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Credit Value: 5.0
Credit Value Notes: N/A
Effective: Winter 2013
Prerequisites:
(ANIM13921)
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Animation Principles 2
School: Animation Arts and Design
Program(s):
Bachelor of Animation
Program Coordinator(s):
Mark Mayerson
Course Leader or Contact: Michel Hannan
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 14.0
Status: Approved (APPR)
Calendar Description
This course is designed to provide students with opportunities to
explore and apply additional animation principles. Students continue
to build on the fundamentals in animation and elementary character
design.
Typical Instructional Format
Lecture
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14.0 |
Studio Course
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56.0 |
Total hours: |
70.0 |
Courses may be offered in other formats.
Section I Notes:
Course Contributors: Michel Hannan, Mark Mayerson, David Quesnelle
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Detailed Description
This course is designed to provide students with opportunities to
explore and apply additional animation principles. Students continue
to build on the fundamentals in animation and elementary character
design, working within design rules established in Semester 1. These
include: continuing to build and develop structural drawing skills;
expanding knowledge of character design to economize the detail of
the animated character; designing believable overlapping secondary
action; and studying animal anatomy, design and caricature. Students
discuss the difference between conceptual and production art work,
create a working design package (studio standard) and continue to
develop the vocabulary of motion. Through exploration of the
character expression and movement, students will gain knowledge of
the processes involved in the art of classical 2D animation, using
interactive lecture, discussion, demonstration and studio motion
exercises.
Program Context
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Bachelor of Animation |
Program Coordinator: Mark Mayerson |
This course is part of the
core component of the first
year of the Bachelor of
Applied Arts (Animation). It
is the second in a series of
six Animation and Design
courses whose development
reflects comprehensive and
thoughtful scope, content
analysis, and sequence in
the delivery within the
Animation stream. In
addition, it reflects
continuity, integration and
balance through the other
streams at an introductory
level and reflects the
complexity and logic of the
design of the BAA Animation
Program. It prepares
students for the remaining
courses within the stream
and for building connections
to storytelling, character,
animation and performance to
courses in other streams
within the program.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course, students will have demonstrated the
ability to build animation sequences using the proper application of
key drawings and in-betweens to convey believable performance.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:
1. Recognize the subtle differences of balance and weight for
different character designs.
2. Differentiate between various character types in terms of shape
and style.
3. Investigate the movement and subtle differences of animal and
human motion.
4.Analyze the appeal and believability of established characters that
reflect the principles of motion and solid research.
5. Animate drawings using the principles of timing, rhythm and
spacing.
6. Animate drawings that build from basic dimensional structure to
believable real life beings.
7. Create mouth shapes that synchronize with supplied dialogue.
8. Incorporate geometric shapes and forms into various character
poses.
9. Animate using consistency and proportion of character design.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Students demonstrate their learning in the following ways:
ANIMATION:
Assignment 1: Walk Combo Cycle 10%
Assignment 2: Head Turn & Lip Sync 15%
Assignment 3: Animal Walk 15%
Assignment 4: Flour Sack and In-sequence 15%
Total 55%
CHARACTER DESIGN:
Film Review - Due Week 1 5%
In-Sequence Assignment - Due Week 5 15%
Character Time line - Due Week 9 10%
Total Character Pack - Due Week 13 15%
Total 45%
Total for Animation & Character Design = 100%
NOTE: Final grade is the average of the ANIMATION and CHARACTER
DESIGN portions of the class. Students must achieve 50% or better in
each area in order to pass the course.
Late Policy
Late Policy for all courses in the program: All assignments are due
within the first 15 minutes after the start of class on the due date.
Late projects, submitted after the first 15 minutes of the start of
class will receive a 20% grade reduction. Late projects submitted the
following week will receive a 30% grade reduction. There will be no
submission of work after the last day of semester unless arrangements
have been made and documented by the professor. Work that is more than
one week late will not be graded unless a prior arrangement has been
made with the professor; the arrangement must be documented on email
or a memo, with the new due date identified. There will be no
resubmission of work unless, under exceptional circumstances, this has
been agreed to or suggested by the professor. Again, a hard copy of
the agreement is necessary. If there is a valid reason for the late
project, the student must email the professor at least 3 days before
the due date. If the reason is deemed to be valid, there will be no
late penalty. A new due date with be set by the instructor.
The basic late policy as laid out above will be followed, except in
the instance that an instructor requires a variation in policy. That
variation will be provided to the student in writing as part of the
actual assignment, which will be handed out by the instructor.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
X
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Communication
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X
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Critical Thinking & Problem Solving
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X
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Interpersonal
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Numeracy |
X
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Mark Mayerson
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: Both are required.
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2013
Professor: Multiple Professors
Textbook(s): n/a
Applicable student group(s): Students in the Bachelor of Animation Program
Course Details:Instructors:
Animation: Michel Hannan and Blair Kitchen
Character Design: Enzo Avolio
Week 1
ANIMATION
- Introduction the Course and expectations.
- A visual tour of the past years student's assignments to get an
overview of the semester and projects.
- Introduce Assignment #1: Walk Combo with a visual
rubric of what is expected from the students by show past student
examples.
- Overview of Animation terminology and processes.
