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Credit Value: 5.0
Credit Value Notes: N/A
Effective: Fall 2012
Prerequisites:
N/A
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Animation Principles 1
School: Animation Arts and Design
Program(s):
Bachelor of Animation
Program Coordinator(s):
Mark Mayerson
Course Leader or Contact: Michel Hannan
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 17.0
Status: Approved - Under Rev (AREV)
Calendar Description
This course is designed to provide students with an introduction to
the principles of animation and elementary character design.
Typical Instructional Format
Lab
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2.0 |
Studio Course
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3.0 |
Total hours: |
5.0 |
Courses may be offered in other formats.
Section I Notes:
Course Contributors: Michel Hannan, David Quesnelle, Charlie
Bonifacio, Mark Mayerson
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Detailed Description
This course is designed to provide students with an introduction to
the principles of animation and elementary character design.
Dimensional forms are used in the construction of solid, well drawn
characters. Emphasis is placed on basic design principles, learning
to use and manipulate 3D geometric shapes, and integrating knowledge
of human anatomy. The animator`s vocabulary of motion is developed
through interactive lecture, discussion, demonstration and studio
exercises in motion principles.
Program Context
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Bachelor of Animation |
Program Coordinator: Mark Mayerson |
This course is part of the
core component of the first
year of the Bachelor of
Applied Arts (Animation)
Program. It is the first in a
series of six Animation and
Design courses whose
development reflects
comprehensive and thoughtful
scope, content analysis, and
sequence in the delivery
within the Animation stream.
In addition, it reflects
continuity, integration and
balance through the other
streams at an introductory
level and reflects the
complexity and logic of the
design of the BAA (Animation)
Program. It prepares students
for the remaining courses
within the stream and for
building connections to
storytelling, character,
animation and performance to
courses in other streams
within the program.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course, students will have demonstrated the ability
to integrate knowledge of elementary character design and application
of animation principles in caricatured motion analysis exercises.
Learning Outcomes
To achieve the Critical Performance, students will have demonstrated
the ability to:
1. Incorporate balance and weight in character design.
2. Draw accurate in-betweens in the animation process between key
poses.
3. Draw basic dimensional forms from a variety of views.
4. Design anthropomorphic objects and animals.
5. Design appealing and believable characters that function for
movement.
6. Produce a convincing illusion of motion in time and space in
sequential drawings.
7. Incorporate the appropriate equipment and software for animation
motion with an elementary use of sound.
8. Animate drawings that incorporate dimensional structure.
9. Construct a model sheet that uses consistent design and proportion
10. Create drawings that utilize a line of action within the
character poses in order to express emotion.
11. Conduct research on the work of a specific artist, identifying
his/her style, influence and historical context.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Students demonstrate their learning in the following ways:
Evaluation
Animation
Project #1 Bouncing Ball 15%
Project #2 Sea Weed & Book Page 15%
Project #3 In-betweening 15%
Project #4 Ball and Tail 15%
Character Design
Project #1 Character Rotation 10%
Project #2 Character Posing 10%
Project #3 Expression Changes 15%
Project #4 Student Artist Profile 5%
Total 100%
NOTE: The final grade is the average of the ANIMATION and CHARACTER
DESIGN portions of the course. Students must achieve 50% or better in
each area in order to pass the course.
Late Policy for all courses in the program:
All assignments are due within the first 15 minutes after the start
of class on the due date. Late projects, submitted after the first 15
minutes of the start of class will receive a 20% grade reduction.
Late projects submitted the following week will receive a 30% grade
reduction. There will be no submission of work after the last day of
semester unless arrangements have been made and documented by the
professor.
Work that is more than one week late will not be graded unless a
prior arrangement has been made with the professor; the arrangement
must be documented on email or a memo, with the new due date
identified. There will be no resubmission of work unless, under
exceptional circumstances, this has been agreed to or suggested by
the professor. Again, a hard copy of the agreement is necessary.
If there is a valid reason for the late project, the student must
email the professor at least 3 days before the due date. If the
reason is deemed to be valid, there will be no late penalty. A new
due date with be set by the instructor.
The basic late policy as laid out above will be followed, except in
the instance that an instructor requires a variation in policy. That
variation will be provided to the student in writing as part of the
actual assignment, which will be handed out by the instructor.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
X
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Communication
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X
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Angela Stukator
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: N/A
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2012
Professor: Multiple Professors
Textbook(s): N/A
Applicable student group(s): Bachelor of Applied Arts (Animation)
Course Details:Animation: Michel Hannan and Blair Kitchen
Character Design: Enzo Avolio
Week 1
Introduction the Course and expectations. A visual tour of the past
years student's assignments to get an overview of the semester and
projects. Delivery of BAA handbooks and forms to be signed.
Animation Lab
Assign Bouncing Ball project #1 Due week 5: Overview of Animation
terminology and processes. Students will be starting the first
component of the bouncing ball assignment.
Character Lab
Assign Character rotation project #1 Due week 4: Introduction to
Character design, caricatures of students.
Week 2
Extension and Application of Animation concepts and Principles
Introduce the new animation assignment "Bouncing Ball" with a visual
rubric of what is expected from the students by show past student
examples
Animation Lab
Basic Principals of Animation (timing, staging, arc of motion, mass
and weight, center of mass, path of action, squash and stretch) Lab
will also include an in class demo of bowling ball bounce from the
bouncing ball assignment.
