ANIM10009
Introduction to Digital Tools |
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I: Administrative Information II: Course Details
III: Topical Outline(s) Printable Version Public |
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Section I: Administrative Information
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Credit Value: 3.0
Credit Value Notes: N/A
Effective: Fall 2011
Prerequisites:
N/A
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Introduction to Digital Tools
School: Animation Arts and Design
Program(s):
Bachelor of Animation
Program Coordinator(s):
Mark Mayerson
Course Leader or Contact: James Sayers
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 14.0
Status: Approved (APPR)
Calendar Description
This course is designed to provide students with an introduction to
the digital tools that will be utilized in the development of
animation processes and products. Students use their practical
knowledge of the technical aspects of these tools to tell effective
stories through animated film.
Typical Instructional Format
Lab
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42.0 |
Total hours: |
42.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
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Section II: Course Details
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Detailed Description
This course is designed to provide students with an introduction to
the digital tools that will be utilized in the development of
animation processes and products. Students use their practical
knowledge of the technical aspects of these tools to tell effective
stories through animated film. Through interactive lecture,
discussion, demonstration and application, students prepare for
further work in both 2D and 3D animation.
Program Context
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Bachelor of Animation |
Program Coordinator: Mark Mayerson |
This course is part of the
core component of the first
year of the Bachelor of
Applied Arts (Animation)
Program. It is the first in a
series of six Digital
Methodologies courses whose
development reflects
comprehensive and thoughtful
scope, content analysis, and
sequence in the delivery
within the Digital
Methodologies stream. In
addition, it reflects
continuity, integration and
balance through the other
streams at an introductory
level and reflects the
complexity and logic of the
design of the BAA (Animation)
Program. It prepares students
for the remaining courses
within the stream and for
building connections to
storytelling, character,
animation and performance to
courses in other streams
within the program.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course, students will have demonstrated the ability
to utilize basic digital theories, concepts and tools in an animated
production process.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:
1. Explain how "digital animation" relates to the art of animated
film making.
2. Compare and contrast different digital animation techniques.
3. Discuss the creative and technical limitations of digital
animation.
4. Analyze the importance of digital animation to current trends in
the industry.
5. Render an object using digital animation techniques.
6. Record specific image data for a variety of digital applications
and formats for archiving and input.
7. Incorporate the terminology appropriate to digital methodologies
in verbal and written form.
8. Complete assignments using digital animation styles and techniques
individually and as a group member in a professional manner.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Students demonstrate their learning in the following ways:
Assignment #1: Bouncing Ball Background 10%
Assignment #2: Storyboard 10%
Assignment #3: Bouncing Ball 10%
Assignment #4: Bowling Ball 10%
Assignment #5: Multi-plane Camera Move 10%
Assignment #6: Multi-plane After Effects 15%
Assignment #7: Demo Reel 35%
Total 100%
Late Policy for all courses in the program:
All assignments are due within the first 15 minutes after the start
of class on the due date. Late projects, submitted after the first 15
minutes of the start of class will receive a 20% grade reduction.
Late projects submitted the following week will receive a 30% grade
reduction. There will be no submission of work after the last day of
semester unless arrangements have been made and documented by the
professor.
Work that is more than one week late will not be graded unless a
prior arrangement has been made with the professor; the arrangement
must be documented on email or a memo, with the new due date
identified. There will be no resubmission of work unless, under
exceptional circumstances, this has been agreed to or suggested by
the professor. Again, a hard copy of the agreement is necessary.
If there is a valid reason for the late project, the student must
email the professor at least 3 days before the due date. If the
reason is deemed to be valid, there will be no late penalty. A new
due date with be set by the instructor.
The basic late policy as laid out above will be followed, except in
the instance that an instructor requires a variation in policy. That
variation will be provided to the student in writing as part of the
actual assignment, which will be handed out by the instructor.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
X
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Communication
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X
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Critical Thinking & Problem Solving
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X
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Interpersonal
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Numeracy |
X
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: Angela Stukator
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: N/A
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Section III: Topical Outline
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2011
Professor: Multiple Professors
Textbook(s): N/A
Applicable student group(s): Bachelor of Applied Arts (Animation)
Course Details:Mario Positano
Christopher Somerville
Trevor Davies
WEEK 1: INTRODUCTION
- Introduction, expectations and procedures
- Introduction to hardware and software
- Digital asset management and directory structure
- History of Digital Animation at Sheridan
- Pros and Cons of Digital Animation
- Start pencil roughs for Title Screens
(Title Page)
- Digital vs Analogue
- Screen resolution: NTSC, Wide-screen, PAL
- Work on Title Screens
WEEK 2: FLIPBOOK
- Shooting
- Timing
- Scrubbing
- Light Bulb feature
- Cycle
- exporting
- Colouring
- Exporting Frames
- Basic Pan
WEEK 3: ADOBE PHOTOSHOP
- Introduction to Photoshop
- Using Layers
- Using the scanner
- Raster vs Vector graphics
- RGB vs CMYK
- Output formats and file compression
- Additional tools and work-flows
- Title Screens due
WEEK 4: ADOBE PHOTOSHOP
- Using Alpha Channels and Layer Masks
- ASSIGNMENT #1: Bouncing Ball Background
WEEK 5: TOONBOOM STORYBOARD PRO
- Introduction to Storyboard Pro
- ASSIGNMENT #2: Storyboard
WEEK 6: TOONBOOM ANIMATE PRO
- Introduction to Animate Pro
- Paperless traditional animation
- ASSIGNMENT #3: Bouncing Ball
WEEK 7: TOONBOOM ANIMATE PRO
- Additional tools and work-flows
- Working with textures, pegs and interpolation
- ASSIGNMENT #4: Bowling Ball
WEEK 8: TOONBOOM ANIMATE PRO
- Multi-plane backgrounds
- Camera moves
- ASSIGNMENT #5: Multi-plane Camera Move
WEEK 9: ADOBE AFTER EFFECTS
- Introduction to After Effects
- Bringing in elements for compositing
- Exporting for editing
- ASSIGNMENT #6: After Effects Multi-Plane Pan
WEEK 10: ADOBE PREMIERE PRO
- Introduction to Premiere Pro
- Scene editing and transitions
- Working with sound
- ASSIGNMENT #6 due
WEEK 11: PUTTING IT ALL TOGETHER
- ASSIGNMENT #7: Demo Reel
WEEK 12: PUTTING IT ALL TOGETHER
- Work on ASSIGNMENT #7
WEEK 13: PUTTING IT ALL TOGETHER
- Work on ASSIGNMENT #7
- ASSIGNMENT #7 due
WEEK 14: END OF SEMESTER
- Review of semester
- Screening of Demo Reel
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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