ANIM50261
Compositing
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  I: Administrative Information   II: Course Details   III: Topical Outline(s)  Printable Version
 
Section I: Administrative Information
  Total hours: 84.0
Credit Value: 6.0
Credit Value Notes: N/A
Effective: Fall 2015
Prerequisites: N/A
Corequisites: N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A

Program(s): Advanced Television and Film, Comp Animation-Dig Vis Eff
Program Coordinator(s): Maureen McKeon, Noel Hooper
Course Leader or Contact: Tba
Version:
3.0
Status: Approved - Under Rev (AREV)

Section I Notes: N/A

 
 
Section II: Course Details

Detailed Description
Students are introduced to the tools and techniques used in compositing for visual effects. They learn how to manipulate and merge live action and computer generated images to create convincing composites. This includes designing, creating or sourcing elements and integrating them through creating mattes, tracking and matching perspective and colour. Students analyze the acquired footage for their projects and modify their 2D and 3D elements in order to create a seamless visual effects delivery.

Program Context

 
Advanced Television and Film Program Coordinator: Maureen McKeon
This is a required course and is the first of two needed to cover the topic of compositing.

Comp Animation-Dig Vis Eff Program Coordinator: Noel Hooper
This is a required course and is the first of two needed to cover the topic of compositing.


Course Critical Performance and Learning Outcomes

 
 Course Critical Performance & Learning Outcomes

Critical Performance

By the end of the program the students will have demonstrated the
ability to composite live action and computer generated elements in 2D
and 3D.

Learning Outcomes
To achieve the critical performance, students will have demonstrated
the ability to:

1. Describe image file formats used in visual effects.
2. Manipulate images while maintaining colour space and dynamic 
   range.	
3. Merge images using the correct operation.
4. Create effective mattes by using rotoscoping techniques.
5. Create effective mattes by using keying techniques.
6. Merge multiple images together in a 2D environment.
7. Assemble images and models in a 3D environment.
8. Match colour and image properties from different sources.
9. Separate and re-combine images using channels and render passes.
10. Create 2D tracks for nodal camera moves.
11. Explain techniques used in creating digital environments.
12. Evaluate the consequences for visual effects of decisions made 
    on-set.


Evaluation Plan
Students demonstrate their learning in the following ways:

 
Module 1-Project 1-10%
Module 2-Project 2-30% 
Module 3-Project 3-30%
Module 4-Project 4-30%
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2015
Professor: Noel Hooper
Textbook(s):
Recommended Reading:

Brinkman R. (2008). The Art and Science of Digital Compositing, Second
Edition: Techniques for Visual Effects, Animation and Motion Graphics.
Hermosa Beach, CA : Morgan Kaufmann

Vaz, M.C.,Barron, C. (2002). The Invisible Art. San Francisco, CA:
Chronicle Books

Mattingly, D. B. (2011). The Digital Matte Painting Handbook. San
Francisco, CA: Sybex

Applicable student group(s): N/A
Course Details:
Module 1-2D Compositing Fundamentals
Introduction to digital images and how they are managed in visual effects.
Basic terminology and techniques of digital compositing.
Overview of 1 and 2 point tracking methods.

Learning Outcomes: 1,2,3,6,8,10

Evaluation Module 1-Project 1-10% of course grade

Module 2-Matte Creation

Introduction to the tools and techniques of creating mattes by
rotoscoping.
Introduction to the tools and techniques of creating mattes by keying.
Introduction to methods of warping and distorting images.
The history, application and techniques of matte painting and digital
environments.

Learning Outcomes: 2,4,5,11

Evaluation Module 2-Project 2-30% of course grade

Module 3-3D Compositing
Introduction to compositing in 3D
Introduction to creating camera projections.
Introduction to camera tracking.
Compositing using render passes and channels.

Learning Outcomes: 2,3,7,8,9

Evaluation Module 3-Project 3-30% of course grade

Module 4-On-set application
Function as a crew member on-set for the ATVF 3X3 production.
Using practical elements in compositing.
Application of all composting concepts in supervised working lab.

Learning Outcomes: 1,2,3,4,5,7,8,9,12
	
Evaluation Module 4-Project 4-30% of course grade


Sheridan Policies

All Sheridan policies can be viewed on the Sheridan policy website.

Academic Integrity: The principle of academic integrity requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the professor, or otherwise submitting work that is not the student's own, violates this principle and will not be tolerated. Students who have any questions regarding whether or not specific circumstances involve a breach of academic integrity are advised to review the Academic Integrity Policy and procedure and/or discuss them with the professor.

Copyright: A majority of the course lectures and materials provided in class and posted in SLATE are protected by copyright. Use of these materials must comply with the Acceptable Use Policy, Use of Copyright Protected Work Policy and Student Code of Conduct. Students may use, copy and share these materials for learning and/or research purposes provided that the use complies with fair dealing or an exception in the Copyright Act. Permission from the rights holder would be necessary otherwise. Please note that it is prohibited to reproduce and/or post a work that is not your own on third-party commercial websites including but not limited to Course Hero or OneNote. It is also prohibited to reproduce and/or post a work that is not your own or your own work with the intent to assist others in cheating on third-party commercial websites including but not limited to Course Hero or OneNote.

Intellectual Property: Sheridan's Intellectual Property Policy generally applies such that students own their own work. Please be advised that students working with external research and/or industry collaborators may be asked to sign agreements that waive or modify their IP rights. Please refer to Sheridan's IP Policy and Procedure.

Respectful Behaviour: Sheridan is committed to provide a learning environment that supports academic achievement by respecting the dignity, self-esteem and fair treatment of every person engaged in the learning process. Behaviour which is inconsistent with this principle will not be tolerated. Details of Sheridan's policy on Harassment and Discrimination, Academic Integrity and other academic policies are available on the Sheridan policy website.

Accessible Learning: Accessible Learning coordinates academic accommodations for students with disabilities. For more information or to register, please see the Accessible Learning website (Statement added September 2016)

Course Outline Changes: The information contained in this Course Outline including but not limited to faculty and program information and course description is subject to change without notice. Any changes to course curriculum and/or assessment shall adhere to approved Sheridan protocol. Nothing in this Course Outline should be viewed as a representation, offer and/or warranty. Students are responsible for reading the Important Notice and Disclaimer which applies to Programs and Courses.


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