ANIM52348
Animation Methodology 1
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  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version
 
Section I: Administrative Information
  Total hours: 42.0
Credit Value: 3.0
Credit Value Notes: N/A
Effective: Fall 2008
Prerequisites: N/A
Corequisites: ANIM50025
Equivalents:
N/A
Pre/Co/Equiv Notes: Three-year post-secondary program in the visual or fine arts, or 5 years work-related experience

Program(s): Computer Animation
Program Coordinator(s): Mark Simon
Course Leader or Contact: Mark Simon
Version:
4.0
Status: Approved (APPR)

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
Applying the understanding of onscreen timing as well as principles of animation to computer generated animation is essential for convincing object and character performance. This course covers the principles of animation and the physics of motion, while encouraging a sense of personality and character through a specific series of applied computer animation exercises and projects. Each assignment builds on the previous principles learned. The animator's vocabulary of motion is developed through interactive lecture, discussion, demonstration and studio exercises in motion and performance principles.

Program Context

 
Computer Animation Program Coordinator: Mark Simon
This is a foundation course necessary for the understanding of animation principles and methodologies essential to the creation of quality computer animation. These principles will be reflected in all animated projects done by the student this semester. This is particularly true for ANIM 50488 Directed Project produced in semester two.


Course Critical Performance and Learning Outcomes

 
 Critical Performance

By the end of this course, students will have demonstrated the 
ability to: apply primary principles of animation and basic character 
performance used in industry to their computer animated projects.

Learning Outcomes

To achieve the critical performance, students will have demonstrated 
the ability to:
            
1. Utilize basic animation terminology and methodologies. 
2. Identify the differences between "cartoon" and "real world" timing.
3. Choose and apply the appropriate range of animation principles for
   each particular assignment.
4. Complete all assignments within a given time frame.
5. Exhibit professional attitudes and behavior including:
   - acceptance of differing viewpoints
   - willingness to work collaboratively
   - commitment to meeting due dates
   - willingness to be self directed and pro-active in learning



Evaluation Plan
Students demonstrate their learning in the following ways:

 
Students demonstrate their learning in the following ways:

Assignment #1 and 2    Bouncing Ball  2 X 15%       30%
Assignment #3          Walk Cycle                   15%	
Assignment #4          Character Jump               15%       
Assignment #5          Character Turn & Walk        20%
Interstitial                                        20%
Total                                              100%

NOTE:  A late penalty of 10% per day will be applied to all overdue
assignments.  Special considerations may be given, at the discretion 
of the faculty, to late assignments with legitimate medical or
compassionate grounds.  In such cases, students must obtain prior
approval from the course instructor.  In case of emergencies, students
must contact the instructor in writing immediately.  The instructor 
will make the final decision on whether a late assignment will be 
accepted.
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:

 

Essential Employability Skills
Essential Employability Skills emphasized in the course:

X Communication X Critical Thinking & Problem Solving X Interpersonal
  Numeracy   Information Management   Personal

Notes: N/A

Prior Learning Assessment and Recognition
PLAR Contact (if course is PLAR-eligible) : Office of the Registrar

Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous relevant work/life experience, service, self-study and training on the job. This course is eligible for challenge through the following method(s):

Challenge Exam Portfolio Interview Other Not Eligible for PLAR
        X

Notes:  N/A

 
 
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2008
Professor: Mark Simon
Textbook(s):
All students will be expected to take notes in class.  It will be 
suggested that students purchase a copy of the following books:

- The Illusion of Life by Frank Thomas and Ollie Johnston
- How to Animate Film Cartoons by Preston Blair 
 
Several examples of classical and computer animated and live action 
films will be shown in class to illustrate the principles being 
presented.

Applicable student group(s): Students of Computer Animation
Course Details:
Week 1        
Topic
- Introduction to the course
- Properties of light, the eye and the persistence of vision

In Class Activity: Use a Phenakistiscope to better understand 
persistence of vision and the concept of a shutter.

