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Credit Value: 3.0
Credit Value Notes: N/A
Effective: Winter 2006
Prerequisites:
N/A
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Digital Methodologies 2
School: All Sheridan Schools
Program(s):
Bachelor of Animation
Program Coordinator(s):
Angela Stukator
Course Leader or Contact: Michael Carter
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 4.02
Status: Approved (APPR)
Calendar Description
Digital Methodologies is an introduction to the process and methods
used in the production of an animated short film. Both 2D and 3D
methodologies are presented to encourage students to develop the
requisite creative and technical skills while examining the historical
and theoretical foundations of digital animation.
Typical Instructional Format
Lab
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14.0 |
Lecture
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28.0 |
Total hours: |
42.0 |
Courses may be offered in other formats.
Section I Notes:
The instructor is present in the lab. The interactive lectures will
scaffold what is being taught within the two sub-sections of every
Digital Methodologies class. Course Contributors: Michael Carter,
Trevor Davies and David Moffatt.
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Detailed Description
Digital Methodologies 2 is an introduction to the process and methods
used in the production of an animated short film, respective of
practical and professional workflow procedures. By developing
portfolios and designing integrated assignments common to the core
courses such as Animation and Design, and Storyboarding, Layout and
Painting, students are encouraged to design, develop, and apply
knowledge and skills to attain confidence and familiarity with the
tools used. Concurrently, by writing in reflective journals and
engaging in interactive lectures, students will appreciate both the
theoretical and the historical foundations of digital animation.
Program Context
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Bachelor of Animation |
Program Coordinator: Angela Stukator |
This course is a component of
the first year of the Bachelor
of Applied Arts (Animation)
program. It is designed to
encourage students to
understand the connections
between core classical
animation competencies and the
use of computer software in
the design and production of
animation. By achieving the
Learning Outcomes in this
course, students are prepared
to progress to the Digital
Methodologies course in Year 2.
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Course Critical Performance and Learning Outcomes
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Course Critical Performance & Learning Outcomes
Course Critical Performance
By the end of the course, the student will have demonstrated the
ability to use rudimentary aspects of the 2D and 3D digital animation
production process.
Course Learning Outcomes
By the end of the course, the student will have demonstrated the
ability to:
1. Assess a character design, based on DM production standards and
formats, for refinement.
2. Animate a character design using both 2D and 3D processes.
3. Record specific image data for a variety of digital applications
and formats for archiving and input.
4. Implement the pre-production process for digital animation assets.
5. Develop a layout design to support and place the character
animation in a scene to enhance creative storytelling.
6. Enhance scene through the development and use of a colour palette
to express the tone and dimensional qualities of a scene or a
character design.
7. Create depth in story and image through lighting and rendering.
8. Enhance the image through visual and audio dynamic.
9. Finalize the image through convincing animation that drives the
story.
10. Incorporate the terminology appropriate to digital animation in
verbal and written form
11. Analyze the evolution of digital methodologies from an historical
perspective.
12. Identify the importance of the market-driven nature of the
animation industry.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Students demonstrate their learning in the following ways:
2D Portfolio of four (4) In-class Assignments @ 5% 20%
3D Portfolio of two (2) In-class Assignments @ 10% 20%
Two (2) Major Integrated Assignments @ 20% 40%
Two (2) Reflective Journal Assignments @ 10% 20%
Total 100%
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
X
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Communication
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X
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Critical Thinking & Problem Solving
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X
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Interpersonal
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Numeracy |
X
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Angela Stukator
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: N/A
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2006
Professor: Michael Carter
Textbook(s): Required Reading:
Kerlow, Issac V. (2004) The Art of 3D Computer Animation and Effects
(Third Edition) (ISBN 0-471-43036-6)
Note: The intent is to use the text in the eight (8) Digital
Methodologies courses within the BAA (Animation) program
Supplemental Readings: Selected Handouts from the Instructor
Applicable student group(s): The Student in the Bachelor of Applied Arts (Animation) Program
Course Details:Instructors: Michael Carter, Trevor Davies, Robert Sischy
Topical Outline
Week 1 2D Course Introduction, Outline, Evaluation Plan, Overview,
Performance Standards
Introduction to Digital Methodology Theory & Practice
Selective Digital Animation Examples
____________________________________________________________________________
Week 2 Scanning and Clean-up, Intro to Flipbook Pro, Animation
Assembly in Flipbook Pro, Colourizing Techniques, Production
Standards
The Digital Production Process (Production Strategies & the
Digital Computer Animation Studio) Chapter 2 pp.43 - 52
Selective Digital Animation Examples
____________________________________________________________________________
Week 3 Scanning and Clean-up, Adobe Photoshop Process, Animation
Assembly in Photoshop, Colourizing Techniques, Production
Standards
The Digital Production Process (Creative, Technical and
Production Teams) Chapter 2 pp.52 - 59
Selective Digital Animation Examples
____________________________________________________________________________
Week 4 Digital Painting, Custom Brush
The Digital Production Process (Overview of the Computer
Animation Process) Chapter 2 pp.59 - 67
Selective Digital Animation Examples
____________________________________________________________________________
Week 5 Animation Assembly in After Effects, Rendering, Production
Standards
Image Resolution and Output (File Formats) Chapter 15
pp.411 - 425
Selective Digital Animation Examples
____________________________________________________________________________
Week 6 Basic Effects in Flipbook and After Effects, Two-Tone, Shadows
Image Resolution and Output (Output) Chapter 15 pp.425 - 435
Selective Digital Animation Examples
____________________________________________________________________________
Week 7 Review and Summary
The Digital Production Process (Tips for Digital Animators)
Chapter 2 pp.67 - 78
Selective Digital Animation Examples
____________________________________________________________________________
Week 8 3D Course Introduction, Outline, Evaluation Plan, Overview,
Performance Standards
3D User Interface
Orthographic vs. Perspective Cameras
Creating/Saving projects
The Camera Chapter 7 pp.183 198
Selective Digital Animation Examples
____________________________________________________________________________
Week 9 Keyboard functionality and shortcuts
XYZ Rotation
Graph Editor
Setting Keyframes
Basic Modeling Concepts Chapter 3 pp.81 102
Selective Digital Animation Examples
____________________________________________________________________________
Week 10 Creating a Perspective Camera
Stretch and Squash
Secondary Action/Lag in Animation
Set Driven Key
Basic Computer Animation Techniques Chapter 11 pp.303 329
Selective Digital Animation Examples
____________________________________________________________________________
Week 11 Object vs. Component selection
Motion Path
Wireframe/Quickshade Playback/Test Renders
Basic Lighting
Animation Journal Class Presentations
____________________________________________________________________________
Week 12 Hypergraph
Wave principle
Render Globals
Basic Compositing
Animation Journal Class Presentations
____________________________________________________________________________
Week 13 Work Period; Final Assignment
Animation Journal Review/Interview
____________________________________________________________________________Week
Week 14 Work Period; Final Assignment
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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