ANIM16693
Animation and Design 2 |
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I: Administrative Information II: Course Details
III: Topical Outline(s) Printable Version |
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Section I: Administrative Information
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Total hours: 84.0
Credit Value: 6.0
Credit Value Notes: N/A
Effective: Fall 2004
Prerequisites:
N/A
Corequisites:
N/A
Equivalents:
N/A
Pre/Co/Equiv Notes: N/A |
Program(s):
Bachelor of Animation
Program Coordinator(s):
Tba
Course Leader or Contact: Vivien Ludlow
Version: 1.0
Status: Inactive (INAC)
Section I Notes:
The Instructor is present in the studio.
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Section II: Course Details
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Detailed Description
Students will continue to work on design rules established in first
semester. These include: continuing to build and develop structural
drawing skills, expanding knowledge to simplify and design appealing
overlapping action (drapery and hair) and studying animal anatomy,
design and caricature. The vocabulary of motion will be developed
through motion exercises. Students will also discuss the difference
between conceptual and production art work, and create a working
design package (studio standard). Through the exploration of
character expression and movement students will gain knowledge of the
processes involved in the art of classical 2-dimensional animation.
Program Context
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Bachelor of Animation |
Program Coordinator: Tba |
This course is a core
component of the first year
of the Bachelor of Applied
Arts (Animation) program. It
provides the students with
the animation and design
skills that allow them to
understand the fundamentals
of character development,
character interaction and
visual storytelling. By
meeting the learning outcomes
successfully, students are
prepared to progress to Year
2.
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Course
Learning Outcomes
Learning
outcomes identify the critical performances, and the knowledge, skills
and attitudes that successful students will have reliably demonstrated
through the learning experiences and evaluation in the course. Successful students will have demonstrated the following:
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Knowledge
- the types of anthropomorphism in animal and inanimate objects.
- character types, exaggeration, emotion, expression and attitude of
animated characters.
- various types of character interaction.
- construction of various model sheets designed in animation studios.
- model consistency and how believable weight, balance and
proportion in character design is achieved.
- basic animation principles, structural drawing and its application
to animation.
- the production process of an animated film from initial idea to
final projected image.
- the properties of animation and design as they apply to animated
film.
Skills
- draw structurally.
- draw a geometric breakdown of shapes and forms in various poses
and views.
- display in drawings a strong sense of balance and weight in
character design.
- create expressions of emotion in characters through convincing
performance posing.
- create characters through facial details.
- design characters that function for movement and are appealing
and believable.
- create inter-related drawings to produce a convincing illusion
of motion in time and space.
- analyze proportion and model consistency.
- use video line-testing equipment.
Attitudes
- practising professionalism (presentation is orderly, instructions
are followed, deadlines are met).
- responsibility.
- willingness to work cooperatively in large and small groups as
well as with partners.
- acceptance and appreciation of evaluation by peers and instructors.
- willingness to participate in class exercises.
- recognition of the value of respecting the classroom environment.
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Evaluation Plan
Students demonstrate their learning in the following ways:
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Module A: Animation - Vivien Ludlow
Students demonstrate their learning in the following ways:
Four assignments will be given in the semester. Each assignment will
be worth 20% of the overall semester grade. These assignments will
involve either one or both of the following components:
- the preparation and presentation of filmed animation.
- the preparation and presentation of drawings and exposure sheets.
Assignment #1a 20%
Assignment #2a 20%
Assignment #3a 20%
Assignment #4a 20%
Exam 20%
TOTAL 100%
Module B: Design - Peter Emslie
Assignment #1b 25%
Assignment #2b 25%
Assignment #3b 50%
TOTAL 100%
Evaluation Practices
Assignment and Test:
- It is expected that students will submit assignments at
the beginning of class and write tests on time.
- Students must be present in class to get credit for pop quizzes
and/or in-class assignments (where applicable).
- Students who are absent for homework assignments are responsible
for finding out what was missed.
- If there are exceptional circumstances for missing a test or
assignment due date, students should make every effort to notify
the teacher before the time or date.
Late Assignments:
- Unless there are verifiable medical or compassionate grounds
for lateness, or if the student has arranged an extension
before the due date, late assignments will be downgraded as follows:
- 10% (one letter grade) per day for a maximum of three days.
- After a period of three days' lateness, assignments will receive
a grade of zero (0) percent.
Missed Tests:
- To have the opportunity to write a make-up test, the student may
be required to provide appropriate documentation. All make up
tests will be written at a time and place specified by the teacher.
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Provincial Context
The course meets the following Ministry of Training, Colleges and Universities requirements:
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Generic
Skills
Generic Skills emphasized in the course:
X
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communication
- written |
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communication
- oral |
X
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communication
- visual |
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analytical |
X
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creative
thinking |
X
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decision
making |
X
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interpersonal |
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numeracy |
X
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organizational |
X
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problem
solving |
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technological |
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other
(see below) |
Notes: N/A
General Education
This General Education course relates to the following themes as specified by the Ministry of Training, Colleges and Universities.
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asthetic
appreciation |
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social
understanding |
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civic
life |
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understanding
science |
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cultural
understanding |
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understanding
technology |
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personal
development |
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work
and the economy |
Prior Learning Assessment and Recognition
PLAR Contact (if course is PLAR-eligible) : Office of the Registrar
Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous relevant work/life experience, service, self-study and training on the job. This course is eligible for challenge through the following method(s):
Challenge Exam |
Portfolio |
Interview |
Other |
Not Eligible for PLAR |
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X |
X |
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Notes: N/A
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Section III: Topical Outline
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Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling.
