BUSM36207
Applied Business Management 1
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  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version
 
Section I: Administrative Information
  Total hours: 42.0
Credit Value: 3.0
Credit Value Notes: N/A
Effective: Winter 2008
Prerequisites: N/A
Corequisites: N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Program(s): Business Admin Accounting, Business Admin Finance, Business Admin Marketing, Business Human Resources, E-commerce Management
Program Coordinator(s): Multiple Coordinators
Course Leader or Contact: Brian Lyons
Version:
4.0
Status: Approved - Under Rev (AREV)

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
In this course, students from different programs work in management teams making business decisions in competition with other teams, through the medium of a computer simulation. Student management teams make a complete range of decisions (marketing, production, shipping, human resources and finance) and must integrate these into a plan for each year of company operations. The decisions of competing teams are processed by the computer program, which generates various company and industry reports detailing each company's results in terms of sales, costs, profits and so on. For each year of company operations, teams use these reports to complete a situation analysis, then establish their objectives and strategies and make their decisions for the next year. In addition, teams write a major business report analyzing their past results and setting out their plans (objectives and strategies) for the future.

Program Context

 
Business Admin Accounting Program Coordinator: Multiple
This course is a component of the third year of the Business program and is a graduation requirement in the Accounting, E-commerce, Finance, Human Resources and Marketing options. The course links with major courses in accounting, finance, human resources and marketing; with general business courses such as economics, statistics and business policy and with communications courses such as reports and presentations. Coordinator: Sally Mitzel

Business Admin Finance Program Coordinator: Multiple
Same as Business Administration - Accounting. Coordinator: Upinder Bajwa

Business Admin Marketing Program Coordinator: Multiple
Same as Business Administration - Accounting. Coordinator: Doug Greenwood

Business Human Resources Program Coordinator: Multiple
Same as Business Administration - Accounting. Coordinator: John Hardisty

E-commerce Management Program Coordinator: Multiple
Same as Business Administration - Accounting. Coordinator: Jane Abromowitz


Course Critical Performance and Learning Outcomes

 
 Critical Performance

By the end of this course and Applied Business Management 2, students 
will have demonstrated the ability to participate as a member of a 
management team responsible for the operations of a virtual company 
in competition with other companies on a global scale.

Learning Outcomes

To achieve the critical performance, students will have demonstrated 
the ability to:

1. Work productively together with members of a management team 
consisting ofstudents from different Business Administration programs.
2. Use reports and statistics to determine past results for their 
company, the reasons for those results, and their company's 
strengths, weaknesses, opportunities and threats.
3. Plan future objectives for their company, and strategies for 
achieving those objectives.
4. Execute their strategies by making detailed decisions concerning 
marketing, manufacturing, production technology, plant capacity and 
location, the workforce, and finance.
5. Write a report that details past results and the reasons for 
these, identifiesthe company's strengths, weaknesses, opportunities 
and threats, and establishes objectives and strategies for the future.
6. Demonstrate understanding of the interrelationships between the 
various departments of an enterprise, and apply management principles 
to the management of their company and to the resolution of any 
conflicts.
7. Realistically assess their individual performance and that of 
other team members, and implement appropriate change when indicated.
8. Manage time, human, physical and financial resources to achieve 
individual, team and company goals.
9. Use computer technology for research, analysis and reporting.
10.Accept responsibility and demonstrate accountability for project 
and time management and overall company success.

Evaluation Plan
Students demonstrate their learning in the following ways:

 
Each student will receive a final grade based upon a weighting of the 
following factors:

Test                       15%
Assignment(s)              20%
*Company Performance       25%
*Business Report(s)        30%
Administrative Assessment  10%
                          ----- 
                          100%

*Team marks in these categories will be adjusted based on a team 
 group peer evaluation.

Attendance:

Attendance is essential in this type of course where results are 
dependent upon effective team work.
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

X Communication X Critical Thinking & Problem Solving X Interpersonal
X Numeracy X Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact (if course is PLAR-eligible) : Office of the Registrar

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous relevant work/life experience, service, self-study and training on the job. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
        X

Notes:  N/A

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2008
Professor: Multiple Professors
Textbook(s):
The simulation used is The Business Strategy Game by Arthur Thompson 
and Greg Stappenbeck (McGraw Hill Irwin), which is available online 
at www.bsg-online.com.

