ANIM10009
Introduction to Digital Tools
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version   Public
 
Section I: Administrative Information
  Credit Value: 3.0
Credit Value Notes: N/A
Effective: Fall 2011
Prerequisites: N/A
Corequisites: N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Course Name (short): Introduction to Digital Tools
School:
Animation Arts and Design
Program(s): Bachelor of Animation
Program Coordinator(s): Mark Mayerson
Course Leader or Contact: James Sayers
Originator: Paulette Geffros
Designate: Paulette Geffros
Version:
14.0
Status: Approved (APPR)

Calendar Description
This course is designed to provide students with an introduction to the digital tools that will be utilized in the development of animation processes and products. Students use their practical knowledge of the technical aspects of these tools to tell effective stories through animated film.

Typical Instructional Format

Lab
42.0
Total hours: 42.0

Courses may be offered in other formats.

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
This course is designed to provide students with an introduction to the digital tools that will be utilized in the development of animation processes and products. Students use their practical knowledge of the technical aspects of these tools to tell effective stories through animated film. Through interactive lecture, discussion, demonstration and application, students prepare for further work in both 2D and 3D animation.

Program Context

 
Bachelor of Animation Program Coordinator: Mark Mayerson
This course is part of the core component of the first year of the Bachelor of Applied Arts (Animation) Program. It is the first in a series of six Digital Methodologies courses whose development reflects comprehensive and thoughtful scope, content analysis, and sequence in the delivery within the Digital Methodologies stream. In addition, it reflects continuity, integration and balance through the other streams at an introductory level and reflects the complexity and logic of the design of the BAA (Animation) Program. It prepares students for the remaining courses within the stream and for building connections to storytelling, character, animation and performance to courses in other streams within the program.


Course Critical Performance and Learning Outcomes

 
 Critical Performance
By the end of this course, students will have demonstrated the ability
to utilize basic digital theories, concepts and tools in an animated
production process.


Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:

1.  Explain how "digital animation" relates to the art of animated
    film making.  

2.  Compare and contrast different digital animation techniques.

3.  Discuss the creative and technical limitations of digital 
    animation.

4.  Analyze the importance of digital animation to current trends in
    the industry.

5.  Render an object using digital animation techniques.

6.  Record specific image data for a variety of digital applications
    and formats for archiving and input.

7.  Incorporate the terminology appropriate to digital methodologies
    in verbal and written form.

8.  Complete assignments using digital animation styles and techniques
    individually and as a group member in a professional manner.


Evaluation Plan
Students demonstrate their learning in the following ways:

 
Students demonstrate their learning in the following ways:

Assignment #1:  Bouncing Ball Background	10%
Assignment #2:  Storyboard			10%
Assignment #3:  Bouncing Ball		        10%
Assignment #4:  Bowling Ball			10%
Assignment #5:  Multi-plane Camera Move	        10%
Assignment #6:  Multi-plane After Effects       15%
Assignment #7:  Demo Reel			35%
Total					       100%

Late Policy for all courses in the program: 

All assignments are due within the first 15 minutes after the start 
of class on the due date. Late projects, submitted after the first 15 
minutes of the start of class will receive a 20% grade reduction. 
Late projects submitted the following week will receive a 30% grade 
reduction. There will be no submission of work after the last day of 
semester unless arrangements have been made and documented by the 
professor.

Work that is more than one week late will not be graded unless a 
prior arrangement has been made with the professor; the arrangement 
must be documented on email or a memo, with the new due date 
identified. There will be no resubmission of work unless, under 
exceptional circumstances, this has been agreed to or suggested by 
the professor.  Again, a hard copy of the agreement is necessary.

If there is a valid reason for the late project, the student must 
email the professor at least 3 days before the due date.  If the 
reason is deemed to be valid, there will be no late penalty.  A new 
due date with be set by the instructor.

The basic late policy as laid out above will be followed, except in 
the instance that an instructor requires a variation in policy. That 
variation will be provided to the student in writing as part of the 
actual assignment, which will be handed out by the instructor.
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

X Communication X Critical Thinking & Problem Solving X Interpersonal
  Numeracy X Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact: Angela Stukator

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous life and work experiences. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
  X X    

Notes: N/A

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2011
Professor: Multiple Professors
Textbook(s):
N/A

Applicable student group(s): Bachelor of Applied Arts (Animation)
Course Details:
Mario Positano
Christopher Somerville
Trevor Davies

WEEK 1: INTRODUCTION
- Introduction, expectations and procedures
- Introduction to hardware and software
- Digital asset management and directory structure
- History of Digital Animation at Sheridan
- Pros and Cons of Digital Animation
- Start pencil roughs for Title Screens
 (Title Page)
- Digital vs Analogue
- Screen resolution: NTSC, Wide-screen, PAL
- Work on Title Screens

WEEK 2: FLIPBOOK
- Shooting
- Timing
- Scrubbing
- Light Bulb feature
- Cycle
- exporting
- Colouring
- Exporting Frames
- Basic Pan

WEEK 3: ADOBE PHOTOSHOP
- Introduction to Photoshop
- Using Layers
- Using the scanner
- Raster vs Vector graphics
- RGB vs CMYK
- Output formats and file compression
- Additional tools and work-flows
- Title Screens due

WEEK 4: ADOBE PHOTOSHOP
- Using Alpha Channels and Layer Masks
- ASSIGNMENT #1: Bouncing Ball Background

WEEK 5: TOONBOOM STORYBOARD PRO
- Introduction to Storyboard Pro
- ASSIGNMENT #2: Storyboard

WEEK 6: TOONBOOM ANIMATE PRO
- Introduction to Animate Pro
- Paperless traditional animation
- ASSIGNMENT #3: Bouncing Ball

WEEK 7: TOONBOOM ANIMATE PRO
- Additional tools and work-flows
- Working with textures, pegs and interpolation
- ASSIGNMENT #4: Bowling Ball

WEEK 8: TOONBOOM ANIMATE PRO
- Multi-plane backgrounds
- Camera moves
- ASSIGNMENT #5: Multi-plane Camera Move

WEEK 9: ADOBE AFTER EFFECTS
- Introduction to After Effects
- Bringing in elements for compositing
- Exporting for editing
- ASSIGNMENT #6: After Effects Multi-Plane Pan

WEEK 10: ADOBE PREMIERE PRO
- Introduction to Premiere Pro
- Scene editing and transitions
- Working with sound
- ASSIGNMENT #6 due

WEEK 11: PUTTING IT ALL TOGETHER
- ASSIGNMENT #7: Demo Reel

WEEK 12: PUTTING IT ALL TOGETHER
- Work on ASSIGNMENT #7

WEEK 13: PUTTING IT ALL TOGETHER
- Work on ASSIGNMENT #7
- ASSIGNMENT #7 due

WEEK 14: END OF SEMESTER
- Review of semester
- Screening of Demo Reel


Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including assisting another student to cheat, will be penalized as detailed in the Student Handbook.

Students who have any questions regarding whether or not specific circumstances involve a breach of academic honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.

Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
 
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