ANIM56761
Visual Effects Compositing
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  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version
 
Section I: Administrative Information
  Total hours: 42.0
Credit Value: 3.0
Credit Value Notes: N/A
Effective: Fall 2008
Prerequisites: N/A
Corequisites: N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Program(s): Comp Animation-Dig Vis Eff
Program Coordinator(s): Mark Simon
Course Leader or Contact: Richard Cohen
Version:
2.01
Status: Approved (APPR)

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
Compositing is the glue that binds all the elements of a shot together. Many sophisticated visual effects can be created directly within the compositing environment. In this hands on course, students learn in depth digital compositing techniques. Integration of computer generated imagery with live action is extensively covered. Also, matte painting, digital set extension and blue/green screen techniques are explored. Through in class exercises, mentoring, projects, guest lecturers and field trips students obtain real world expertise.

Program Context

 
Comp Animation-Dig Vis Eff Program Coordinator: Mark Simon
This is a foundational course in the Computer Animation-Digital Visual Effects Program. Compositing is a major aspect in the creation of complex visual effects work. Anyone thinking of entering into the visual effects field must have a high level of expertise in compositing.


Course Critical Performance and Learning Outcomes

 
 Critical Performance
By the end of this course, students will have demonstrated the 
ability to apply compositing techniques and principles that are used 
in film and broadcast work.

Learning Outcomes

To achieve the critical performance, students will have demonstrated 
the ability to:
            
1. Integrate computer generated imagery with live action plates.
2. Select the appropriate compositing technique based on time and 
   budget.
3. Create scenes using compositing software of reasonable complexity.
4. Incorporate blue/green screen keyed elements in a shot.
5. Incorporate rotoscoped elements in a shot.
6. Create matte painting for use in a shot.
7. Utilize industry organizational techniques for project management 
   and file structure.
8. Work independently and collaboratively to complete a series of 
   shots.
9. Complete a series of shots within a given timeframe.




Evaluation Plan
Students demonstrate their learning in the following ways:

 
Pseudo parallax     40%	
Camera mapping      35%	
3D tracking         25%     
Total              100%
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

X Communication X Critical Thinking & Problem Solving   Interpersonal
  Numeracy X Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact (if course is PLAR-eligible) : Office of the Registrar

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous relevant work/life experience, service, self-study and training on the job. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
  X X   X

Notes:  N/A

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2008
Professor: Richard Cohen
Textbook(s):
The Art and Science of Digital Compositing by Ron Brinkman

Applicable student group(s): Students of Computer Animation - Digital Visual Effects
Course Details:
Module 1:  Introduction (Week 1)

Topics:
Overview
	
Module 2:  Matte painting (Week 2 -5)

Targeted learning outcomes: 2, 3, 6, 7 and 8

Topics:
Matting techniques
Parallax shift simulation
Digital set construction
Creating elements
Integration techniques
Edge control
Color/contrast balance
Gamma correction
Shadows
Reflections
Blend line strategies 
Camera shake 
Simulating camera moves
Interactive effects/lighting
Blendline strategies

Assignment: 
- Pseudo parallax (Week 5)
- In class exercises
- Mentoring

Module 3:  Live action (Week 6 -14)

Targeted learning outcomes: 1 to 9 

Topics:
Blue/green screen
Keying
Tracking
Stabilization
Reflections
Corner pinning
Camera Mapping
Shadows
Morphing
Lens distortion
Generating dropped frames

Assignment: 
- Pseudo parallax (Week 5)
- In class exercises
- Mentoring


Sheridan Policies

All Sheridan policies can be viewed on the Sheridan policy website.

Academic Integrity: The principle of academic integrity requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the professor, or otherwise submitting work that is not the student's own, violates this principle and will not be tolerated. Students who have any questions regarding whether or not specific circumstances involve a breach of academic integrity are advised to review the Academic Integrity Policy and procedure and/or discuss them with the professor.

Copyright: A majority of the course lectures and materials provided in class and posted in SLATE are protected by copyright. Use of these materials must comply with the Acceptable Use Policy, Use of Copyright Protected Work Policy and Student Code of Conduct. Students may use, copy and share these materials for learning and/or research purposes provided that the use complies with fair dealing or an exception in the Copyright Act. Permission from the rights holder would be necessary otherwise. Please note that it is prohibited to reproduce and/or post a work that is not your own on third-party commercial websites including but not limited to Course Hero or OneNote. It is also prohibited to reproduce and/or post a work that is not your own or your own work with the intent to assist others in cheating on third-party commercial websites including but not limited to Course Hero or OneNote.

Intellectual Property: Sheridan's Intellectual Property Policy generally applies such that students own their own work. Please be advised that students working with external research and/or industry collaborators may be asked to sign agreements that waive or modify their IP rights. Please refer to Sheridan's IP Policy and Procedure.

Respectful Behaviour: Sheridan is committed to provide a learning environment that supports academic achievement by respecting the dignity, self-esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination, Academic Integrity and other academic policies are available on the Sheridan policy website.

Accessible Learning: Accessible Learning coordinates academic accommodations for students with disabilities. For more information or to register, please see the Accessible Learning website (Statement added September 2016)

Course Outline Changes: The information contained in this Course Outline including but not limited to faculty and program information and course description is subject to change without notice. Any changes to course curriculum and/or assessment shall adhere to approved Sheridan protocol. Nothing in this Course Outline should be viewed as a representation, offer and/or warranty. Students are responsible for reading the Important Notice and Disclaimer which applies to Programs and Courses.


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