|
Credit Value: 5.0
Credit Value Notes: N/A
Effective: Fall 2014
Prerequisites:
N/A
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Animation Principles 1
School: Animation Arts and Design
Program(s):
Bachelor of Animation
Program Coordinator(s):
Mark Mayerson
Course Leader or Contact: Michel Hannan
Originator: Barbara Mathieu
Designate: Barbara Mathieu
Version: 18.0
Status: Approved - Under Rev (AREV)
Calendar Description
This course is designed to provide students with an introduction to
the principles of animation and elementary character design.
Typical Instructional Format
Lab
|
2.0 |
Studio Course
|
3.0 |
Total hours: |
5.0 |
Courses may be offered in other formats.
Section I Notes:
Course Contributors: Michel Hannan, David Quesnelle, Charlie
Bonifacio, Mark Mayerson
|
Detailed Description
This course is designed to provide students with an introduction to
the principles of animation and elementary character design.
Dimensional forms are used in the construction of solid, well drawn
characters. Emphasis is placed on basic design principles, learning
to use and manipulate 3D geometric shapes, and integrating knowledge
of human anatomy. The animator`s vocabulary of motion is developed
through interactive lecture, discussion, demonstration and studio
exercises in motion principles.
Program Context
|
Bachelor of Animation |
Program Coordinator: Mark Mayerson |
This course is part of the
core component of the first
year of the Bachelor of
Applied Arts (Animation)
Program. It is the first in a
series of six Animation and
Design courses whose
development reflects
comprehensive and thoughtful
scope, content analysis, and
sequence in the delivery
within the Animation stream.
In addition, it reflects
continuity, integration and
balance through the other
streams at an introductory
level and reflects the
complexity and logic of the
design of the BAA (Animation)
Program. It prepares students
for the remaining courses
within the stream and for
building connections to
storytelling, character,
animation and performance to
courses in other streams
within the program.
|
Course Critical Performance and Learning Outcomes
|
Critical Performance
By the end of this course, students will have demonstrated the ability
to integrate knowledge of elementary character design and application
of animation principles in caricatured motion analysis exercises.
Learning Outcomes
To achieve the Critical Performance, students will have demonstrated
the ability to:
1. Incorporate balance and weight in character design.
2. Draw accurate in-betweens in the animation process between key
poses.
3. Draw basic dimensional forms from a variety of views.
4. Design anthropomorphic objects and animals.
5. Design appealing and believable characters that function for
movement.
6. Produce a convincing illusion of motion in time and space in
sequential drawings.
7. Incorporate the appropriate equipment and software for animation
motion with an elementary use of sound.
8. Animate drawings that incorporate dimensional structure.
9. Construct a model sheet that uses consistent design and proportion
10. Create drawings that utilize a line of action within the
character poses in order to express emotion.
11. Conduct research on the work of a specific artist, identifying
his/her style, influence and historical context.
|
Evaluation Plan
Students demonstrate their learning in the following ways:
|
Students demonstrate their learning in the following ways:
Evaluation
Animation
Project #1 Bouncing Ball 10%
Project #2 In-betweening 10%
Project #3 Marine Animal and S&C Curve 10%
Project #4 Ball Toss 10%
Project #5 Ball and Tail 20%
Character Design
Project #1 Character Rotation 10%
Project #2 Character Posing 10%
Project #3 Expression Changes 15%
Project #4 Student Artist Profile 5%
Total 100%
NOTE: The final grade is the average of the ANIMATION and CHARACTER
DESIGN portions of the course. Students must achieve 50% or better in
each area in order to pass the course.
Late Policy for all courses in the program:
All assignments are due within the first 15 minutes after the start
of class on the due date. Late projects, submitted after the first 15
minutes of the start of class will receive a 20% grade reduction.
Late projects submitted the following week will receive a 30% grade
reduction. There will be no submission of work after the last day of
semester unless arrangements have been made and documented by the
professor.
Work that is more than one week late will not be graded unless a
prior arrangement has been made with the professor; the arrangement
must be documented on email or a memo, with the new due date
identified. There will be no resubmission of work unless, under
exceptional circumstances, this has been agreed to or suggested by
the professor. Again, a hard copy of the agreement is necessary.