- Start the first component of Walk Combo assignment.
- Assignment #1: Walk Combo assigned - due week 3
CHARACTER
- Design a character that is anthropomorphic
- Write film review
Week 2
ANIMATION
- Extension and Application of Animation concepts.
- Principles the anthomorphic walking character.
- Discussion of 2009 Anime awards and animated Oscar nominees
- Basic Principals of Animation reviewed in relation with walk cycle.
(Timing, staging, arc of motion, mass and weight, center of mass,
path of action, squash and stretch).
- Class demo of pink panther walk cycle.
- In class - Work on walk combo cycle.
CHARACTER
- Critique the anthropomorphic character designs
- Design a character as an inanimate object
- Assign the Group Project
Week 3
ANIMATION
- Extension and Application of Animation concepts through a debate of
current animation topic.
- NFB Documentary of Altar a Egos Chris Landreth and Ryan Larkin
- In class of Walk Combo
- Demo - how to shoot a repeat cycle animation,
- Animation exposure sheet (aka Dope Sheet) components of the scene
package.
- Character model sheets for possible head turn character.
CHARACTER
- Construction of character through the structure of forms that build
a character proportions in a series of thumbnails.
- In class demo
- In class drawing exercise.
Week 4
ANIMATION
- Continue with debate of animation current event.
- Introduce the head turn assignment with past student visual rubric.
- In class critique of "Walk Combo"
- In class demo of the head turn and breaking characters into shapes.
CHARACTER
- In class acting as an anthomorphic character
- In class demo
- In class drawing exercise
Week 5
ANIMATION
- Introduce Assignment #2: "Head Turn and Lip Sync" with a visual
rubric of what is expected from the students by showing past
student examples.
- Discuss Lip Sync and mouth shapes
- In class demo
CHARACTER
- Second assignment "In-Sequence" is due. Performance, Posing and
Gesture, blocking performance through thumbnails.
- In class demo
- In class drawing exercise.
- Assignment #3: Character Timeline introduced (Due Week 9).
Week 6
ANIMATION
- Screen Assignment #1 "Walk Combo" animations.
- Discuss and explain all required components of the exposure sheet
and scene package.
- Repeat cycle animation
- Animation exposure sheet (aka Dope Sheet) components of the scene
package, delayed action, anticipation in Performance recovery and
balance.
- In class demo - How to use and read an exposure sheet with students
using a worksheet to follow along.
CHARACTER
- Critique of the in sequence assignment
- In class demo of the posing assignment
- In class drawing exercise
Week 7
ANIMATION
- Analyzing the effectiveness of solid lip sync principals animation
by showing clips from animated films.
- Rough in-betweening animation, balance key frames (pose to pose)
and straight ahead animation.
- In class work on the Head Turn assignment.
- Extension and application of animation concepts and principles.
- Assignment #2: Head Turn due
CHARACTER
- Performance and the discovery of the character and his /her
responses to objects balance and gravity
- In class demo
- In class drawing exercise
Week 8
ANIMATION
- Introduce Animal Walk with a visual rubric of past student work.
- Assignment #3: Animal Walk and In-betweening.
- In class demo of how to approach the in-between and following the
arcs and spacing of a good in-between.
CHARACTER
- Arc of movement and follow through in relation to poses and how
they relate to in-betweening.
- In class demo
- In class drawing exercise. Character Types and their responses to
aging.
Week 9
ANIMATION
- Screen parts of "Frank and Ollie" - a brief history of strong
character animators.
- Break down the animal walk to a skeleton structure and review
student work.
CHARACTER
- Assignment #3 "Character Timeline" is due.
- Overview of structure with rough poses of character with in
personality.
- In class demo
- In class drawing exercise
Week 10
ANIMATION
- Debate of a current issue in the animation industry.
- Continue to work in class on the animal walk and in-between
assignment. Assignment #3: Animal Walk and In-betweening due.
CHARACTER
- A character design with colour
Week 11
ANIMATION
- Introduce Assignment #4: "Flour Sack" with a visual rubric of what
is expected from the students showing past student examples.
- Assign the object for the Flour Sack assignment.
- Discuss ideas and review thumbnails for the final animation.
CHARACTER
- Critique character design with colour
- Last minute discussion for feature animated film presentations
Week 12
ANIMATION
- Screening of the "Animal Walk" assignments.
- Animation Performance techniques through gestures and body
language with examples from films clips of animation and character
design projects.
- In class demo of how to approach the flour sack assignment,
- Review a whole years worth on animation principals that will
combined with the flour sack assignment: squash and stretch, follow
through, S & C curve, anticipation and performance.
CHARACTER
- Group Projects - Presentations of Deconstruction of the Animated
Feature Film Animated Feature film (characters, design, voice,
personality and performance)
Week 13
ANIMATION
- Review the principals and animation terminology for the test.
- In class with one on one critique of the Flour Sack animation.
CHARACTER
- Group Projects - Continue Presentations of Deconstruction of the
Animated Feature Film (characters, design, voice, personality and
performance)
Week 14
ANIMATION
- Assignment #4: Flour Sack and In-Sequence Assignment Due
CHARACTER
- Submission of Model Sheet package and sketch book/journal for
critique
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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