Week 2 and 3      
Topic
Presentations of Assignment 1&2
- Overview of computer animation process
- Beginning of basic animation principles

Assignments 1 & 2:  Produce two animation examples of different 
densities of bouncing balls to demonstrate an understanding of 
timing, weight, inertia, squash & stretch, slow in and slow out

*2nd week of assignment: class discussions and feedback of 
individual¿s progress

Week 4        
Topic
Introduction of overlapping action and follow through.

In Class Activity: Animate a flexible object to demonstrate the 
understanding of the "whip" principle.

Week 5 and 6     
Topic
Presentation of Assignment 3
- Overview of figure action analysis - bipedal locomotion
- Introduction of procedural and key frame animation process
Hand back and discuss bouncing balls assignment in class.

Assignment 3: Produce example of bipedal locomotion- walk cycle using 
figure supplied to demonstrate the understanding of timing, weight, 
inertia, squash & stretch, slow in and slow out, overlapping action 
and cycles.

* 2nd week of assignment: class discussions and feedback of 
  individual's progress

Week 7 and 8    
Topic
Presentation of Assignment 4
- Overview of figure action analysis - bipedal jump fundamentals
- Introduction of character thought process
Hand back and discuss walk cycle assignment in class.

Assignment 4: Produce example of figure (supplied) negotiating a 
standing high jump where the thought process must be obvious to the 
viewer. In addition to principles learned so far, demonstrating the 
understanding of anticipation.

*2nd week of assignment: class discussions and feedback of 
individual's progress

Week 9        
Topic
Hand back and discuss jump assignment in class.

In class activity: Give individual feedback of interstitial 
assignment from design class

Week 10 - 12      
Topic
Presentation of Assignment 5
- Overview of more advanced biped locomotion and character performance

Assignment 5: Produce example of figure (supplied) negotiating a turn 
and walk demonstrating thought process in a short performance. 
Additionally demonstrates an understanding of principles of animation 
learned to date.

Week 13         
Topic
Hand back and discuss turn & walk assignment in class.

In class activity: Give individual feedback of final project 
assignment (design class)

Collect completed interstitials (as to Design ANIM56976) to be marked 
for animation principles applied.

Week 14        
Assessments


Sheridan Policies

All Sheridan policies can be viewed on the Sheridan policy website.

Academic Integrity: The principle of academic integrity requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the professor, or otherwise submitting work that is not the student's own, violates this principle and will not be tolerated. Students who have any questions regarding whether or not specific circumstances involve a breach of academic integrity are advised to review the Academic Integrity Policy and procedure and/or discuss them with the professor.

Copyright: A majority of the course lectures and materials provided in class and posted in SLATE are protected by copyright. Use of these materials must comply with the Acceptable Use Policy, Use of Copyright Protected Work Policy and Student Code of Conduct. Students may use, copy and share these materials for learning and/or research purposes provided that the use complies with fair dealing or an exception in the Copyright Act. Permission from the rights holder would be necessary otherwise. Please note that it is prohibited to reproduce and/or post a work that is not your own on third-party commercial websites including but not limited to Course Hero or OneNote. It is also prohibited to reproduce and/or post a work that is not your own or your own work with the intent to assist others in cheating on third-party commercial websites including but not limited to Course Hero or OneNote.

Intellectual Property: Sheridan's Intellectual Property Policy generally applies such that students own their own work. Please be advised that students working with external research and/or industry collaborators may be asked to sign agreements that waive or modify their IP rights. Please refer to Sheridan's IP Policy and Procedure.

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Course Outline Changes: The information contained in this Course Outline including but not limited to faculty and program information and course description is subject to change without notice. Any changes to course curriculum and/or assessment shall adhere to approved Sheridan protocol. Nothing in this Course Outline should be viewed as a representation, offer and/or warranty. Students are responsible for reading the Important Notice and Disclaimer which applies to Programs and Courses.


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