If there is a valid reason for the late project, the student must
email the professor at least 3 days before the due date. If the
reason is deemed to be valid, there will be no late penalty. A new
due date with be set by the instructor.
The basic late policy as laid out above will be followed, except in
the instance that an instructor requires a variation in policy. That
variation will be provided to the student in writing as part of the
actual assignment, which will be handed out by the instructor.
|
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
|
Essential Employability
Skills
Essential Employability Skills emphasized in the course:
X
|
Communication
|
X
|
Critical Thinking & Problem Solving
|
|
Interpersonal
|
|
Numeracy |
|
Information
Management |
|
Personal
|
Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Angela Stukator
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
|
X |
X |
|
|
Notes: N/A
|
|
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2014
Professor: Multiple Professors
Textbook(s): N/A
Applicable student group(s): Bachelor of Applied Arts (Animation)
Course Details:FALL 2014- 13921 Animation Principles 1
Animation Lab: Stephen Barnes and Blair Kitchen
Character Design: Enzo Avolio
Week 1
Introduction to the Course and expectations. A visual tour of the past
years student's assignments to get an overview of the semester and
projects. Delivery of BAA handbooks and some forms to be signed.
Animation Lab: Stephen Barnes or Blair Kitchen
Assign Bouncing Ball project #1 Due week 3: Overview of Animation
terminology and processes. Introduce the new animation assignment
"Bouncing Ball" with a visual rubric of what is expected from the
students by show past student examples. Students will be starting the
first component of the bouncing ball assignment.
Character Lab: Enzo Avolio
Assign Character rotation project #1 Due week 4: Introduction to
Character design, caricatures of students.
Week 2
Animation Lab: Stephen Barnes or Blair Kitchen
Extension and Application of Animation concepts and Principles
Basic Principals of Animation (timing, staging, arc of motion, mass
and weight, center of mass, path of action, squash and stretch) Lab
will also include an in class demo of the difference of the bounce and
sense of weight between the bowling ball, balloon from project #1
Bouncing ball.
Lab will also include an in class demo of the Bowling ball and Balloon
Character Lab: Enzo Avolio
Basic shapes and structure lines used in character design, Lab will
also include an in class demo and also an in class drawing
exercise.
Week 3
Animation Lab: Stephen Barnes or Blair Kitchen
DUE at end of class project #1 Bouncing Ball project 10%
Extension and Application of Animation concepts and Principles and
students prepare the final work to be submitted for critique.
Character Lab: Enzo Avolio
Proportion, Balance Weight and Silhouette: Lab will also include an
in class demo and also an in class drawing exercise.
Week 4
Animation Lab: Stephen Barnes or Blair Kitchen
MONDAY CLASSES ONLY DUE project #1: Bouncing ball at start of class
Assign Project #2 In-between 10%
IN-CLASS Timed animation of in-between
Discovery the artist animator Chuck Jones with his informative
"Extremes and in-betweens" documentary.
Character Lab: Enzo Avolio
DUE Character rotation project #1: Construction of character through
the structure of forms that build a character proportions. Lab will
also include an in class demo and also an in class drawing exercise.
Week 5
Animation Lab: Stephen Barnes or Blair Kitchen
Screen Project #1 - Bouncing Ball animations with grades and critiques
Assign Project #3 - Marine Animal and S&C Curve 10%
Screen a visual rubric of what is expected from the students by
showing past student examples of project #2 marine animal and S&C Curve.
Demo and discuss arcs of motion, hook-up and in-between, wave
principal, S and C curve, follow through and overlap
Action.
Character Lab: Enzo Avolio
Assign Character Posing Project #2 Due week 8: Line of action,
Posing and Gesture, blocking performance through thumbnails. Lab
will also include an in class demo and also an in class drawing
exercise. (Project #2 Character Posing assigned which is due week 8).
Week 6
Animation Lab: Stephen Barnes or Blair Kitchen
Work in class- Project # 3 Marine animal and S&C Curve: demo of book
page turn and marine animal. Repeat cycle animation, Animation
exposure sheet (aka Dope Sheet) components of the scene package,
delayed action, anticipation in Performance recovery and balance.