Business Strategy Game:  Report Writing Guide

Applicable student group(s): Business Administration - Accounting, E-Commerce Management, Business Administration - Finance, Business - Human Resources, Business Administration - Marketing
Course Details:
Week 1

Session Topics and Activities

Introduction to the course
Goals of the course
How the course is organized and scheduled
How the course is graded

Introduction to the Business Strategy Game simulation, the types of 
strategic issues with which student management teams will be dealing, 
and the types of decisions that they will be making 

Week 2
Targeted Learning Outcomes
4, 6

Session Topics and Activities
Formation of student management teams and industries
Students register on the Business Strategy Game website
Students work on decision screen practice exercises, inputting 
various decisions and reviewing the projected results of those 
decisions.

Week 3
Targeted Learning Outcomes
1, 3, 4, 6

 
Session Topics and Activities
Students continue to practice making decisions using the BSG decision 
screens.

Teams determine the names of their companies.

Game Administrator reviews the importance of teamwork and the 
coordination of the decisions of various departments in the 
management of a company.

Game Administrator explains and demonstrates the two steps in the 
process of making decisions for a BSG company for a year:
(a) the Planning Sheet, on which the two most basic plans (for sales 
and for   production) are recorded and coordinated.
(b) the BSG decision screens, on which detailed decisions are 
inputted to achieve the plans that were made on the Planning Sheet.
Teams begin the process of planning and making their decisions for 
the first Trial Run, with the Game Administrator acting as "coach".

Week 4
Targeted Learning Outcomes
1, 3, 4, 6, 8, 10

Session Topics and Activities
Students write the test (on-line, open-book, 15 marks).

Teams complete their decisions for Trial Run #1 with the Game 
Administrator acting as "coach", and save these decisions to the BSG 
server.

Game Administrator processes the Trial Run decisions and reviews the 
results in class (time permitting). 

Week 5
Targeted Learning Outcomes
1, 2, 3, 4, 6, 8, 9, 10

Session Topics and Activities
Teams complete the general planning of their Trial Run #2 decisions 
on their Trial Run Planning Sheet. 

Teams complete the inputting of detailed decisions onto the BSG 
decision screens.

Game Administrator circulates among the teams throughout this 
process, acting as "coach".

Teams review the projected results of their decisions, then save 
their decisions to the BSG server.

Game Administrator processes the results of the Trial Run and reviews 
the results with the teams (time permitting). 

Week 6
Targeted Learning Outcomes
1, 2, 5, 6, 8, 9, 10

Session Topics and Activities
Game Administrator demonstrates the approach to analyzing a company's 
results in all areas of operations (situation analysis)

Teams work on the Trial Run Analysis Assignment (20 marks), which is 
a complete situation analysis of their year 11 Trial Run results

Game Administrator acts as "coach" as teams work on the assignment.

Week 7
Targeted Learning Outcomes
1, 3, 4, 6, 7, 8, 9, 10

Session Topics and Activities
Teams hand in their Trial Run Analysis Assignments.
Students complete peer evaluations for the Trial Run Analysis 
Assignments.

Teams complete their first set of permanent decisions, by:
(a)  completing their year 11 Planning Sheet outlining their general 
strategy for year 11,
(b)  making decisions for year 11, and 
(c)  verifying those decisions by printing and reviewing a copy of 
their Projected Company Reports.

Game Administrator circulates among the teams throughout this 
process, acting as "coach".

Week 8
Targeted Learning Outcomes
1, 2, 3, 4, 6, 8, 9, 10

Session Topics and Activities
Teams review their year 11 results, and identify their major 
strengths, weaknesses, opportunities and threats.

Teams develop a general plan for year 12 by completing a Planning 
Sheet.

Teams input their decisions for year 12 and verify those decisions by 
printing and reviewing a copy of their Projected Company Reports.

Game Administrator circulates among the teams throughout this 
process, acting as "coach". 

Week 9
Targeted Learning Outcomes
1, 2, 5, 6, 8, 9, 10

Session Topics and Activities
Teams begin work on their year 11-12 report (30 marks), which will 
include both an analysis of past results and plans (objectives and 
strategies) for the next three years.

Teams work on situation analysis of their companies' past results 
(years 11 and 12) and SWOT analysis.