Effective term: Fall 2004
Professor: Multiple Professors
Textbook(s): Required: The instructor will assume that students are familiar
with the information covered in the textbooks. It
is recommended that students read the textbook
early in the semester.
Richard Williams, Richard. The Animator's Survival Kit. Faber and
Faber Ltd. 2001.
Thomas, Frank and Ollie Johnston: Disney Animation: The Illusion of
Life.
Walt Disney Productions, Burbank, California, U.S.A., second printing
1984.
Hamm, Jack How To Draw Animals. A Perigree Book, Penguin Putnam
Inc. 1983.
MATERIALS:
- blue "Col-Erase" pencils: light, medium and dark shades.
You may use technical pencils if you wish, but load them
with thick-format blue leads available from the Bookstore
- red "col-Erase" pencils
- 2B, B, HB pencils. You may use technical pencils if you wish.
- white plastic eraser
- animation paper measuring 10-1/2"x13"
- animation exposure sheets
- portable "Acme" peg-bar
- plastic animation field guide
- a carrying case for artwork
- a blank CD (750 megabytes)
- 12" ruler
- 9x12" sketchbook
Applicable student group(s): The Students of the Bachelor of Applied Arts (Animation) Program
Course Details:Instructors
Module A: Animation - Vivien Ludlow
Module B: Design - Peter Emslie
Module A: Animation - Vivien Ludlow
Week 1 Jan. 5 Assignment #1a: The Combo Walk
Week 2 Jan. 12 Work/shoot Combo Walk
Week 3 Jan. 19 Work/shoot Combo walk
Week 4 Jan. 26 Deadline: Combo Walk - CD and Scene
Package(including treadmill, etc.)
Week 5 Feb. 2 Assignment #2a: Head Rotation and Expression
Change
Week 6 Feb. 9 Work/shoot Head Rotation and Expression Change
Week 7 Feb. 16 Deadline: Head Roation and Expression Change
- CD and drawings only, including BG and
elliptical path for rotation
Feb. 23 No Scheduled Classes
Week 8 Mar. 1 Assignment #3a: The Animal Walk
Week 9 Mar. 8 Work/shoot Animal Walk
Week 10 Mar. 15 Deadline: Animal Walk - CD and drawings, also
treadmills and research material
Week 11 Mar. 22 Assignment #4a: The Flour Sack Jump and
Cartoon Take
Week 12 Mar. 29 Work/shoot Flour Sack Jump and Take
Week 13 Apr. 5 Work/shoot Flour Sack Jump and Take
ASSESSMENTS & IN-CLASS EXAM
Week 14 Apr. 12 Deadline: Flour Sack Jump and Take
ASSESSMENTS & SCREENING
Module B: Design - Peter Emslie
Week 1 Hair and drapery
Assignment #1b - 25%: character types
Week 2 Eyes: In-depth analysis of direction and expressions
Assignment #1b due
Week 3 Dynamic posing and character interaction
Week 4 Working from the live model, who will assume a "role"
and act out appropriate poses
Week 5 Anthropomorphism Part 1
Week 6 Anthropomorphism Part 2
Assignment #2b - 25%: animals as human character types
Week 7 Zoo Trip (subject to change)
Feb. 23rd No Scheduled Classes
Week 8 Study of animation model sheets
Assignment #3b - 50%: design 2 character model sheets
- 50% (possibly based on storyboard
assignment)
Assignment #2b due
Week 9 Analyzing "Appeal"
Study of 'S' curves
Week 10 Caricature
Week 11 Using reference
Assignment #3b due
Week 12 The clean-up line
Discussion of other applications of cartooning
Week 13 Assessments
Week 14 Assessments
Note: This outline is subject to some modification.
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Sheridan Policies
All Sheridan policies can be viewed on the Sheridan policy website.
Academic Integrity: The principle of academic integrity requires that all work submitted for evaluation and course credit be the original, unassisted work of the student. Cheating or plagiarism including borrowing, copying, purchasing or collaborating on work, except for group projects arranged and approved by the professor, or otherwise submitting work that is not the student's own, violates this principle and will not be tolerated. Students who have any questions regarding whether or not specific circumstances involve a breach of academic integrity are advised to review the Academic Integrity Policy and procedure and/or discuss them with the professor.
Copyright: A majority of the course lectures and materials provided in class and posted in SLATE are protected by copyright. Use of these materials must comply with the Acceptable Use Policy, Use of Copyright Protected Work Policy and Student Code of Conduct. Students may use, copy and share these materials for learning and/or research purposes provided that the use complies with fair dealing or an exception in the Copyright Act. Permission from the rights holder would be necessary otherwise. Please note that it is prohibited to reproduce and/or post a work that is not your own on third-party commercial websites including but not limited to Course Hero or OneNote. It is also prohibited to reproduce and/or post a work that is not your own or your own work with the intent to assist others in cheating on third-party commercial websites including but not limited to Course Hero or OneNote.
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Course Outline Changes: The information contained in this Course Outline including but not limited to faculty and program information and course description is subject to change without notice. Any changes to course curriculum and/or assessment shall adhere to approved Sheridan protocol. Nothing in this Course Outline should be viewed as a representation, offer and/or warranty. Students are responsible for reading the Important Notice and Disclaimer which applies to Programs and Courses.
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