzo Avolio

Week 1
 
An Introduction to the Course and Expectations - A visual tour of 
the past years student's assignments to get an overview of the 
semester and projects.  Delivery of BAA handbooks and some forms to 
be signed.

Animation Lab: Michel Hannan or Blair Kitchen

Assign Bouncing Ball project #1 Due week 3: Overview of Animation 
terminology and processes. Introduce the new animation assignment 
"Bouncing Ball" with a visual rubric of what is expected from the 
students by show past student examples. Students will be starting 
the exercise.   First component of the bouncing ball assignment will 
be started in the fist class meeting.

Character Lab: Enzo Avolio
Assign Character rotation project #1 Due week 3:  Introduction to 
Character design, caricatures of students.

Week 2 
Animation Lab: Michel Hannan or Blair Kitchen
Extension and Application of Animation concepts and Principles 
Basic Principals of Animation (timing, staging, arc of motion, mass 
and weight, center of mass, path of action, squash and stretch) Lab 
will also include an in class demo of the difference of the bounce 
and sense of weight between the bowling ball, balloon from project 
#1 Bouncing ball.
Lab will also include an in class demo of the Bowling ball and 
Balloon

Character Lab: Enzo Avolio
Basic shapes and structure lines used in character design, Lab will 
also include an in class demo and also an in class drawing exercise.

Week 3 
Animation Lab: Michel Hannan or Blair Kitchen
DUE at end of class project #1 Bouncing Ball project 15%
Extension and Application of Animation concepts and Principles and 
students prepare the final work to be submitted for critique.

Character Lab: Enzo Avolio -Due  
Project # 1-Character Rotation 5%
Lab- Proportion, Balance Weight and Silhouette: In class demo with a 
class drawing exercise.

Week 4
Animation Lab: Michel Hannan or Blair Kitchen 
MONDAY CLASSES ONLY DUE project #1: "Bouncing Ball" at start of 
class In Assign Project #2 - Marine Animal and S&C Curve 
An in class demo of the S & C curve line students complete a timed 
in class animation. 

Character Lab: Enzo Avolio
DUE Character rotation project #1: 
Assign Project #2 Character Types due week 6 
Construction of character through the structure of forms that build 
a character proportions. Lab will also include an in class demo and 
also an in class drawing exercise.

Week 5
Animation Lab: Michel Hannan or Blair Kitchen 
Screen Project #1 - Bouncing Ball animations with grades and 
critiques 
Assign Project #2 - Marine Animal and S&C Curve 
Screen a visual rubric of what is expected from the students by
showing past student examples of project #2 marine animal and S&C 
Curve.
Demo and discuss arcs of motion, hook-up and in-between, wave 
principal, S and C curve, follow through and overlap 
Action.

Character Lab: Enzo Avolio -.  Lab will also include an in class 
demo and also an in class drawing exercise. Work in class on line of 
action, posing and gesture, blocking performance through thumbnails.


Week 6
Animation Lab: Michel Hannan or Blair Kitchen 
Work in class- Project # 2 Marine animal and S&C Curve: Demo of book 
page turn and marine animal. Repeat cycle animation, Animation 
exposure sheet (aka Dope Sheet) components of the scene package, 
delayed action, anticipation in Performance recovery and balance.All 
required components of the exposure sheet and scene package are 
discussed and explained.  Discover what the exposure sheet is used 
for and how to read it with an in class demo and worksheet students 
can follow along.

Character Lab: Enzo Avolio - DUE Project #2 Character Types
Character Construction with a critique of posing from professional 
examples and past student work Lab will also include an in class 
demo and also an in class drawing exercise.


Week 7
Animation Lab: Michel Hannan or Blair Kitchen 
Work in class- Project # 2 Marine animal and S&C Curve: Demo marine 
animal and screen animations clips to analyzing the effectiveness of 
S & C curve, follow through, pose to pose animation. Discuss the 
following different types animation; rough in-betweening, key frames 
(pose to pose) and straight-ahead animation.  

Character Lab: Enzo Avolio
Design the recovery of balance through the posing of character with 
force of gravity. Critique the second assignment in an individual 
one on one meeting during the class.  Lab will also include an in 
class demo and also an in class drawing exercise.

Week 8
Animation Lab: Michel Hannan or Blair Kitchen 
Due Marine Animal and S&C Curve 


Character Lab: Enzo Avolio
Project #1 with a short critique:  What make a design successful?  
Practice the arc of movement and follow through in relation to poses 
and the how they relate to in-betweening. Lab will also include an 
in class demo and also an in class drawing exercise. View student 
character design examples from Discuss the history of the model 
sheet and what main purpose for in the industry is.  A presentation 
a Professional character designer and their artwork.

Week 9
Animation Lab: Michel Hannan or Blair Kitchen 
Assign Project #4 - Ball Toss. Due week 11: 
An in class demo of how to approach the ball toss and find the arcs 
and spacing of a good in-between. Screen Chuck Jones extremes and 
In-betweens.

Character Lab: Enzo Avolio
DUE Project #3 - Expression Changes 
An overview of structure, balance weight and squash and stretch.  
Screen a short film the "Dot and the Line" by Chuck Jones. Lab will 
also include an in class demo and also an in class drawing exercise. 

Week 10
Animation Lab: Michel Hannan or Blair Kitchen 
Work in class on ball toss. Demo the principles used in the ball 
toss; screen and discuss films that also relate.


Character Lab: Enzo Avolio
Artist's profile Demo as an example for students to follow for their 
presentations.  Character construction of the eye.  Structure within 
a socket, eye direction and eye brows with expression.  Lab will 
also include an in class demo and also an in 
class drawing exercise. Students decided which artist they will be 
researching. 


Week 11
Animation Lab: Michel Hannan or Blair Kitchen
DUE Project #4 Ball Toss 
Introduce Project #5 - Ball and Tail

10% WORK IN CLASS: develop rough design of your background and your 
two characters.  Thumbnail out your intended path of action and get 
it approved by your instructor

Screen a visual rubric of what is expected from the students by show 
past student examples. Demo of project Ball & Tail; An in class demo 
of how to approach the ball and tail assignment, reviewing squash 
and stretch, follow through, S & C curve, anticipation and 
performance


Character Lab: Enzo Avolio
Critique and analyze professional developed character with a range 
of their expressions. The basics in developing a character design to 
achieve believable emotions. Lab will also include an in class demo 
and also an in class drawing exercise. 

Week 12
Animation Lab: Michel Hannan or Blair Kitchen
10% WORK IN CLASS: Ball and Tail: rough animation with a sense of 
understanding of timing and pushing the emotion in the character 
design.  Each student will have a one on one critique's of the ball 
and tail rough animation to receive the 10%.

Character Lab: Enzo Avolio
 DUE Project #4  - Character types part 2- Due at the start of the 
class to be a part of an in class critique's of character designs. 
Lab will also include an in class demo and also an in class drawing 
exercise.

Week 13
Animation Lab: Michel Hannan or Blair Kitchen
10% WORK IN CLASS: Ball and Tail: producing more rough animation 
with a sense of understanding of timing and pushing the emotion in 
the character design. Each student will have a one on one critique's 
of the ball and tail rough animation to receive the 10%.

Character Lab: Enzo Avolio
DUE Presentations of the Student Artist Profile research 


Week 14

Animation Lab: Michel Hannan or Blair Kitchen
Project #5 Ball and Tail DUE at the start of the class for a final
in-class critique.


Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including assisting another student to cheat, will be penalized as detailed in the Student Handbook.

Students who have any questions regarding whether or not specific circumstances involve a breach of academic honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.

Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
 
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