Game Administrator circulates among the teams throughout this 
process, acting as "coach".

Week 10
Targeted Learning Outcomes
1, 2, 3, 4, 5, 6, 8, 9, 10

Session Topics and Activities
Teams continue to work on their year 11-12 report, specifically, 
objectives for year 13 and for year 15, and strategies for achieving 
those objectives.

Game Administrator circulates among the teams throughout this 
process, acting as "coach".

Week 11
Targeted Learning Outcomes
1, 2, 3, 4, 5, 6, 8, 9, 10

Session Topics and Activities
Teams work on finishing their year 11-12 report, specifically, 
editing each section, checking for accuracy and consistency between 
sections, in terms of both content and appearance, assembling the 
sections of the report into a single file, adding section titles, 
editing the final draft of the entire report for appearance, in terms 
of consistency of fonts, graphs, etc., adding page numbers, creating 
a table of contents, doing a final read-through to check for 
readability, flow, consistency, and appearance, and binding the 
report 

Game Administrator circulates among the teams throughout this 
process, acting as "coach". 

Week 12
Targeted Learning Outcomes
1, 2, 3, 4, 6, 7, 8, 9, 10

Session Topics and Activities

Teams hand in their reports on years 11-12.

Students complete peer evaluations for year 11-12 reports.

Student management teams analyze year 12 results, then complete and 
submit their decisions for year 13.

Throughout this process, the Game Administrator circulates among the 
teams, acting as "coach".

Game Administrator processes the year 13 results in class, and leads 
a discussion of the results (time permitting).

Week 13
Targeted Learning Outcomes
1, 2, 3, 4, 6, 8, 9, 10

Session Topics and Activities
Student management teams analyze year 12 results, then complete and 
submit their decisions for year 14.

Throughout this process, the Game Administrator circulates among the 
teams, acting as "coach".

Game Administrator processes the year 14 results in class, and leads 
a discussion of the results (time permitting).

Week 14
Targeted Learning Outcomes
1, 2, 6, 7

Session Topics and Activities
Game Administrator leads discussion of year 14 results.

Game Administrator provides operations marks for years 11-14, and 
explains the calculation of the operations marks.

Students complete peer evaluations for year 11-14 decisions and 
results.


Sheridan Policies

All Sheridan policies can be viewed on the Sheridan policy website.

Academic Integrity: The principle of academic integrity requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the professor, or otherwise submitting work that is not the student's own, violates this principle and will not be tolerated. Students who have any questions regarding whether or not specific circumstances involve a breach of academic integrity are advised to review the Academic Integrity Policy and procedure and/or discuss them with the professor.

Copyright: A majority of the course lectures and materials provided in class and posted in SLATE are protected by copyright. Use of these materials must comply with the Acceptable Use Policy, Use of Copyright Protected Work Policy and Student Code of Conduct. Students may use, copy and share these materials for learning and/or research purposes provided that the use complies with fair dealing or an exception in the Copyright Act. Permission from the rights holder would be necessary otherwise. Please note that it is prohibited to reproduce and/or post a work that is not your own on third-party commercial websites including but not limited to Course Hero or OneNote. It is also prohibited to reproduce and/or post a work that is not your own or your own work with the intent to assist others in cheating on third-party commercial websites including but not limited to Course Hero or OneNote.

Intellectual Property: Sheridan's Intellectual Property Policy generally applies such that students own their own work. Please be advised that students working with external research and/or industry collaborators may be asked to sign agreements that waive or modify their IP rights. Please refer to Sheridan's IP Policy and Procedure.

Respectful Behaviour: Sheridan is committed to provide a learning environment that supports academic achievement by respecting the dignity, self-esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination, Academic Integrity and other academic policies are available on the Sheridan policy website.

Accessible Learning: Accessible Learning coordinates academic accommodations for students with disabilities. For more information or to register, please see the Accessible Learning website (Statement added September 2016)

Course Outline Changes: The information contained in this Course Outline including but not limited to faculty and program information and course description is subject to change without notice. Any changes to course curriculum and/or assessment shall adhere to approved Sheridan protocol. Nothing in this Course Outline should be viewed as a representation, offer and/or warranty. Students are responsible for reading the Important Notice and Disclaimer which applies to Programs and Courses.


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