ANIM10004
Introduction to Digital Tools 2 |
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I: Administrative Information II: Course Details
III: Topical Outline(s) Printable Version Public |
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Section I: Administrative Information
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Credit Value: 2.0
Credit Value Notes: N/A
Effective: Winter 2013
Prerequisites:
(ANIM10003)
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Introduction to Digital Tools
School: Animation Arts and Design
Program(s):
Bachelor of Animation
Program Coordinator(s):
Mark Mayerson
Course Leader or Contact: James Sayers
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 1.01
Status: Approved (APPR)
Calendar Description
This course is designed to provide students with opportunities to
enhance the application of digital processes to the work in
animation. Students use both traditional and digital 2D
methodologies to construct 2D animated sequences for video and film.
Typical Instructional Format
Courses may be offered in other formats.
Section I Notes:
N/A
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Section II: Course Details
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Detailed Description
Students work in two disciplines of digital animation: traditional 2D Animation in a
paperless environment and symbol or cut-out animation.
Paperless Traditional Animation:
Students progress from rough animation to a finished scene in a paperless environment.
The workflow consists of rough animation, clean up, effective colouring and exporting.
Blending of animation and layouts are used to produce a scene (or film). Evaluations are
based on that movement created by the animator and not by the software.
Symbol Animation:
Students are introduced to a symbol animation workflow that takes their character from
design to finished scene. The workflow consists of:
- Designing characters for the purpose of symbol animation
- Cleanup and colouring of character
- Cut and rig character
- Animate character
Composite finished animation with a multiplane layout.
Program Context
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Bachelor of Animation |
Program Coordinator: Mark Mayerson |
This is the second of seven
courses in digital
methodologies. Students
develop the necessary skills
to operate within a 2D or 3D
digital workflow.
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Course Critical Performance and Learning Outcomes
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Critical Performance
By the end of this course students will have demonstrated the ability
to apply both digital drawn animation and symbol animation to create a
finished scene.
Learning Outcomes
1. Apply paperless workflow techniques to transform rough animation
into a cleaned and coloured scene.
2. Produce animation to specifically identify the kind of animation
with a digitally rigged character.
3. Construct multiplane layouts (digitally) with an understanding of
correct resolution.
4. Implement image and video standards to control quality.
5. Design a planned camera move with the pre-created layouts while
maintaining quality in the camera view.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Students demonstrate their learning in the following ways:
Assignment #1: Cleanup and colour 10%
Assignment #2: Symbols and Tweens 10%
Assignment #3: Cutout character 10%
Assignment #4: Paperless Scene 15%
Assignment #5: Multi-Plan Pan 10%
Assignment #6: Composite scene with animation and layouts 35%
Assignment #7: Export: Demo reel 10%
Total 100%
Late Policy for all courses in the program:
All assignments are due within the first 15 minutes after the start of class on the due date.
Late projects, submitted after the first 15 minutes of the start of class will receive a 20%
grade reduction. Late projects submitted the following week will receive a 30% grade
reduction. There will be no submission of work after the last day of semester unless
arrangementshave been made and documented by the professor.
Work that is more than one week late will not be graded unless a prior arrangement has
been made with the professor; the arrangement must be documented on email or a memo,
with the new due date identified. There will be no resubmission of work unless, under
exceptional circumstances, this has been agreed to or suggested by the professor. Again,
a hard copy of the agreement is necessary.
If there is a valid reason for the late project, the student must email the professor at least
3 days before the due date. If the reason is deemed to be valid, there will be no late
penalty. A new due date with be set by the instructor.
The basic late policy as laid out above will be followed, except in the
instance that an instructor requires a variation in policy. That variation will
be provided to the student in writing as part of the actual assignment, which will be
handed out by the instructor.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Essential Employability
Skills
Essential Employability Skills emphasized in the course:
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Communication
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Critical Thinking & Problem Solving
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Interpersonal
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Numeracy |
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Information
Management |
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Personal
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Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: James Sayers
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
X |
X |
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Notes: N/A
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Section III: Topical Outline
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2013
Professor: Multiple Professors
Textbook(s): Textbook(s):
Recommended Reading:
- How to Cheat in Adobe Flash by Chris Georgenes
- How to Cheat in Adobe After Effects by Chad Perkins
- http://www.toonboomtutorials.com
- Adobe Flash Pro Forum:
http://forums.adobe.com/community/flash/flash_general
- Adobe Animation Tips:
http://forums.adobe.com/community/design_development/animation
- Adobe TV: http://tv.adobe.com
- VideoHelp.com forums: http://forum.videohelp.com
Applicable student group(s): Bachelor of Applied Arts (Animation)
Course Details:Instructor:
Mario Positano
Bruno Degazio
Description:
Weeks 1: Intro and Workflow Theory
Introduction to course
- Course outline
Theory:
- Compare differences between Paperless Animation and Traditional
Animation
- Discuss methods of planning animation to ensure that the student is
controlling the performance and not
the program.
- Visualize methods to transform a paperless skill from one software
package to another
Weeks 2-3: Introduction to Paperless Animation
Introduction to 2D paperless animation software
Discuss rough animation methods
Demonstrate the `Cleanup¿ process
Illustrate efficient `Colouring¿ methods
Week 4-8: Introduction to Symbol Animation
Design and create a character for a cutout character
Break character down in preparation for rigging
Construct rig for cutout character
Pose and Animate cutout character
Week 9-14: Compositing and Editing
Introduction to Compositing software
Visualize a scene with existing animation (produced in Animation
class)
- Build scene with imported Animation and created layouts from
visualization
- Demonstrate the ability to manipulate a camera through this scene
Produce an updated Portfolio Reel
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
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