All required components of the exposure sheet and scene package are
discussed and explained. Discover what the exposure sheet is used for
and how to read it with an in class demo and worksheet students can
follow along.
Character Lab: Enzo Avolio
Character Construction with a critique of posing from professional
examples and pas student work Lab will also include an in class demo
and also an in class drawing exercise.
Week 7
Animation Lab: Stephen Barnes or Blair Kitchen
Work in class- Project # 3 Marine animal and S&C Curve: Demo marine
animal and screen animations clips to analyzing the effectiveness of S
& C curve, follow through, pose to pose animation. Discuss the
following different types animation; rough in-betweening, key frames
(pose to pose) and straight-ahead animation.
Character Lab: Enzo Avolio
Recovery of balance through the Posing of character with force of
gravity. Critique the second assignment in an individual one on one
meeting during the class. Lab will also include an in class demo and
also an in class drawing exercise.
Week 8
Animation Lab: Stephen Barnes or Blair Kitchen
Due marine Animal and S&C Curve 10%
Character Lab: Enzo Avolio
DUE Project #2 - Character Posing
Arc of movement and follow through in relation to poses and the how
they relate to in-betweening. Lab will also include an in class demo
and also an in class drawing exercise. View student character design
examples from Project #1 with a short critique of what make a design
successful. Discuss the history of the model sheet and what main
purpose for in the industry is. A presentation a Professional
character designer and their artwork.
Week 9
Animation Lab: Stephen Barnes or Blair Kitchen
Assign Project #4 - Ball Toss. Due week 11: An in class demo of how
to approach the ball toss and find the arcs and spacing of a
good in-between.
Character Lab: Enzo Avolio
Assign Project #3 - Expression Changes - Due week 12: An overview of
structure, balance weight and squash and stretch. Screen a short
film the "Dot and the Line" by Chuck Jones. Lab will also include an
in class demo and also an in class drawing exercise.
Week 10
Animation Lab: Stephen Barnes or Blair Kitchen
Work in class on ball toss. Demo the principles used in the ball toss;
screen and discuss films that also relate.
Character Lab: Enzo Avolio
Demo of artist's profile. Character construction of the eye
structure within a socket, eye direction and eye brows with
expression. Lab will also include an in class demo and also an in
class drawing exercise. Students decided which artist they will be
researching.
Week 11
Animation Lab: Stephen Barnes or Blair Kitchen
DUE Project #4 Ball Toss 10%
Introduce Project #5 - Ball and Tail; 20%
Screen a visual rubric of what is expected from the students by show
past student examples. Demo of project Ball & Tail; An in class demo
of how to approach the ball and tail assignment, reviewing squash and
stretch, follow through, S & C curve, anticipation and performance
10% WORK IN CLASS: develop rough design of your background and your
two characters. Thumbnail out your intended path of action and get it
approved by your instructor
Character Lab: Enzo Avolio
Critique and analyze professional developed character with a range of
their expressions. The basics in developing a character design to
achieve believable emotions. Lab will also include an in class demo
and also an in class drawing exercise.
Week 12
Animation Lab: Stephen Barnes or Blair Kitchen
10% WORK IN CLASS: Ball and Tail: rough animation with a sense of
understanding of timing and pushing the emotion in the character
design. Each student will have a one on one critique's of the ball
and tail rough animation to receive the 10%.
Character Lab: Enzo Avolio
Project #3 - Expressions Changes DUE at the start of the class to be
a part of an in class critique's of character designs. Lab will also
include an in class demo and also an in class drawing exercise.
Week 13
Animation Lab: Stephen Barnes or Blair Kitchen
10% WORK IN CLASS: Ball and Tail: producing more rough animation with
a sense of understanding of timing and pushing the emotion in the
character design. Each student will have a one on one critique's of
the ball and tail rough animation to receive the 10%.
Character Lab: Enzo Avolio
DUE Presentations of the Student Artist Profile research
Week 14
Animation Lab: Stephen Barnes or Blair Kitchen
Project #5 Ball and Tail DUE at the start of the class for an final
in-class critique.
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
|