FILM70243
Virtual Production: Introductory Concepts
Sheridan
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version
 

Land Acknowledgement

Sheridan College resides on land that has been, and still is, the traditional territory of several Indigenous nations, including the Anishinaabe, the Haudenosaunee Confederacy, the Wendat, and the Mississaugas of the Credit First Nation. We recognize this territory is covered by the Dish with One Spoon treaty and the Two Row Wampum treaty, which emphasize the importance of joint stewardship, peace, and respectful relationships.

As an institution of higher learning Sheridan embraces the critical role that education must play in facilitating real transformational change. We continue our collective efforts to recognize Canada's colonial history and to take steps to meaningful Truth and Reconciliation.


Section I: Administrative Information
  Total hours: 50.0
Credit Value: 3.0
Credit Value Notes: N/A
Effective: Winter 2023
Prerequisites: N/A
Corequisites: N/A
Equivalents: N/A
Pre/Co/Equiv Notes: N/A

Program(s): N/A
Program Coordinator(s): N/A
Course Leader or Contact: N/A
Version: 20230109_00
Status: Approved (APPR)

Section I Notes: Access to course materials and assignments will be available on Sheridan's Learning and Teaching Environment (SLATE). Students will need reliable access to a computer and the internet.

 
 
Section II: Course Details

Detailed Description
In this course, students will be introduced to the essential knowledge and skills that are required for members of a virtual production crew including such roles as Art Direction, Motion Capture Technician, and Unreal Engine On-set technician. Students learn the basics of key production workflows like setting up Unreal Engine tasks, lighting and scene creation, stage infrastructure components and dependencies, and post-processing concepts. Participants will leave this course with the tools and strategies necessary to employ virtual production workflows to complete a pre-to-post-production process for a simple virtual production.

Course Critical Performance and Learning Outcomes

  Critical Performance:
By the end of this course, learners will understand and utilize virtual production software tools and equipment to facilitate a pre- to post-production process for combining live-action footage and computer assets and graphics into film.
 
Learning Outcomes:

To achieve the critical performance, students will have demonstrated the ability to:

  1. Articulate what virtual production is and where it is used along with core terminology and workflow practices.
  2. Identify and operate stage infrastructure and hardware.
  3. Setup, navigate, and perform core Unreal Engine fundamental tasks.
  4. Load and setup template files for in-camera VFX.
  5. Use Unreal Engine and existing footage to produce and leverage virtual environments.
  6. Import, modify, and render art assets.
  7. Launch and manage ICVFX template to create a basic video production.

Evaluation Plan
Students demonstrate their learning in the following ways:

 Evaluation Plan: IN-CLASS & ONLINE INSTRUCTION
 Quiz on industry foundations and hardware5.0%
 Basic Scene Creation20.0%
 Basic Environment Block Out20.0%
 Render a Shot20.0%
 ICVFX Template25.0%
 Self Reflection Blog or Journal10.0%
Total100.0%

Evaluation Notes and Academic Missed Work Procedure:
Note: A passing grade is 50% Test and Assignment Protocol The following protocol applies to every course offered by Continuing and Professional Studies. 1. Students are responsible for staying abreast of test dates and times, as well as due dates and any special instructions for submitting assignments and projects as supplied to the class by the instructor. 2. Students must write all tests at the specified date and time. Missed tests, in-class/online activities, assignments and presentations are awarded a mark of zero. The penalty for late submission of written assignments is a loss of 10% per day for up to five business days (excluding Sundays and statutory holidays), after which, a grade of zero is assigned. Business days include any day that the college is open for business, whether the student has scheduled classes that day or not. An extension or make-up opportunity may be approved by the instructor at his or her discretion.

Provincial Context
The course meets the following Ministry of Colleges and Universities requirements:


 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

  • Communication Skills - Respond to written, spoken, or visual messages in a manner that ensures effective communication.
  • Critical Thinking & Problem Solving - Apply a systematic approach to solve problems.
  • Interpersonal Skills - Interact with others in groups or teams in ways that contribute to effective working relationships and the achievement of goals.
  • Personal Skills - Manage the use of time and other resources to complete projects.

Prior Learning Assessment and Recognition
PLAR Contact (if course is PLAR-eligible) - Office of the Registrar

  • Not Eligible for PLAR

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Instruction Mode: In-class & Online Instruction
Professor: Multiple Professors
Resource(s): N/A
Applicable student group(s): Continuing Education Students
Course Details:

Module 1: Introduction to Virtual Production  

Introduction – What is Virtual Production 

Virtual Production in Industry 

LED Walls and Game Engines 

Networking – Mocap, Unreal, Additional Nodes 

(Quiz on industry foundations and hardware 5%) 

Self Reflection Blog / Journal (10%) 

 

Module 2: Unreal Editor Interface 

Unreal Editor Interface 

Asset Types and Project Files 

Basic Scene Creation 

Blueprint Introduction 

(Basic Scene Creation 20%) 

 

Module 3: Virtual Environments  

Research 

Blockout 

Basic Lighting 

Basic Post-Process 

(Basic Environment Block Out 20%) 

 

Module 4: Art Importing and Modifying  

Render Concepts 

Basic Importing Pipeline 

Quixel Importing 

Basic Materials Creation and Manipulation 

(Render a Shot 20%) 

 

Module 5: ICVFX  

Project Importing 

Scene Setup 

Streaming for UE 

Setup and Stream Data to Unreal Engine 

nDisplay Configuration 

Submit ICVFX Template Assignment 25%) 



Sheridan Policies

It is recommended that students read the following policies in relation to course outlines:

  • Academic Integrity
  • Copyright
  • Intellectual Property
  • Respectful Behaviour
  • Accessible Learning
All Sheridan policies can be viewed on the Sheridan policy website.

Appropriate use of generative Artificial Intelligence tools: In alignment with Sheridan's Academic Integrity Policy, students should consult with their professors and/or refer to evaluation instructions regarding the appropriate use, or prohibition, of generative Artificial Intelligence (AI) tools for coursework. Turnitin AI detection software may be used by faculty members to screen assignment submissions or exams for unauthorized use of artificial intelligence.

Course Outline Changes: The information contained in this Course Outline including but not limited to faculty and program information and course description is subject to change without notice. Nothing in this Course Outline should be viewed as a representation, offer and/or warranty. Students are responsible for reading the Important Notice and Disclaimer which applies to Programs and Courses.


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