ANIM10003
Introduction to Digital Tools 1 |
|
|
|
I: Administrative Information II: Course Details
III: Topical Outline(s) Printable Version Public |
|
Section I: Administrative Information
|
|
Credit Value: 2.0
Credit Value Notes: N/A
Effective: Fall 2012
Prerequisites:
N/A
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Course
Name (short): Introduction to Digital Tools
School: Animation Arts and Design
Program(s):
Bachelor of Animation
Program Coordinator(s):
Mark Mayerson
Course Leader or Contact: James Sayers
Originator: Paulette Geffros
Designate: Paulette Geffros
Version: 1.04
Status: Approved (APPR)
Calendar Description
Students learn how to transform paper artwork, generated in related
art classes, into the digital realm. Specifically, a digital workflow
is used to take rough animation and layouts through a suite of
applications to transform them into a finished, coloured scene.
Typical Instructional Format
Lab
|
28.0 |
Total hours: |
28.0 |
Courses may be offered in other formats.
Section I Notes:
N/A
|
|
|
Section II: Course Details
|
Detailed Description
Students learn to transform paper artwork, generated in related art
classes, into the digital realm. Specifically, a digital workflow is
used to take rough animation and layouts through a suite of
applications to transform them into a finished, coloured scene.
Students acquire an understanding of resolution and standards to
maximize quality in this digital workflow.
Program Context
|
Bachelor of Animation |
Program Coordinator: Mark Mayerson |
This is the first of seven
courses in digital
methodologies. Students
develop the necessary skills
to operate within a 2D or 3D
digital workflow.
|
Course Critical Performance and Learning Outcomes
|
Critical Performance
By the end of this course, students will have demonstrated the ability
to use a digital workflow to transform paper artwork into a digitalscene.
Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:
1. Demonstrate intermediate computer skills to work with artwork
created in their art courses.
2. Identify the need for image and video standards and know when to
use them.
3. Implement appropriate workflows to suit different types of
projects.
4. Maintain quality through a "paper related" animation pipeline.
5. Construct and update a demo reel.
6. Execute an exported version of a demo reel, customized for a
playing device.
7. Evaluate different methods for digital storyboarding.
|
Evaluation Plan
Students demonstrate their learning in the following ways:
|
Students demonstrate their learning in the following ways:
1. Preparation Assignment #1: Demonstrate the ability to work with
content produced in Animation Class- 10%
2. Paper to Digital Assignment #2: Cleanup drawn art work 5%
3. Background Assignment #3: Cleaning and colouring of a
background - 10%
4. Animation Assignment #4: Import rough animation, digitally clean
it, then colour it - 15%
5. Storyboard Assignment #5: Create storyboards in a paperless
environment - 10%
6. Demo Reel Assignment #6: Create a Demo Reel of all the assignments
completed this semester - 35%
7. Export Assignment #7: Create a DVD with menus for a Demo Reel - 15%
Late Policy for all courses in the program:
All assignments are due within the first 15 minutes after the start
of class on the due date. Late projects, submitted after the first 15
minutes of the start of class will receive a 20% grade reduction.
Late projects submitted the following week will receive a 30% grade
reduction. There will be no submission of work after the last day of
semester unless arrangements have been made and documented by the
professor.
Work that is more than one week late will not be graded unless a
prior arrangement has been made with the professor; the arrangement
must be documented on email or a memo, with the new due date
identified. There will be no resubmission of work unless, under
exceptional circumstances, this has been agreed to or suggested by
the professor. Again, a hard copy of the agreement is necessary.
If there is a valid reason for the late project, the student must
email the professor at least 3 days before the due date. If the
reason is deemed to be valid, there will be no late penalty. A new
due date with be set by the instructor.
The basic late policy as laid out above will be followed, except in
the instance that an instructor requires a variation in policy. That
variation will be provided to the student in writing as part of the
actual assignment, which will be handed out by the instructor.
|
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
|
Essential Employability
Skills
Essential Employability Skills emphasized in the course:
|
Communication
|
|
Critical Thinking & Problem Solving
|
|
Interpersonal
|
|
Numeracy |
|
Information
Management |
|
Personal
|
Notes: N/A
Prior Learning Assessment and Recognition
PLAR Contact: James Sayers
Students may apply to receive credit by demonstrating achievement
of the course learning outcomes through previous life and work experiences.
This course is eligible for challenge through the following
method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
|
X |
X |
|
|
Notes: N/A
|
|
|
|
Section III: Topical Outline
|
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2012
Professor: Multiple Professors
Textbook(s): Recommended Reading:
1. Adobe Photoshop Community help:
http://www.adobe.com/support/photoshop/
2. Adobe Animation Tips:
http://forums.adobe.com/community/design_development/animation
3. Adobe TV: http://tv.adobe.com
4. VideoHelp.com forums: http://forum.videohelp.com
Applicable student group(s): Bachelor of Applied Arts (Animation)
Course Details:Instructors:
Mario Positano
Bruno Degazio
Weeks 1: Intro and Workflow Theory
Introduction to course
- Course outline
History of Technology in Animation
Explanation of services available to the students
Theory:
- Explain how workflows are used in a digital environment
- Control quality with workflows and standards
- Demonstrate proper file usage and management
- Learn effective use of resolutions
Weeks 2-6: Digital Cleanup and Colouring
Explain different animation `Cleanup' processes that are available
Demonstrate the `Cleanup¿ process in two different workflows (paper
and paperless)
Presentation of efficient `Colouring' methods
Knowledge of these methods are required to produce content for other
art related courses
Week 7: Digital Storyboarding
Evaluate methods for digital storyboarding
Weeks 8-14: Editing and Exporting
Develop proper editing workflows and practices
Learn to build a demo reel for employment
Exporting media to maximize the quality on the desired playing device
Academic Honesty
The principle of academic honesty requires that all work submitted for evaluation and course credit be the original,
unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on
work, except for group projects arranged and approved by the faculty member, or otherwise submitting work that is not
the student's own violates this principle and will not be tolerated. Instances of academic dishonesty, including
assisting another student to cheat, will be penalized as detailed in the Student Handbook.
Students who have any questions regarding whether or not specific circumstances involve a breach of academic
honesty are advised to discuss them with the faculty member prior to submitting the assignment in question.
Discrimination and Harassment
Sheridan is committed to provide a learning environment that respects the dignity, self esteem and fair treatment
of every person engaged in the learning process. Behaviour which is inconsistent with this principle will
not be tolerated. Details of Sheridan's policy on Harassment and Discrimination are available in the Student Handbook.
|
|
[
Printable Version ]
|
Copyright © Sheridan College. All rights reserved. |