ANIM10016
Digital Methodologies 2
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version   Public
 
Section I: Administrative Information
  Credit Value: 3.0
Credit Value Notes: N/A
Effective: Winter 2006
Prerequisites: N/A
Corequisites: N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Course Name (short): Digital Methodologies 2
School:
All Sheridan Schools
Program(s): Bachelor of Animation
Program Coordinator(s): Angela Stukator
Course Leader or Contact: Michael Carter
Originator: Paulette Geffros
Designate: Paulette Geffros
Version:
4.02
Status: Approved (APPR)

Calendar Description
Digital Methodologies is an introduction to the process and methods used in the production of an animated short film. Both 2D and 3D methodologies are presented to encourage students to develop the requisite creative and technical skills while examining the historical and theoretical foundations of digital animation.

Typical Instructional Format

Lab
14.0
Lecture
28.0
Total hours: 42.0

Courses may be offered in other formats.

Section I Notes: The instructor is present in the lab. The interactive lectures will scaffold what is being taught within the two sub-sections of every Digital Methodologies class. Course Contributors: Michael Carter, Trevor Davies and David Moffatt.

 
 
Section II: Course Details

Detailed Description
Digital Methodologies 2 is an introduction to the process and methods used in the production of an animated short film, respective of practical and professional workflow procedures. By developing portfolios and designing integrated assignments common to the core courses such as Animation and Design, and Storyboarding, Layout and Painting, students are encouraged to design, develop, and apply knowledge and skills to attain confidence and familiarity with the tools used. Concurrently, by writing in reflective journals and engaging in interactive lectures, students will appreciate both the theoretical and the historical foundations of digital animation.

Program Context

 
Bachelor of Animation Program Coordinator: Angela Stukator
This course is a component of the first year of the Bachelor of Applied Arts (Animation) program. It is designed to encourage students to understand the connections between core classical animation competencies and the use of computer software in the design and production of animation. By achieving the Learning Outcomes in this course, students are prepared to progress to the Digital Methodologies course in Year 2.


Course Critical Performance and Learning Outcomes

 
 Course Critical Performance & Learning Outcomes

Course Critical Performance 
By the end of the course, the student will have demonstrated the
ability to use rudimentary aspects of the 2D and 3D digital animation
production process.

Course Learning Outcomes
By the end of the course, the student will have demonstrated the
ability to:

1. Assess a character design, based on DM production standards and
   formats, for refinement.

2. Animate a character design using both 2D and 3D processes.

3. Record specific image data for a variety of digital applications
   and formats for archiving and input.

4. Implement the pre-production process for digital animation assets.

5. Develop a layout design to support and place the character
   animation in a scene to enhance creative storytelling.

6. Enhance scene through the development and use of a colour palette
   to express the tone and dimensional qualities of a scene or a
   character design.

7. Create depth in story and image through lighting and rendering.

8. Enhance the image through visual and audio dynamic.

9. Finalize the image through convincing animation that drives the
   story.

10. Incorporate the terminology appropriate to digital animation in
    verbal and written form

11. Analyze the evolution of digital methodologies from an historical
    perspective.

12. Identify the importance of the market-driven nature of the
    animation industry.

Evaluation Plan
Students demonstrate their learning in the following ways:

 
Students demonstrate their learning in the following ways:

2D Portfolio  of four (4) In-class Assignments @ 5%           20%
3D Portfolio of two (2) In-class Assignments  @ 10%           20%    
        
Two (2) Major Integrated Assignments   @ 20%                  40%
Two (2) Reflective Journal Assignments  @ 10%                 20%

Total                                                        100%
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

X Communication X Critical Thinking & Problem Solving X Interpersonal
  Numeracy X Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact: Angela Stukator

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous life and work experiences. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
  X X    

Notes: N/A

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2006
Professor: Michael Carter
Textbook(s):
Required Reading:
Kerlow, Issac V. (2004) The Art of 3D Computer Animation and Effects
(Third Edition) (ISBN 0-471-43036-6) 
                               
Note: The intent is to use the text in the eight (8) Digital
Methodologies courses within the BAA (Animation) program

Supplemental Readings: Selected Handouts from the Instructor

Applicable student group(s): The Student in the Bachelor of Applied Arts (Animation) Program
Course Details:
Instructors:  Michael Carter, Trevor Davies, Robert Sischy

Topical Outline

Week 1	2D Course Introduction, Outline, Evaluation Plan, Overview,
        Performance Standards

	Introduction to Digital Methodology Theory & Practice
	Selective Digital Animation Examples
____________________________________________________________________________
Week 2	Scanning and Clean-up, Intro to Flipbook Pro, Animation
        Assembly in Flipbook Pro, Colourizing Techniques, Production
        Standards

	The Digital Production Process (Production Strategies & the
        Digital Computer Animation Studio) Chapter 2 pp.43 - 52
        Selective Digital Animation Examples
____________________________________________________________________________
Week 3	Scanning and Clean-up, Adobe Photoshop Process, Animation
        Assembly in Photoshop, Colourizing Techniques, Production
        Standards

	The Digital Production Process (Creative, Technical and
        Production Teams) Chapter 2 pp.52 - 59 
        Selective Digital Animation Examples
____________________________________________________________________________

Week 4	Digital Painting, Custom Brush

	The Digital Production Process (Overview of the Computer
        Animation Process) Chapter 2 pp.59 - 67
        Selective Digital Animation Examples
____________________________________________________________________________
Week 5	Animation Assembly in After Effects, Rendering, Production
        Standards

	Image Resolution and Output (File Formats) Chapter 15 
        pp.411 - 425 
        Selective Digital Animation Examples
____________________________________________________________________________
Week 6	Basic Effects in Flipbook and After Effects, Two-Tone, Shadows

	Image Resolution and Output (Output) Chapter 15 pp.425 - 435
        Selective Digital Animation Examples
____________________________________________________________________________
Week 7	Review and Summary

	The Digital Production Process (Tips for Digital Animators)
        Chapter 2 pp.67 - 78
        Selective Digital Animation Examples
____________________________________________________________________________
Week 8	3D Course Introduction, Outline, Evaluation Plan, Overview,
        Performance Standards
	3D User Interface
	Orthographic vs. Perspective Cameras
        Creating/Saving projects

	The Camera  Chapter 7 pp.183  198
	Selective Digital Animation Examples
____________________________________________________________________________
Week 9  Keyboard functionality and shortcuts
        XYZ Rotation
        Graph Editor
	Setting Keyframes
        Basic Modeling Concepts  Chapter 3 pp.81  102 
        Selective Digital Animation Examples
____________________________________________________________________________
Week 10	Creating a Perspective Camera
	Stretch and Squash
        Secondary Action/Lag in Animation
        Set Driven Key
        Basic Computer Animation Techniques  Chapter 11 pp.303  329 
        Selective Digital Animation Examples
____________________________________________________________________________
Week 11 Object vs. Component selection
	Motion Path
	Wireframe/Quickshade Playback/Test Renders
	Basic Lighting
	Animation Journal Class Presentations
____________________________________________________________________________
Week 12	Hypergraph
	Wave principle
	Render Globals
	Basic Compositing
	Animation Journal Class Presentations
____________________________________________________________________________
Week 13	Work Period; Final Assignment
	Animation Journal Review/Interview
____________________________________________________________________________Week
Week 14 Work Period; Final Assignment


Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including assisting another student to cheat, will be penalized as detailed in the Student Handbook.

Students who have any questions regarding whether or not specific circumstances involve a breach of academic honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.

Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
 
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