Character Lab
Basic shapes and structure lines used in character design, Lab will
also include an in class demo and also an in class drawing
exercise.
Week 3
Extension and Application of Animation concepts and Principles and
then a compare and contrast of character design of two animated
eature films "Bugs Life" and "Antz?. The students will get to
analyze the films by character design and form following function
with in class worksheet.
Animation Lab
Extension of basic Principals of Animation (timing, staging, arc of
motion, mass and weight, center of mass, path of action, squash and
stretch) Lab will also include an in class demo of the balloon bounce
from the bouncing ball assignment.
Character Lab
Proportion, Balance Weight and Silhouette: Lab will also include an
in class demo and also an in class drawing exercise.
Week 4
Discovery the artist animator Chuck Jones with his informative
extremes and in-betweens documentary.
Animation Lab
Extension of basic Principals of Animation (timing, staging, arc of
motion, mass and weight, center of mass, path of action, squash and
stretch) Lab will also include an in class demo of the Pendulum swing
from the bouncing ball assignment.
Character Lab
DUE Character rotation project #1: Construction of character through
the structure of forms that build a character proportions. Lab will
also include an in class demo and also an in class drawing exercise.
Week 5
Introduce the new animation Project #2 - Seaweed and Book Page turn
with a visual rubric of what is expected from the students by show
past student examples.
Animation Lab
DUE Project #1 - Bouncing Ball : Arcs of motion, hook-up and in-
between, wave principal, S and C curve, follow through and overlap
Action.
Character Lab
Assign Character Posing Project #2 Due week 8: Line of action,
Posing and Gesture, blocking performance through thumbnails. Lab
will also include an in class demo and also an in class drawing
exercise. (Project #2 Character Posing assigned which is due week 8).
Week 6
Screen Project #1 - Bouncing Ball animations. All required components
of the exposure sheet and scene package are discussed and explained.
Discover what the exposure sheet is used for and how to read it with
an in class demo and worksheet students can follow along.
Animation Lab
Assign Sea Weed & Book Page - Project #2 Due week 8: Repeat cycle
animation, Animation exposure sheet (aka Dope Sheet) components of
the scene package, delayed action, anticipation in Performance
recovery and balance.
Character Lab
Character Construction with a critique of posing from professional
examples and pas student work Lab will also include an in class demo
and also an in class drawing exercise.
Week 7
Analyzing the effectiveness of S & C curve, follow through, pose to
pose animation by showing clips from animated films.
Animation Lab
Rough in-betweening animation, Balance key frames (pose to pose) and
straight ahead animation. Work in class on the seaweed and book page
turn assignment.
Character Lab
Recovery of balance through the Posing of character with force of
gravity. Critique the second assignment in an individual one on one
meeting during the class. Lab will also include an in class demo and
also an in class drawing exercise.
Week 8
View student character design examples from Project #1 with a short
critique of what make a design successful. Discuss the history of
the model sheet and what main purpose for in the industry is. A
presentation a Professional character designer and their artwork.
Animation Lab
Extension and application of animation concepts and principles
Project #2 - Seaweed and Book Page DUE
Character Lab
Arc of movement and follow through in relation to poses and the how
they relate to in-betweening. Lab will also include an in class demo
and also an in class drawing exercise. Project #2 - Character Posing
DUE.
Week 9
Examine the art of in-betweening.
Animation Lab
Assign Project #3 - In-between. Due week 11: An in class demo of how
to approach the in-between and following ht arcs and spacing of a
good in-between.
Character Lab
Assign Project #3 - Expression Changes - Due week 12: An overview of
structure, balance weight and squash and stretch. Screen a short
film the "Dot and the Line" by Chuck Jones. Lab will also include an
in class demo and also an in class drawing exercise.
Week 10
Lecture
Cartoons art war and the power tool of media for the purpose of
propaganda.
Animation Lab
Continue to work in class of the in-between box fold assignment.
Character Lab
Demo of artist's profile. Character construction of the eye
structure within a socket, eye direction and eye brows with
expression. Lab will also include an in class demo and also an in
class drawing exercise. Students decided which artist they will be
researching.
Week 11
Introduce Project #4 - Ball and Tail with a visual rubric of what is
expected from the students by show past student examples.
Animation Lab
DUE Projecdt #3 - In-betweening
Character Lab
Critique and analyze professional developed character with a range of
their expressions. The basics in developing a character design to
achieve believable emotions. Lab will also include an in class demo
and also an in class drawing exercise.
Week 12
A short screening of the in-betweening assignment. Art of Clean
up in animation and character design.
Animation Lab
Assign Project #4 - Ball and Tail DUE week 14
An in class demo of how to approach the ball and tail assignment,
reviewing squash and stretch, follow through, S & C curve,
anticipation and performance
Character Lab
Project #3 - Expressions Changes DUE at the start of the class to be
a part of an in class critique's of character designs. Lab will also
include an in class demo and also an in class drawing exercise.
Week 13
Review the principals and animation terminology for the test.
Animation Lab
Work in class with one on one critique of the ball and tail animation.
Character Lab
DUE Presentations of the Student Artist Profile research
Week 14
TEST of Animation and Character Design theories.
Animation Lab
Project #4 all and Tail DUE
Character Lab
Continued - Presentations of the Student Artist Profile research
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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