ANIM54998
Animation Systems Studio 2
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  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version
 
Section I: Administrative Information
  Total hours: 84.0
Credit Value: 6.0
Credit Value Notes: N/A
Effective: Winter 2009
Prerequisites: (ANIM50025)
Corequisites: ANIM50488, ANIM56168, ANIM57001, SYST52020
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Program(s): Computer Animation
Program Coordinator(s): Mark Simon
Course Leader or Contact: James Sayers
Version:
2.0
Status: Approved (APPR)

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
This is the second of two Systems Lab courses that presents advanced concepts and techniques for designing and producing three-dimensional computer animation. In this term students will investigate theoretical and practical applications to particle, dynamic simulation and cloth systems. Students are introduced to and create hair, fur, cloth and facial animation systems. Guided by the professor as mentor, students also devote a portion of the term toward independent studio practice for research and production geared specifically for their Directed Project work in this semester.

Program Context

 
Computer Animation Program Coordinator: Mark Simon
This course is a core component of the Computer Animation program. Project work for the Animation Methodology and Directed projects classes will be done on system applications, tools and concepts taught and mentored in this class.


Course Critical Performance and Learning Outcomes

 
 Critical Performance

By the end of this course, students will have demonstrated the 
ability to produce all digital assets for their Directed Project that 
reflects industry practice and includes the use of procedural 
technical effects where appropriate.


Learning Outcomes

To achieve the critical performance, students will have demonstrated 
the ability to:

1. Create all sets and environments for their Directed Projects
2. Produce advanced level character rigs and facial animation control
   systems
3. Generate all texture maps and material shaders for their Directed 
   Projects
4. Demonstrate particle and dynamic system applications and where 
   appropriate incorporate the applications in their Directed Projects
5. Create hair, fur, and cloth simulations and where appropriate 
   incorporate the applications in their Directed Projects
6. Research technical tools and process methodologies appropriate for
   use in their Directed Projects
7. Design and direct the digital lighting setups for their Directed 
   Projects
8. Produce the final renders for their Directed Project animations to 
   industry standards
9. Demonstrate professional attitudes and behaviour including:
   a. Openness to peer critiques
   b. Acceptance of differing view points
   c. Willingness to work collaboratively
   d. Commitment to meeting project due dates



Evaluation Plan
Students demonstrate their learning in the following ways:

 
Particle System exercise	                                 5%
Dynamic System exercise                                          5%
Cloth System exercise                                            5%
Hair/Fur System exercise                                         5%
Directed Project ¿ Character and Facial Animation Setups	15%
Directed Project ¿ models, including sets and environments	20%
Directed Project ¿ textures and material shaders	        15%
Directed Project ¿ tool and process research	                10%
Directed Project ¿ final lighting and rendering	                20%
Total	                                                       100%
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Winter 2009
Professor: Multiple Professors
Textbook(s):
3D animation systems software documentation, tutorials, handouts and 
DVD resources

Applicable student group(s): Students of Computer Animation
Course Details:
Instructors: James Sayers/Kris Howald

Module 1: Dynamics and Simulation Systems

Targeted learning outcomes: 4, 5

Topics:	Particle Systems
	Dynamic Systems
	Cloth Systems
	Hair/Fur Systems

Assignment: Particle System exercise
	    Dynamic System exercise
	    Cloth System exercise
	    Hair/Fur System exercise

Module 2:  Advanced Character Setup

Targeted learning outcomes: 2, 5

Topics:	Advanced Character Setup for the Directed Project
	Facial Animation Systems

Assignment: Directed Project - Character and Facial Animation Setups

Module 3: Directed Project - Independent Studio

Targeted learning outcomes: 1, 3, 4, 6, 7, 8, 9
	
Assignment: Directed Project - models, including sets and environments
	    Directed Project - textures and material shaders
	    Directed Project - tool and process research
	    Directed Project - final lighting and rendering


Sheridan Policies

All Sheridan policies can be viewed on the Sheridan policy website.

Academic Integrity: The principle of academic integrity requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the professor, or otherwise submitting work that is not the student's own, violates this principle and will not be tolerated. Students who have any questions regarding whether or not specific circumstances involve a breach of academic integrity are advised to review the Academic Integrity Policy and procedure and/or discuss them with the professor.

Copyright: A majority of the course lectures and materials provided in class and posted in SLATE are protected by copyright. Use of these materials must comply with the Acceptable Use Policy, Use of Copyright Protected Work Policy and Student Code of Conduct. Students may use, copy and share these materials for learning and/or research purposes provided that the use complies with fair dealing or an exception in the Copyright Act. Permission from the rights holder would be necessary otherwise. Please note that it is prohibited to reproduce and/or post a work that is not your own on third-party commercial websites including but not limited to Course Hero or OneNote. It is also prohibited to reproduce and/or post a work that is not your own or your own work with the intent to assist others in cheating on third-party commercial websites including but not limited to Course Hero or OneNote.

Intellectual Property: Sheridan's Intellectual Property Policy generally applies such that students own their own work. Please be advised that students working with external research and/or industry collaborators may be asked to sign agreements that waive or modify their IP rights. Please refer to Sheridan's IP Policy and Procedure.

Respectful Behaviour: Sheridan is committed to provide a learning environment that supports academic achievement by respecting the dignity, self-esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination, Academic Integrity and other academic policies are available on the Sheridan policy website.

Accessible Learning: Accessible Learning coordinates academic accommodations for students with disabilities. For more information or to register, please see the Accessible Learning website (Statement added September 2016)

Course Outline Changes: The information contained in this Course Outline including but not limited to faculty and program information and course description is subject to change without notice. Any changes to course curriculum and/or assessment shall adhere to approved Sheridan protocol. Nothing in this Course Outline should be viewed as a representation, offer and/or warranty. Students are responsible for reading the Important Notice and Disclaimer which applies to Programs and Courses.


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