ANIM56367
Cinematography and Rendering
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  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version
 
Section I: Administrative Information
  Total hours: 70.0
Credit Value: 5.0
Credit Value Notes: N/A
Effective: Spring/Summer 2013
Prerequisites: N/A
Corequisites: ANIM50004, ANIM50261
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Program(s): Comp Animation-Dig Vis Eff
Program Coordinator(s): Noel Hooper
Course Leader or Contact: Tba
Version:
1.01
Status: Approved (APPR)

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
Students are introduced to physical and computer generated cameras, lights and materials. They learn to use cameras and lights effectively by applying traditional tools and techniques of cinematography. Students also explore the tools used to create and render photo-realistic images while an emphasis is placed on using these skills to creating parallel physical and computer generated environments and images. They design, light, acquire and analyze footage for their projects and render images that can be convincingly integrated into them.

Program Context

 
Comp Animation-Dig Vis Eff Program Coordinator: Noel Hooper
This is a required course and is the first of two courses needed to cover the topics of cinematography and rendering. Skills learned in this class will also be applied to the acquisition of footage in Production and Post-Production.


Course Critical Performance and Learning Outcomes

 
 Critical Performance

By the end of the course, students will have demonstrated the ability
to effectively use and re-create physical cameras, lights and
materials in a computer generated environment.

Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:

1. Utilize photographic tools and techniques.
2. Operate digital cameras to acquire footage for visual effects.
3. Match attributes of physical and 3D cameras.
4. Create 3D scene to match a physical space.
5. Describe sources of real-world lighting.
6. Create 3D lights to match physical lights.
7. Apply techniques of traditional cinematography to footage 
   acquisition. 
8. Create 3D shaders to render photo-real materials.
9. Apply photo-real textures to 3D models.
10. Render images for use in compositing.
11. Analyze images, objects and environments to gather appropriate 
    information for visual effects.
12. Create file and directory structures to work in a VFX pipeline.


Evaluation Plan
Students demonstrate their learning in the following ways:

 
Module 1-Project 1-10%
Module 2-Project 2-30% 
Module 3-Project 3-30%
Module 4-Project 4-30
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

  Communication   Critical Thinking & Problem Solving   Interpersonal
  Numeracy   Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact (if course is PLAR-eligible) : Office of the Registrar

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous relevant work/life experience, service, self-study and training on the job. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
  X X    

Notes:  N/A

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Spring/Summer 2013
Professor: Noel Hooper
Textbook(s):
Recommended Reading:

Wissler,V (2012). Illuminated Pixels: The Why, What and How of Digital
Lighting. Stamford, CT: Delmar Learning

Mascelli, J (1998). The Five C¿s of Cinematography. Los Angeles, CA:
Silman-James

Applicable student group(s): N/A
Course Details:
Module 1-Camera and Lenses
Introduction to the equipment and procedures for the course.
Introduction to practical cameras and lenses and how they are used in
filmmaking.
Introduction to 3D cameras and lenses and how to render images through
them.

Learning Outcomes:  1,2,3,4,10,11,12

Evaluation Module 1-Project 1-10% of course grade

Module 2-Lighting
Introduction to sources of light in the real world and how they are
used in filmmaking.
Introduction to the direct lights available in 3D and how they relate
to practical lights.
Introduction to indirect lighting methods in 3D and how it relates to
practical lighting.
The history of cinematography and how to apply traditional techniques
to visual effects.

Learning Outcomes: 1,5,6,7

Evaluation Module 2-Project 2-30% of course grade


Module 3-Rendering
Introduction to shaders and the controls for creating realistic renders.
Introduction to creating and using photo-based texture maps.
Introduction to creating and using shader maps.
Introduction to creating render passes for use in compositing.

Learning Outcomes: 3,4,8,9,10,11

Evaluation Module 3-Project 3-30% of course grade

Module 4-On-set application
Function as a crew member on-set for the ATVF 3X3 production.
Shooting practical elements for visual effects.
Application of all lighting and rendering concepts in supervised
working lab.
	
Learning Outcomes: 1,3,11

Evaluation Module 4-Project 4-30% of course grade


Sheridan Policies

All Sheridan policies can be viewed on the Sheridan policy website.

Academic Integrity: The principle of academic integrity requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the professor, or otherwise submitting work that is not the student's own, violates this principle and will not be tolerated. Students who have any questions regarding whether or not specific circumstances involve a breach of academic integrity are advised to review the Academic Integrity Policy and procedure and/or discuss them with the professor.

Copyright: A majority of the course lectures and materials provided in class and posted in SLATE are protected by copyright. Use of these materials must comply with the Acceptable Use Policy, Use of Copyright Protected Work Policy and Student Code of Conduct. Students may use, copy and share these materials for learning and/or research purposes provided that the use complies with fair dealing or an exception in the Copyright Act. Permission from the rights holder would be necessary otherwise. Please note that it is prohibited to reproduce and/or post a work that is not your own on third-party commercial websites including but not limited to Course Hero or OneNote. It is also prohibited to reproduce and/or post a work that is not your own or your own work with the intent to assist others in cheating on third-party commercial websites including but not limited to Course Hero or OneNote.

Intellectual Property: Sheridan's Intellectual Property Policy generally applies such that students own their own work. Please be advised that students working with external research and/or industry collaborators may be asked to sign agreements that waive or modify their IP rights. Please refer to Sheridan's IP Policy and Procedure.

Respectful Behaviour: Sheridan is committed to provide a learning environment that supports academic achievement by respecting the dignity, self-esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination, Academic Integrity and other academic policies are available on the Sheridan policy website.

Accessible Learning: Accessible Learning coordinates academic accommodations for students with disabilities. For more information or to register, please see the Accessible Learning website (Statement added September 2016)

Course Outline Changes: The information contained in this Course Outline including but not limited to faculty and program information and course description is subject to change without notice. Any changes to course curriculum and/or assessment shall adhere to approved Sheridan protocol. Nothing in this Course Outline should be viewed as a representation, offer and/or warranty. Students are responsible for reading the Important Notice and Disclaimer which applies to Programs and Courses.


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