FILM70241
Virtual Production: Art Direction in Unreal Engine
Sheridan
 
  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version
 

Land Acknowledgement

Sheridan College resides on land that has been, and still is, the traditional territory of several Indigenous nations, including the Anishinaabe, the Haudenosaunee Confederacy, the Wendat, and the Mississaugas of the Credit First Nation. We recognize this territory is covered by the Dish with One Spoon treaty and the Two Row Wampum treaty, which emphasize the importance of joint stewardship, peace, and respectful relationships.

As an institution of higher learning Sheridan embraces the critical role that education must play in facilitating real transformational change. We continue our collective efforts to recognize Canada's colonial history and to take steps to meaningful Truth and Reconciliation.


Section I: Administrative Information
  Total hours: 50.0
Credit Value: 3.0
Credit Value Notes: N/A
Effective: Winter 2023
Prerequisites: FILM70243
Corequisites: N/A
Equivalents: N/A
Pre/Co/Equiv Notes: N/A

Program(s): Virtual Production: Art Direct
Program Coordinator(s): N/A
Course Leader or Contact: N/A
Version: 20230109_00
Status: Approved (APPR)

Section I Notes: Access to course materials and assignments will be available on Sheridan's Learning and Teaching Environment (SLATE). Students will need reliable access to a computer (Windows based OS) and the internet.

 
 
Section II: Course Details

Detailed Description
In this course, students will be introduced to the intricate process of scene creation in the Unreal Engine and Quixel workflows. Students will explore the virtual environment creation process through research, and through the development and design of their own virtual environments. Students will enhance their virtual environment creations with surface modeling, binary space partitioning (BSP), and lighting techniques. Students will learn about cinematics including sequencing, Previs workflows, and animations. And students will develop art importing and modifying skills including materials and particles creation and manipulation. Participants will leave this course with entry-level competencies for the role of Art Direction for virtual set design and Previs animations.

Program Context

 
Virtual Production: Art Direct Program Coordinator(s): N/A
This course is a part of the Virtual Production: Art Direction in Unreal Engine


Course Critical Performance and Learning Outcomes

  Critical Performance:
By the end of this course, learners will have entry-level competencies for the role of Art Direction for virtual set design and Previs animations in a virtual production that contribute to the on-screen design and artistic vision of a film.
 
Learning Outcomes:

To achieve the critical performance, students will have demonstrated the ability to:

  1. Articulate the role of the artist in virtual production.
  2. Create virtual environments using Unreal Engine and art kits.
  3. Execute the design process of creating virtual environments from concept, including Previs animations.
  4. Apply lighting, post-process, and effects to a virtual environment.
  5. Create a product that demonstrates an understanding of the art to game engine pipeline.

Evaluation Plan
Students demonstrate their learning in the following ways:

 Evaluation Plan: IN-CLASS & ONLINE INSTRUCTION
 Design and research10.0%
 Base Pass Virtual Set10.0%
 Final Virtual Set30.0%
 Reflection Blog/Journal25.0%
 Camera Animations25.0%
Total100.0%

Evaluation Notes and Academic Missed Work Procedure:
Note: A passing grade is 50% Test and Assignment Protocol The following protocol applies to every course offered by Continuing and Professional Studies. 1. Students are responsible for staying abreast of test dates and times, as well as due dates and any special instructions for submitting assignments and projects as supplied to the class by the instructor. 2. Students must write all tests at the specified date and time. Missed tests, in-class/online activities, assignments and presentations are awarded a mark of zero. The penalty for late submission of written assignments is a loss of 10% per day for up to five business days (excluding Sundays and statutory holidays), after which, a grade of zero is assigned. Business days include any day that the college is open for business, whether the student has scheduled classes that day or not. An extension or make-up opportunity may be approved by the instructor at his or her discretion.

Provincial Context
The course meets the following Ministry of Colleges and Universities requirements:


 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

  • Communication Skills - Respond to written, spoken, or visual messages in a manner that ensures effective communication.
  • Critical Thinking & Problem Solving - Apply a systematic approach to solve problems.
  • Interpersonal Skills - Show respect for the diverse opinions, values, belief systems, and contributions of others.
  • Interpersonal Skills - Interact with others in groups or teams in ways that contribute to effective working relationships and the achievement of goals.
  • Personal Skills - Take responsibility for one's own actions, decisions, and consequences.

Prior Learning Assessment and Recognition
PLAR Contact (if course is PLAR-eligible) - Office of the Registrar

  • Not Eligible for PLAR

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Instruction Mode: In-class & Online Instruction
Professor: Multiple Professors
Resource(s):
 TypeDescription
OptionalWebsiteUnreal Documentation https://docs.unrealengine.com/latest/INT/index.html Unreal YouTube channel https://www.youtube.com/user/UnrealDevelopmentKit Additional Websites featuring documentation, articles and videos will be provided in class.

Applicable student group(s): Continuing Education Students
Course Details:

Module 1: Virtual Environment Process 

  • Quixel workflow 

  • Design and Research 

  • Blockout and surface modeling 

  • Base pass 

  • Advanced post-process  

  • Light baking and optimization 

 

Module 2: Cinematics 

  • Sequencer and keyframing 

  • Object and camera Animation 

  • Curve editor 

  • Export video via Movie Render Queue 

  • Previs workflows 

  • Metahuman and mocap 

 



Sheridan Policies

It is recommended that students read the following policies in relation to course outlines:

  • Academic Integrity
  • Copyright
  • Intellectual Property
  • Respectful Behaviour
  • Accessible Learning
All Sheridan policies can be viewed on the Sheridan policy website.

Appropriate use of generative Artificial Intelligence tools: In alignment with Sheridan's Academic Integrity Policy, students should consult with their professors and/or refer to evaluation instructions regarding the appropriate use, or prohibition, of generative Artificial Intelligence (AI) tools for coursework. Turnitin AI detection software may be used by faculty members to screen assignment submissions or exams for unauthorized use of artificial intelligence.

Course Outline Changes: The information contained in this Course Outline including but not limited to faculty and program information and course description is subject to change without notice. Nothing in this Course Outline should be viewed as a representation, offer and/or warranty. Students are responsible for reading the Important Notice and Disclaimer which applies to Programs and Courses.


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